City of Ishtar,
Southwest Territory of the Kingdom of Furyundy
Ruler:
Grandmarshall Lord Taran Soothra
Religious Ruler:
Cardinal Rahasia
Al'Vere
Population:
141,000 Citizens,
Population Charts
Locations
Possible Encounters
- The bards currently in
town are Rainlin of Innspa (female), Sindapa Gidar Irakus (a centaur of
the Nyrundian bard school Sulholar) and Homer the II of Keoland (only
does private play performances), Moryn Tael.
- We
meet a man in black (Gidarin, born in the Southlands, raised in
Altaruk) who claimed that he must get to Tyr or people will die. He is
bringing supplies and needs money for animals to get him there quickly.
- We
also bump into Lord Taran
Soothra
who is riding a Crodlu.
He’s a half-elf with large muscles and the symbol of the lion
rending the unicorn. Two men on crodlu behind him have the same symbol.
He also has a giant sword floating five feet above his head.
There’s a giant eye in the center of it and needle spikes
along the side. He has little jewelry, except for one large holy symbol
of Ishtar.
As they leave, the guard detains the black-robed guy.
- Go
to the Tower
of Elaine
to meet the druids.
- One
of the Gaelenfelter halflings is here getting spices. They’re
in the Nibeney
Inn.
- The
stables are ramps underground to a cave-like area for them.
There’s mistletoe growing down here. You get a claim check
for your horse. Some of the horses belong to residents and have
Babylonian symbols imported from Urnst.
One Ketian mare belongs to the mage
school.
Two horses have symbols of Furyundy.
- Going
to the church,
everything we see is masterwork
dwarven
architecture. High up on the
roof of one building is a thrykeen sunning
itself. It notices us and vanishes. Another resident has huge muscles
and colorful tattoos. There are lion golems and six huge desert lions
on the steps by the church
along with six paladins wearing plate mail
made of carapace. We report the thrykeen to the guards, and they
whistle (two short, one long) to summon more guards with bows riding
lizards. Killing thrykeen is ok. They are a threat to the tree. The
Grand Druid went with the Archbishop to get a sapling of the Tree
of Life, but it’s a
different tree than the one in the Celadon.
Thrykeen are devious.
- Outside
the church
on two stakes are large heads of arcana daemons (wolf with
horn guy in cloak) and the head of a blue dragon, the spoils
of war of earlier battles.
- A
bell rings once and the sky gets really dark. A cloud comes rushing in
from the West, the winds pick up, and the city is hit by a sandstorm.
Guys leap down over the wall
using ropes when the cloud comes in, but
the sand hits the walls and ends without harming the rest of the city.
- We
also see desert elves wearing studded leather armor, but somewhat
strange. They have a market
featuring “life-shaped”
items made by the dragon kings for their own warriors. Each desert city
is run by a third generation, ancient dragon.
- We
go to see the cathedral.
On the cathedral ceiling, we see all the details of
the final battle, and we know what happened there. Sightblinder
is
shown as an electrum and brass short sword with golden handcuffs and
diamonds where they end. We are inspired, and we will have one natural
20 on one skill check.
- High
Priestess and Archbishop Una
gives the sermon.
She gives thanks to Ishtar
for the sacrifice she
made for humanity because she cares about humanity. Alexis Selenyasay
is the Angel of Swords, the newest of her guardians. You may call for
her when you are in great need. She has been called in battle when Lord
Soothra had been taken. The Archbishop Al’vere called her and
then was about to wield 1000 swords in the battle. Una
was at the final
battle, one of those rescued from hell to help call the avatar
of Ishtar
to the battle. Her life, and the Archbishop Al'Vere’s life
were spared.
- On
the road to the Hanging
Gardens,
we see a giant carapace with maybe an elephant inside. It’s
heading into town from the desert. Its symbol is two trees growing
cross-wise. The lion rending the unicorn symbol is on the men riding on
crodlu next to the caravan. Behind that are 150 hachtishani in chains.
It’s now night and the temperature is down to 80 degrees.
This is clearly the good part of town where we see the Temple of St.
Dalvenar, the Temple of St. Ninnian (turning and holy symbols), several
muls, a cleric of Anu coming up from the Church of St. Anda.
- This
is the month of warning. At the end of October, the moon does not
return for three days. On the 31st,
all saints pay tribute to the gods and cannot intervene on
anyone’s behalf. As a result, all the devils and demons come
out on the 31st.
This October heralds many dangers. The world has changed with the merge
(mages). There has been a great awakening; great worlds have collided
and bring troubles. Old evils have been released anew in the world.
Have faith, and Ishtar
will be there. Come to any church
of Ishtar,
and it will heal you.
- We
witness the initiation of new paladins, new Lions of Ishtar.
- We
see Knights
of the Hart with a big metal
snake construct.
01-02 thief
(independent, pickpocket, snatch and
run into complex area, speed 35 (contest of run checks (str based,
thief has
+4), avoid
a flock of escaped erdlu,
reflex save DC 15 ) 1-3 human, 4-5 desert elf, 6 dwarf. Name = Adama
03-05 thief
1-2 scam artist (will be wounded need
to pay tax guy, please deliver gems (will watch where they put them),
3-5
pickpocket, 6 scam artist sees some item on character, offers to pay
three times
its value to complete a set that a drajian noble wants, will take
character
back to a tent with his partner barrack, barrack will take item with
set up to
inn with noble, Kertith will hide in plain sight using his graft cloak.
hide+14
06-07 gladiator
(1-desert city, 2-Rel Mord,
3-Chendl,
4-Rhadigast
City, 5-Dyvers,
6-Trigol
7,8-Babylon,
9,0-Tyr)
---will
ask to give his mark (autograph) cost 5sp. Gets belligerent, must make
diplomacy to avoid challenge.
08-09 prostitute
(1-2 not working, 3-9 soliciting,
0 being accosted)
10-11 Cleric
from another city (roll d20 for lvl,
1-10-1st,
11-15-2d4, 16-18 High Priest, 19 Bishop, 20 Archbishop or
Cardinal) (taking donations 1-50, giving blessings 75-100)
12-13 Cleric
of Anshar
14-17 Cleric
of Ishtar (1-30 laughing eating
fruit, 40-50 bearing wounded, 80+ passing out kank nectar)
18-19 Outlawed
Fight/brawl taking place outside a Challenge Ring (roll again to find who
is fighting)
20
Bard (1-6 minstrel, 7-8 bard)
21-22 Beggar
(asks 1sp/apparent lvl)
23-24 Mul
freeman
25-26 Thrykeen
(will most likely prey upon unwary
travelers for trade, 1-2 already trading, 3 walking on, 4-10 sees you)
27-28 Crodidate
(1-4 fighter
school, 5-6 mage school, 7-10 church)
29-30 desert
elf (will try to trade with unwary
people)
31-32 desert
dwarf (1-4 running errands, )
33-34 wetlander
elves (d6, 1-4 nobility)
35-36 wetlander
dwarf (1-2 engineer, 3-4 building
crew, 5-6 engineer, 7-8 miner, 9-thief, 10-royal)
37-38 Haqdeshani
trader
39-40 Haqdeshani
psionicist (says “Will and the
Way brother” to characters with psionics)
41-45 Haqdeshani
laborer (1-3 driving kanks, 5-10
driving other herd animals)
46-55 citizens
running errands (wetlanders, can’t
tell class/trade)
56-57 crier
from another town
58-61 crier
from Babylon (1-3 news, 4-5 event, lion
fight, etc., 6 proclamation, 7
warning bells/alert, 8 recruiting, 9-10 reward)
62-64 pilgrims
from Nyrond
(1-5 Theocracy,
6-7
Beer,
8-9 Rel Mord, 10-11 Woodwych,
12-13 Stoink,
14-16 Rhadigast
City, 17
Leukish,
18 Trigol, 19 Nellix, 20 Old Red)
65
pilgrims from Southlands
(1-5
Chathold,
5-10 other)
66
pilgims from another shadow
67-68 pilgrims
from Furyundy
(1-4 Littleberg,
5-6
Chendl,
7 Dyvers, 8 Grabford City, 9-10 other)
69
spy dressed as (1-2 roll
pilgrims, 3-4
roll visiting nobles)
70-71 traders
from Chendl or Dyvers (wood, clocks,
masterwork tools)
72-73 traders
from Chathold or Beer
(have salted
fish and beer)
74-75 traders
from Greyhawk
City (garlic, basil,
oregano, dusts, oils, books)
76-77 wagons
going to New Evermore
78-79 visiting
nobles (1-3 Furyundic House, 4-5 Nyrondian House, 6 Greyhawk
City, 7 another shadow 8 Avalon,
9 Theocracy, 10
desert)
80-83 city
militia (1 Watch
Commander, 2 Master
of the
Walls, 3-4 Admiral
of Cloudship Fleet, 5-10 paladin)
84-86 city
official, low (1 census taker (follower of the Census
Taker and Tax Collector), 2 tax
collector (follower of the Census
Taker and Tax Collector), 3-5 street cleaner, 6
architect)
87-88 city
official, high (1-3 government, 4-6 church, 7-10 mage school)
89
Identical character from
another shadow
(random class, some similarities)
90
Sheriff
of Babylon (1-8 on duty, 9-10 off duty)
91-92 Babylonian
nobles [1-40% supplying kank
nectar, 40-60 looking for a minstrel]
93-94 Mage
from mage school (1-4
lowering
temperature, 5-6 walking, 7-8 searching, 9-10 working, build)
95-96 adventurers
97
caravan entering city
(excavation
success, military returning from battle, desert animal captured)
98
Archmage Sultan Zyntax
99
Archbishop
Al’vere
100
Grand
Marshall Soothra
***drunks,
brawls, thievery attempts on others, accidents, trading already going on
Other
NPC’s in Babylon
(also see Henchmen)
- Ser
Inneluke The Whore of Babylon
and Chancellor
of Love (Rahasia's
Henchman), 16th
lvl Sorceress Has Farslayer
sights. Strong with curses. Runs the
brothels, carries Protection ring.
- Stiletto
Jim,
most famous bard on Oerth
- Rimnabu
25,000 gp /mission+ % of treasure (or 10,000gp), 7th
lvl Priest of Nabu Expert at writtings (Balcuni-Suloise, deciphers
ancient languges, expert at sulouise desert artifacts, wears
glasses-comp lang/read magic/know age/infra Align: NG
- Adanu
25,000
gp /mission+ % of treasure (or 10,000gp),
7th
lvl Priest
of Kishar Expert at digging,
detecting precious treasures
underground
- Abarak
25,000 gp /mission+ % of treasure (or 10,000gp), 8th
lvl thief expert at breaking and entering, finding and removing traps,
specializes in adventuring in old temples/ruions. Friend of Sargon (F)
neutral good
- Tantalos,
7th lvl illusionist Emnity with Asmodeus. 5’6” of
indefinite age, normal clothes, burlap shirt, S 8, I 16, W 15, C 8, D
16, Chr 14, keen hearing, long Chinese-looking beard, LG with oath
never to aid evil, loves to tell stories of his adventures, must roll
85+ to know any current information around world (he’s been
around and listens), many contacts throughout Kaldor and the Hold of
the Sea Princes, has streetwise
at 18 and knows a blithering of
thieves’ cant, would have good chances of finding a ship,
Tantalos is very observant and listens more than he lets on, good at
sleight of hand. Cantrips: hide, palm, present, flash, sound, listen; 1st:
phantasmal force, clairvoyance, ventriloquism, audible glamour, 3rd:
spectral forces. Non-weapon proficiencies: streetwise +2=18, ancient
history Kaldor 14, Area knowledge Kaldor 16, Area knowledge Hold of
the Sea Princes 16. Many magic
items from previous adventures, grey mare
with white mane named Justice, lantern, tent, bedroll, food,
waterskins, tarp
- The
Devoted (sorceress prostitutes of Ishtar)
- High
Priests of Gibbil (10), Blacksmiths
- Ansharian
clerics
- Rikus,
Gladiator of Tyr and member of the Tyr
Ruling Council
- Sadira,
Preserver of Tyr
- Queen
of Celene
- Scarlet
Brotherhood Agent
- NOPR
agent
- Furundian
Noble
- Chatholder
- Dwarves
(desert dwarves and wetland dwarves)
- Thri-keen
(telepathic and non telepathic)
- Elves
(wetland elves and desert elves)
- Expert
archaeologist
- Chief Kank
Farmer
- Chief
Glassblower
- Manager
of MudBaths
- Greyhawk
Ambassador
- Nyrundian
Ambassador
- Dwarvish
Ambassador to the court of
Gambling
- Mining
Commander (dwarven)
- Avalonian
trader
- Faith
Su’enlil, human female bloodguard from Babylon,
Cothlin’s henchman
- Persephone—songstress,
somnimancer bard from plane x57 (arrives in Babylon
June 581 YR3)
- Spellweaver
named Golon—arrives
October 12 581 YR 3, saved from enslavement to Sandia, a blood defiler
and sister of Tor Kamal Kamada
- Logrus
mage—arrives October 12
581 YR 3, Rahasia
Al'Vere saved him with a
death’s door so he did not
sacrifice himself to destroy the pattern beneath the city. Rahasia
cast
a conversion spell on him.
Very loyal. Each usually has a favorite - Taran, Rahasia,
Sultan,
Jim,
or
Ser
Ineluke
Marshal
of Altaruk (Reports to Grand
Marshal of the Southeastern
Lands of Furyondy,
Taran
Soothra), Kegumi
Adad of Babylon
(formerly of
Redspan
in Duchy
of
Tehn)
Watch
Commander
(Reports to Grand Marshal of the Eastern Lands of Furyondy, Taran Soothra),
Gideon
of Babylon
(formerly of Narwel)
Master
of the Walls
(Reports to Watch Commander),
Nebuchaddnezzar
Hashamash of Babylon
(formerly of Critwall)
Admiral
of the
Southeastern Fleet (Reports of
Master of the Walls),Martin
Mingus Of Babylon
(formerly of Chendl) –
Sheriff
of Babylon
(Reports to Watch Commander), Itam-Ishu
Verad
of Babylon
(formerly and arms
merchant in Rhadighast)
Census
Taker,
Collector of Taxes, and Administer of Tarrifs (Reports
to Watch Commander), Amon
Kishati of Babylon
(formerly of
Midmeadow)
Taran
Soothra’s
Diplomatic Representative
to Furyondy
(Reports to Kegumi
Adad and Taran
Soothra, Athtar
of
Dyvers
Field
Commander
Anant Gal (At Large)
Defender
of the Lion Kennels,
Hight
Priestess of Babylon
(Reports to Archbishop Rahasia
Al'Vere), Una
Chancellor
of War
(Reports to High Priestess, Rahasia
Al'Vere's henchman), Ninevah
Chancellor
of the
Grain Houses (Reports to High
Priestess), Fatima (formerly Adele)
Chancellor
of Love,
Whore of Babylon, Ser
Ineluke
Jorgus
Anachi
Spike
Dagger
Mace
Special
Assistant on
Internal Relations, School
of Politics
and Shadow, Tasha
Special
Assistant on Foreign
Affairs, School
of Politics
and Shadow,
Diplomatic
Advisor to the City of Babylon,
Chief
Patent Attorney for the City of Babylon,
Ambassador
to Avalon, Melderyn, the Druids, the Fire
Elemental Plane, and Nyrond,
Aram of Babylon
(formerly of
Verbobonc)