Tyr, City of Ishtar
Imports: foodstuffs,
Exports: Iron, Desert Spices
Ruler: Rykus, Sadira, and council
Religious Ruler:
City Spell: Breath of Khalak
Description: Tyr is located near the eastern border of the Threefold Land. Due to its location and the power of Khalak, its former ruling dragon, it has been one of the most powerful of the cities in the Onesh. It is still central to most Hachdeshani trade routes. Trade with the elves and thrikeen also provide goods for trade with the other Ishtar cities. Like all desert cities, the first rule in politics is a non-interference policy with the trade houses. Before his submission to Taran and Rahasia, Khalak maintained control of the iron mines. Under the leadership of the church, negotiations are beginning to create a cooperatively owned mine, with turned over in exchange for two months to the liberated slaves now looking for opportunities within the city walls. The rulership of Tyr is also very concerned with the peasantry, the poor, the impoverished, and the homeless. Their loyalty to Lord Soothra, the Caararcairn, Archbishop Al'Vere and the church stemmed from their demonstration of concern for the abolition of slavery. Although indentured servitude remains the mildest of the sentence-based judgments in punishment for crime (in place of imprisonment or loss of limbs), slavery as an economic practice has been entirely outlawed. As a political entity as yet outside the realm of existing Nyrondian countries, the city plans to experiment with council-led rulership, allowing the church to maintain control over religious affairs and sacrifices for the city. In recognition of the superior military strategy of Babylonian leaders, council rule will be suspended in times of war or necessary city defense and placed under the leadership of the Lord Soothra.
As the first of the desert cities to be conquered in Ishtar's name, the alliance between ambivalent city leaders and Ishtar sympathizers and the "wetlander" rulers, remains anxious. The presence of the once despotic, and now-cowed dragon, breathless, chained and subdued, along with promises of a golden age of freedom from such tyranny, have smoothed the transition, but much work remains left to do in this experiment. The memory of the Angel Luke's appearance during the first attack on the city's dragon and templars and his net of protection that saved the city's people in the heat of battle against its ruler weighs heavily among the citizens who have little to lose with a change in leadership, particularly the poor and the Preservers among the Veiled Alliance. They, like all the Hachdeshani of the Threefold Land, have little trust in rulers or their promises. Ishtar's followers will need to prove their promises before even those most willing to accept them can become loyal believers.
The Iron Mines: "Cursed" long ago by the Hedgekin,
the mines have a natural impurity which poisons
some of those who try to recover ore from its depths. Under the Oba’s suggestion,
The Pattern of Iron: Far beneath the city in chambers guarded and run by Khalak, Balkuni-Suloese pattern-mages drew the pattern of iron, designed to help with the mines. Those who walk it may change the conductivity, concentration, and qualities of the iron. Any wooden items that pass along the pattern are turned to iron, and the iron golem who guarded the pattern may be controlled with the pattern-mage staff of golem control.
The Arena: Almost the site of the greatest carnage in the Threefold Land since the Reign of Colorless Fire was released upon it a thousand years ago, the arena was filled with citizens whose lifeforce Khalak was draining to force his own molting. This drain was disrupted by Taran and Rahasia on the day of Tyr's liberation, and the people escaped, for the most part, unscathed. Gladiatorial matches and the daily and monthly sacrificies to the church take place within the arena and in a tower erected near its center.
The Ziggurat of Khalak: As a sign of his tyranny and a warehouse of spell components for Khalak's metamorphosis, the ziggurat represents the drain of life, resources, and morale to the dragon tyrant, nearly bankrupting the city itself. Much of the lower level of the ziggurat has been destroyed during the battle in its lower chambers in which Taran and Rahasia fought both the present Khalak and a younger version of himself until they were subdued.
At its edges is the central square of the city in which Taran used Andropenes' ring to cast a dragon's green spell and bring some life back to the city during their first skirmish with the dragon of Tyr.
Possible encounters:
Dark Sun Encounter Tables:
Verdant Belt
2 cloud ray
3 drake, fire
4 insect swarm, athasian
5 t’chowb
6 beetle, agony
7 demihuman
8 bog wader
9 erdland
10 z’tal (animal, herd)
11 b’rohg
12 jankz (animal, herd)
13 slave worker
14 braxat
15 templar patrol
16 id fiend
17 thri-kreen
18 drake, earth
19 gaj
20 drake, water
Verdant Belt, First Alternative
2 could ray
3 drake, fire
4 insect swarm, athasian
5 t’chowb
6 beetle, agony
7 gith
8 bog wader
9 erdland
10 z’tal (animal, herd)
11 b’rohg
12 jankz (animal, herd)
13 jozhal
14 braxat
15 belgoi
16 id fiend
17 tohr-kreen
18 drake, earth
19 gaj
20 drake, water
History under the God-King Khalak
Dragon is Khalak
(subdued) and city
now ruled by council, giving food to Ishtar,
home to an iron mine. Each year
1000 people sacrificed to Khalak and 1000
to the
dragon in the desert. When
A New Beginning under Ishtar
The new
The High Council of Tyr rules with Rykus and Sadira at the top. Verad, former Sheriff of Babylon, serves as Special Assistant to the High Council for Internal Security, and his job is to keep Rykus and Sadira alive.
Adele has been moved
to Tyr to run the church with the aid of a
9th level
cleric of Anshar and several shield
maidens. Sultan
sends Keterina to advise Verad.
She is of