Ser Ineluke is a half-elven woman who began her life as a prostitute before the Dark Times. She 'work'ed for a mage and learned magic from him in Greyhawk City. Eventually she met the Champions of Sophora early in their travels. She was married to Oreon Theristal for a time but eventually was captured by Romag and used to manipulate Jim during his crazed period with the Goldenskull. She is reputed to have been Stilleto Jim's lover and concubine for a time. For a time she came under the influence of the evil Romag and still has mental scars and personality problems due to it, learning that the memories of childhood - and even as prostitute to that first mage was someone elses memories - romag had found another soul and placed it in the body of the woman who WAS the real Ser Ineluke (dead and spirit long gone, her original self was named Mirin before the soul was transfered). The news caused her to have a split personality for a time which made her more easily manipulated by Romag. She has always and will always fear him and she has retired from adventuring in great part to the various effects he has had on her life (manipulation of Jim, how he hurt Rahasia). When Oreon became neutral and began to work for the Dark One (which she believes happened in part because of Romag and the Goldenskull) she couldnt take the thought of ever having to face him. When the Swords of Power were collected by the Champions, she came to wield Farslayer, the Sword of Vengence. Even with her hatred of Romag, she could never bring herself to throw the weapon against him. She still retains its swordsight power to detect traps, snares, pits, and poisons and has found that Farslayers modifying effects on Curse spells still remains in effect on her. She was instrumental at the final battle at Tovag Baragu, detected many traps set by the Dark One, and used Far slayer to occupy one of the 3 floating immunities possessed by the Dark One. She has permenently retired from adventuring and runs the Brothels in Babylon. She is chief prostitute and holds the title of Chancellor of Love within th Ishtarian Church. Originally she started as a fifth magic sorcerer, but divine influences has shaped her magic to being that of a sex-based sorcerer. She trained and helped create the Istaritu and the divine prostitutes.
Ser is bisexual, has a sun tatoo on the back of her neck, tatoots of vines curling up her arms. She owns
Pidgeon Network:
Owes 100gp a month
for each pigeon network/prostitution contact (Axewood, Niole Dra, Gradsul,
Istavin, Thornward, Rel
Prositutes:
Ser's prosttutes communicate warnings of Ishtars church to those in need. Also acts as an information gathering network. QV Pillow Talk spell. Adds +10 to gather information with one weeks time.Most devils possesses the following traits (unless otherwise noted in a creature’s entry).
Languages: Nyrundian, elvish, hachdeshani, hucharachi
Size/Type: | Medium |
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Hit Dice: | Yr 4: 13th level (105 hp) |
Initiative: | +6 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 18 (+4 Dex, +4 spells), touch 18, flat-footed 23 |
Base Attack: | +6/+1 |
Attack: | Dagger +10 melee (1d4+6 plus poison) |
Full Attack: | 2 daggers +18 melee (1d4+6 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Fear aura 30ft when angry |
Special Qualities: | darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, |
Saves: | Fort: +13 (+4 base +4 con +4 cloak +1 goldenskull), Ref: +13 (+4 base +4 dex + 4 cloak) , Will: +13 (+8 base +4 cloak) |
Abilities: | Str 10, Dex 19, Con 19, Int 16, Wis 13, Cha 23 (31/+10 with items) |
Skills: | Concentration +21, Diplomacy +26, Intimidate +19, Knowledge (arcana) +11, Listen +19, Move Silently +21(with boots of elf) Search +12, Sense Motive +15, Spot +19, Perform Sex +30 (with all chr bonuses) add +1 to all rolls for luck, Gather Information +25,/+35 (week) |
Feats: | Disarming Looks (may reroll one bluff, intimidate or dimplomacy check), Instant Recovery (sex), Seductive, Self Aware (+4 chr after sex), Clever Wit (can do temporary reputation damage, contest of diplomacy vs opponents intimidate, diplomay or other relavent social feat, success means adversary takes a -1d6 reputation bonus to all charisma based skills for 1 day), Skill Focus: Perform (Sex), Close Quarters fighting (bonus from school - sex often counts as grappling), Contact (has contact for information) Alertness |
Environment: | Babylon, Brothels of any city |
Organization: | Chancelor of Love in Babylon, Mistress of the Brothels |
Treasure: | Standard |
Alignment: | Chaotic Good |
Ser Ineluke is 5'9 and weighs about 130 pounds.
Ser usually avoids direct combat using her cube of force to provide protection, and her dimension door spell to retreat. She has two scrolls of reverse plane close if the area is protected. If forced into combat with one foe she will often do an Alurring Disrobe, giving a +2 DC on her seduction and charm spells. She will follow that with a seduction spell. iF successful she will have them disrobe or greater disrobe and then take the target creature in her arms and, as a move related action touch her rod of beguling and use the Kiss of Tranference to beguile them. If seduction fails, she will have sex with the target using sexual casting to cast Block the Seed and multiple castings of Cursed Orgasm, finally Commanding them to orgasm when she believes it will kill them.
When angry, Ser emits a fear aura. DC 20 Will save or be affected as though by fear (caster level 9th). Adds +4 competence bonus to intimidate.
Whether or not the save is successful, that creature cannot be affected by Ser's fear ability for 24 hours. The save DC is Charisma-based.
Epic Curse (Cast 10 levels higher, DC 40) 1/day but only with justification (if she has been wronged). Only effective against those who have personally wronged Ser (or her prostitutes or lovers). Curse gains the transference property similar to the Dark One's, ie. the person who removed the curse now suffers its effects (transference).
At will—Sword Sight: May detect traps, snares, pits, and poisons even if atral, ethereal or cloaked. Can see any way that a target creature has wronged her personally (includes harming her prostitutes) This sight is of Epic/Artifact Nature and may pierce protective spells such as mind blank of up to and including 9th level but not Epic).
Spell Level | Spells Per Day w/ belt |
Spells Known w/ belt |
Cast at 13th level DC 20+Spell Level (+2 if alluringly naked) (+2 if within 20 minutes after sex) |
0 Level Spells: | 6 | 9 | (Any- Ring of Cantrips allows 1 per round as free action) Depilatory, Grope, Detect Fertility, Detect Pregnancy, Divine Mark, Animate Toy, Detect Magic, Touch of Fatigue, Mage Hand, Clean |
---|---|---|---|
1st Level Spells: | 12 | 10 | Alarm, Block the Seed, Share Sensations, Detect Disease, Vision of Exquisite Pleasure, Suspicion, Charm Person, Magic Missile, Command, Alter Self |
2nd Level Spells: | 12 | 10 | Touch Me Not, Magic Probe, Disrobe, Eminently Talented, Pleasant Dreams. Peacocks' beauty, Resist Temptation, Invisibility, Kiss of Transference, Blessed Seed, Detect Thoughts |
3rd Level Spells: | 12 | 8 | Privacy, Alluring Disrobe, Phantasmal Lover, Cursed Orgasm, Pheromones, Beauty's caress, Mass Ale Goggles, Orgasmic Vibrations, Dispell Magic, Hold Person, Deep Slumber, Reflecting Kiss (reflects kiss spells) |
4th Level Spells: | 12 | 8 | Mind to Mind, Orgasmic Vibrations, Love Nest, Wet Dreams, Desperation, Jealousy, Liars Curse, Impotentcy, Dimension Door |
5th Level Spells: | 12 | 6 | Pillow Talk, Seduction, Hedonists Delight, Vision of Exquisit Pleasure, Mass, Greater Disrobe , Feebleminding Kiss |
6th Level Spells: | 4 | 2 | Kiss of Life. Body to Body |
7th Level Spells: | By Yr 10 or before | Come to Me, Peace Aura | |
8th Level Spells: | Orgasmic Vibrations (Mass) | ||
9th Level Spells: | Spell Meld, Youths Beauty | ||
Items of Note: | Ring
of Ishmael [Cantrips] (does any 1 cantrip per round as free action) |
||
Mordred's Belt of Wizardry (Doubles 1st - 5th level spells
known and cast per day) - polymorphed into thin magical waist chain.
enchanted with spell that adds 4 enchantment bonus to charisma. |
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: | Earings (+2 decorative bonus to charisma, +10 listen, charmed beings sound slightly different, clairaudiance 2/day) | ||
Boots of Authority: +5 intimidation when on home ground (Babylon, any brothel) | |||
: | Cube of Force Holy Symbol +1 protection (saves) Furondian Medal of Heroism- 20% chance to be recognized by Furundian, +4 reaction/dimplomacy with furondians and in Theocracy. Cloak of stars +3 (not always worn, move is doubled in a starry place and wearer becomes ethereal under starry sky), wand of paralysis (20 charges), 3x dust of dispearance, wil give out a +5 ring to someone she trusts(she will not keep it), potion of beauty x4, potion of esp x2, amulet of elemental survval (can survve on any elemental plane) |
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Rod of Beguiling - Oreon's gloves of riding (grants +4 riding skill) Boots of elvenkind (+10 MS, not always worn) |
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Cloak of Protection +4 saves Small Statue of Bahamut (very old) - thrice per person will allow any one spell (up to 9th level) to be of indefinite duration. (when switch to a new spell lose the old one, Used once: Protection fromPossession |
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Invisible ion stones (4 x absorb up to 8th level spells
targeting bearer or area of effect containing caster) |
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Makeup - adds +2 alchemical bonus to charisma (24) |
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Ring of Warding - does any protection spell once: includes
all "Protection from " scrolls. - used Protection from Devils, Demons, Undead, Major Globe, Prismatic Sphere, Stoneskin, electricity, magic, evil, possession, magical missile weapons, fire or Ring of Devil Immunities |
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+1 all saves +5% luck (for destroying goldenskull) |
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Cloak of Masim the Thief (No Land) Gift to Ser (Whore of
Babylon) This cloak allows for a spiritual connection to Masim, a thief
who has passed to Heaven. He is aware of all that the wearer is (normal
senses) and can grant a +15 to Decipher Script, Gather Information and
Thieve Cant. +6 Ring of Resistance ((Ser Inluke, Chancellor Of Love, Babylon) Necklace- +4 of saves vs an assasins death attack, DR 10 vs sneak attack damage (Ser Inluke, Chancellor Of Love, Babylon) |
Curses:
Thief:
"you seek gain by
being sly. As watch these floating eyes commit them to memory. For the
next
time you even try to snatch a lovely bauble or a piece of steaming pie.
All
eyes to you will quickly fly as the ground falls away and you begin to
rise
(levitation) until the summer triangle reigns on high."
Politician:
audible
glammer—32 men—"you seek gain via manipulations and spies,
spy thy eyes now on
these orbs of clarity. For until thou hast slept on the bosom of snowy
mountain’s breast. Alone and feasting on the spiritual gleanings
of your
tortured soul’s best. Remember these eyes and be not surprised by
the audible
projection of the whispered words you seek to hide."
Violent strong men—sinuous horrors and charm of illusions. Violence is the way of the weak (many times you’ve heard it said). Feel your vulnerability in the agony of heat, it will make you wish you were dead. So if in future a decision lies between taking advantage of the weak or using your strength for peace—I know which option you will try. Get thee now to a monastery, for only following the example of Rahasia’s priests for one full year will free you from this insidious beast.
Sex
best sex: perform sex +40 (16 ranks, +10
chr, +4 skill focus, + 5 talent, +5 curcumstance)
+5 ad hock bonus for each Orgasmic vibrations affectng target; see below
will cast Love Nest if not in a brothel.
will cast Privacy to give some privacy. will ask thatthey dont talk
about this to anyone. (promise)
For
someoe whom she truly likes will cast Body to Body (6th lvl) acts as
shild other and any spells she casts on self also affect the target if
she desires.
see below on spells
May cast Beauties Caress
(3rd lvl, trasmutation) on partner, when touched he becomes more
confident, attractive, poised, gains 5d4 enhancement bonus to
appearance and charisma
eminently talented (2nd lvl)
share sensations(1st lvl) +2 curcumstance bonus on sex
alter self +1 cucumstance bonus (to make a goof "fit")
magic probe (1st lvl) - knows all spells on partner
eminently talented (2nd lvl) +5 on perform sex
peacocks beauty (+4 enhancement bonus to appearance, replaces items
taken off)
orgasmic vibrations (4th lvl) (stunningly powerful orgasms last for 1
rnd / lvl)
-
if she uses all abvialable spell slots on this (minus those casted
here) she can do this 9 times!) (at least 117 minutes of orgasms)
Hedonist delights (increases the quality of pleasure, cures maximized,
+2 curcumstance on sex)
phermones: (will negates) +5 bluff, handle animal, diplomacy
pillow talk (5th) : will negates, cant lie, opposed bluff to notice
effects, will give out info (+10 gather info)
Ser gains +4 unnamed bonus to charisma after having sex.(self aware)
pleasant dreams subject is protected from dream influences for night.
gives good dreams.
Sustaining sex: con based check.
Length of time | DC |
20 minutes | 10 |
30 minutes | 12 |
40 minutes | 14 |
50 minutes | 16 |
1 hour | 18 |
2 hours | 25 |
3 hours | 30 |
each additonal hour | +5 |
Synergies:
+2 for having 5 or more ranks in perform sex, +4 for 20 ranks
+2 bonus for having a partner with 5 or more ranks in perform sex
+4 with endurance feat
can try again after 30 minutes. Ser has instant recovery (sex) and may attempt again immediately.
Pets
neo-otug (cursed Lamia Noble eat the shit of 1000 paladins),
worms (live on the earth until you love it),
gelatinous cube (until you become hard as rock)
Prostitutes
and Henchmen
Cities |
Prostitutes |
Date |
Dyvers |
16 |
May |
|
14 |
May |
|
11 |
May |
|
7+10 |
May |
Chathold |
12+15 |
May |
Bridge
from Theocracy |
10 |
May |
Central
bridge point |
3 |
May |
Hookhill |
1 |
May |
Devoted
Barbara—May
Dyvers one
check
Kith—May
Bess—May
Chathold one
check
Czyl—May
Rhadigast
Bliss—May
Greyhawk City
Rys—May
Bridge 96% to set
up, one level
Sasha—May
Bridge
Information
Personal:
Romag
affectionately calls Ser Mirin. If I were a wizard, I would be able
to…Senshak
got his ass kicked by Trax, wanted to rape and kill Ser. Romag stabbed
her
master in the back, decided to send Ser to the node, allowed her to
keep
spellbook. Why did Romag kill my master, yet let me live? How are we
connected?
He told me if I could get him a blue gem and bring it to him, he would
free me
(related to the skull). He used me like a pawn.
Skull:
metal on skull made up of wrongful hell and torture; feeds on desire,
power,
and lust; throbbing with the room; once per day: windwalk, earthquake,
flame
down or out, wall of ice; 3x./day: summon 2 demons; Once per week
summon each
elemental: air, earth, fire, water; no
protection from nodes when with skull; can transport at will to any
elemental
flames; see into the heart of men/women to tell lying, alignment; exude
a
deadly poison; hidden power; can be used to command evil; raises you
one level
higher
Dark
One: Gandalf
tells them King Gilgamen wore the eye of Vecna. Vecna killed him. One
of the
seals is broken for sure. We have one seal. The power of the seals has
been
waning. Gandalf and Romag both mentioned the God of the Spidered
Throne. Tovag
Baragu is a
Wizards
of Chaos:
party met in Hookhill. Thornward was
decimated by a Wizard of Chaos. Toxutat made a magic item before
“breaking of
the world,” used to pierce into realms of concordant opposition.
Maldev, a keep
on the ethereal plane, surrounded by yellow mist with floating land
islands,
where Taran learned of Wizards of Chaos. Each Wizard has a different
demon-lord
as a patron after conversion into cult. They can throw green fire out
of their
staves and they share hit points. Destroyed the Law of Aeleax (if a
worshiper
changes his/her religion, the god sends down an aeleax by the gods,
began the
holy wars by hordes of conversion invasions. Attempting to destroy
fundamental
laws of the universe; this is how they managed to pierce into the
concordant
realms. They changed the fundamentals of magic so that evil can now
band
together. Since then magic comes more easily, no need to memorize,
remember all
with one quick glance. Oct. 21st, Wizards of Chaos are gone;
101 are
roaming about.
The
Dragonscale Tome:
This text is written in ancient Aerdian about things even more ancient.
The
paper is blue dragon hide, authored by Tamonas of Jalpa by writ of the
Malachite Throne. It’s about the prominent artifacts of Oerth:
Throne of the
Gods, Hand and Eye, Babayaga’s Hut, Mace of St. Cuthbert, Teeth
of Dalvenar,
Wand of Orcas. The Hand and the Eye have made their appearances over
the
centuries. People who lived in the Payniams, through ruler was
supposedly
captured by a cult of worshippers of the hand and the eye who stuck the
eye in
his head. He ruled them horribly for a long time until taken out by a
Balkuni
witch. The Hand is linked to the Legend of Vecna II. At a city called
Tyrus
(probably by the
Extraplanar
creatures:
Ba’Eetzu devils, T’anarie demons, Ge’ereleth daemons.
Ballaana (neutral good
from rivers of the Oceaneous).
Ser’s
Timeline:
Feb. 4:
Ser learns Jim has
12 disciples. In Neole Dra, Ser hired an assassin to kill one of the
disciples
who was consulting books on legends on Ancient Terrors. There’s
one disciple in
Shibolith, one in Hochoch making deals with the
May 15:
Walking underwater
now, with amulet to get the sword. It was strangely easy to memorize
spells.
Sea Hag poisons me and we lose the shark amulet to her, but we get
Taran’s
sword. Race to save my life across some town. Find a druid 3 hrs. later
in
Tringle who saves me. We chill in Orion’s mansion. I begin his
conversion and
then we begin to snag the disciple in Neole Dra, capital of Keoland,
used to
skirmish Furyundy over territory. We mirrored over and now I have to go
work on
the disciple, flirt with him, get information. Write in a gnomish,
elvish, and
hobbit code, putting successive key words in each language to keep
message
secret.
May 17:
Step through
mirror, turn corner. Finerio get his with magic missile. I went
invisible and
stepped into the Green Griffin, a pub. There was a lone rider shooting
magic
missiles and he had a spell of deflection so that anything shot at him
hit the
person shooting instead. Finerio goes to save a man shot with a
crossbow and
pulls the arrow out, picks up the disemboweled body and runs to the
Green
Griffin clamoring for an herbalist and then chats with him about
what’s going
on. I wander off toward the kitchens now that I’m visible again.
Finerio
slipped and said we while talking to the man, so I kicked him and this
broke
the invisibility. I went to find maids or someone to tell me where the
disciple
is. A young maid tells me she will send the owner up after he’s
done getting a
new keg from the basement. I go find Finerio who has learned of a war
between
Keoland and Furyundy. The owner, an uncouth peasant, with the only
library
other than the Royal Library. The herbalist takes me out on a date to
the most
expensive inn in town, and Finerio is forced to put down 20gp just to
sit at
another table and drink and keep an eye on me. After the meal (80gp),
he
escorts us to Lord Darran’s house. Basically the trip is
fruitless, but some
funny things. Lord Darran has several great books: History of
Keoland 459 AD,
On the Valley of the Mage (Imagen), The Small War
(Philadore
Darren), The Five Blades: Torture mechanics of the Ravenloft Family,
Practices
of the Occult: Devil Worship and Precepts of Satanism (Tholain
Ned), The
Beasts of Humanity: Oddities and Anomalies of the Human Anatomy, The
Horrol Shastry: Epic of Spiritual Encounters. I didn’t want
to ask Finerio
to lend me more gps to use the book room, so I seduced the old geezer.
While in
the act, he made so much noise that he woke his wife, who barreled in
angry and
screaming. We were both naked, so I had to ensorcel her into thinking I
was her
most envied female contemporary, smacked her across the face, and said,
“Well,
if you can’t please him someone should.” Clutching my
clothes, I went
downstairs and dressed. From upstairs I hear weeping I know she’s
prettier and
richer than me, but I love you. He sends her to bed and comes
downstairs to
thank me. Finerio and I stay downstairs.
May 18:
Darran invites us
to breakfast with his wife. She looks visibly upset so after eating I
followed
her into the kitchen, pretended to be compassionate, then crushed her
feelings.
Fenario and I go to the books room. Two books were interesting,
Satanism and
the Valley of the Mage, which Jim originally came from, but we
didn’t have time
to read them before the mirror closed.
We step through the mirror to where
May 19:
This is Teram
Verostak’s ship. We find out from the gypsies that the strongest
leader of the
wolf nomads will close a pact the very next day with anyone if he sees
a
one-eared wolf. While sailing, I’m sick, and Rahasia heals me.
May 25: We
get to the
Mounts of Dawn and Captain Verostak drops us off and sails back out to
sea.
There are no people, surveyed the coast.
May 26: We
survey the
coast and sail up it a little farther. We get off 2 miles before a
settled
beach of boats and circumvent it because it seems to be protected by
rock
giants. Fought a battle with Jim’s people.
May 27th:
We’ve
successfully entered the mountain. We flew everyone in on the fly and
invisibility and seen and mask to fly past the fornicating orcs, head
bouncing
giant, pillar room.
June 3:
The party rescued
Jim in the Yatolls. In Hookhill, Jim is cured, and we train. The
August 15:
The skull is
destroyed, but Orion has been turned by Zeutmoy. The party meets with
Gandalf
and Zepplin. Zepplin tells us a net has been connected between this
plane and
the outer planes. This net inhibits prayers going to the gods. If you
carry a
sword of power, it’s like an antennae that transmits through the
net. The gods
were powerless to stop the net, but did make the swords.
September
2: Departed in
the morning toward Hochoch through Shibolith. Ran into lots of reguees.
We
danced, played, and hooked and gambled for two nights. At the gates of
Shibolith, there is a riot about the toll at the gate.
September
6: We left
Shibolith in the morning a good deal wealthier than we arrived. Going
west, we
get attacked by four armored bandits. We overcame them. They follow
when they
wake up and surprise us at our camp. We kill them. Ser cuts their balls
off and
adds them to a weapon sacrifice to Ishtar.
At night, Jim is awakened by a bird squacking. Jim’s
playing draws out a woman named Markesha. I ought to see if it’s
boonful or
baneful to trust her. The answer is mixed, could be either. She asks
Jim to
gamble. If he can remain awake with her one night in bed, he will get
great
things, if not, he’s fucked. I tried to use the wand of paralysis
on her, but
she got her save and told me to go away. Then I went and got the wand
of fire
and waited for a chance to blow her away, but Jim was always too close.
Jim and
Markesha had sex, and he managed to stay awake. She then tried to bring
him to
another plane to make the night last longer. She called in three more
creatures
from the plane so I barged in and laid a curse on those three things,
but
Markesha made her save, so I begged Jim to get out of the way so I
could blast
her. She finally left and I shot her with fire, but she was immune.
September
7: We begin
again towards Hochoch. We are attacked by spiders and caught in their
web. I
use sorcery to appear as fire or this unearthly fire-ape. Eleven of the
13
spiders run away. Jim shoots two of them and sets us free. Jim,
unfortunately
was poisoned and loses strength. We get accosted by Dark Elves, but
they heal
Jim and ask about his army. There’s a fight with weird swords.
Then we camp
with them at night, but Markesha rides my soul in my dreams. I buck her
before
I wake, but I lose a point of Constitution. I sleep ok during the day.
September
9: We make it to
Hochoch and get in by the name of Psylocke. We got to the Tavern of the
Holy
Priestess, and I participated sexually in a wizard’s war
recruitment
performance. We made a lot of money. The wizard offers to help me
against
Markesha, but she interrupts and fucks Jim again. Then she gates us to
the Hold
of the Sea Princes and leaves as the day starts.
In the night sky, I see that all the signs are in their
opposing houses or entering their opposing houses. They face doom in a
month.
September
10: Arrived
Hokar in the Hold of the Sea Princes at dawn. Go to Adri
BenSorsha’s keep (a
shield of the Sea Prince) and charmed the guards using the sorcery of
illusions. The Waveking is the flagship of BenSorsha’s
fleet. Go to the
Dragon’s Sail to get information and get a room there. Lord
Tenland (thieve’s
guild), the Salvage Guild, and the Sea Prince BenSorsha have books. The
Golden
Bell is another nice inn here. Aipec left this morning with
refugees, but
the Waveking is still in harbor escorting Spifshkeva
out for
tonight. Ice Leopard should come in tonight. All papers and
belongings
are checked by guards in the militia. After doing research and buying
some
books, Ser meets up with Jim at Shostem’s (a classy piano bar
across from the
Dragon’s Sail). Jim sings along, and we meet Galeed the local
drunkard
(something about Flandis and Khem?). We hide our stuff in the room and
go to
meet Markesha. By incredible luck we bump into Mysteria in a brothel in
September
11: We go to
Shostem’s to sell them information about the raid. The crown
jewels of Keoland
have been stolen, and no one leaves port without a note signed by a Sea
Prince.
Rumor has it that the Sea Prince Kaleed bet Coinspinner in a game that
the Sea
Prince’s fleet would take all of the Azure Sea, which would mean
they had to
beat Borkin’s fleet. Borkin is from the U of I (Ultimate of
Illusions). Kaleed
got a royal flush. Now we find that Galeed has been arrested by the Sea
Princes
and a Constable of Keoland in conjunction with the theft. We make 8000
gp
dancing at the Dragon’s Sail.
September
12: We go to the
Salvage Guild and Mama Rashenka’s. Newton Pew meets with us at
the Salvage
Guild. He tells us of the Oracle of Ulek who is predicting a new age
after
Ragnarok and teaching how to make peace with the new order (a little
more
negative).
September
13: Jim and I
have bad dreams about our alignment shift toward good. We find through
gossip
that there have been lots of marriages, lots of alignment shifts, lots
of
conversions among religions. We hear Finerio’s Bill of Rights
being cried by
the town criers. From the herbalist, we hear of the Solarian, a hero
that once
was gone forever and shall come again. Those who are faithful shall be
brought
to heaven; those who have been unfaithful shall perish. The sign is he
of the
golden eyes. He shall ascend one day and is associated with the
Technicolor unicorn.
Then we meet Bigelow and hook him up with Markesha. Tell Mirin the
September
14: We perform
on board, and people like us. The captain shuts us down. Captain Ren
Williky
(female) is the half-orc captain of the ship. Tride is the first mate,
and
there’s a crew of 7. Others on board include Frisbee (male), a
reticent,
serene, kind, older man in a wizard’s robe. He philosophizes and
can summon
demons. Feltcap (male) is a loner, often reading a book. Softshoe
(male) is
very shy, young, 20s. Buford (male) is a bully, loud, combative, arms
merchant,
but nice in his own way (no alignment). Erasmus (male) is an old man,
fleeing
Keoland. Melody (female) is a young singer, late teens, very beautiful.
Parin
(male) is Erasmus’s son, Melody’s brother, fleeing Keoland.
Popot (male) is a
wise man from the Hold of the Sea Princes, going back to the
September
15: The
signature spell I was given hints at a lot of new ways I’ve never
known before.
I can use this to analyze the nature of any spell thrown and if it was
thrown
under duress, etc. I scry to other rooms. Softshoe is playing cards
with the
mercenaries. Mirin takes over my body and kills Remlick, so then I have
to be
tied up because Jim was going to go thieving, and Bigelow is too weak
to fight
me. I charm Bigelow to ensure that he will protect Ser.
September
16: Jim creeped
up a level to check on a weird noise we hear every night. He
couldn’t find a
reason but overheard two sailors talking about ghosts. Jim snuck into
the
captain’s quarters and found that a ship has been following us,
but she doesn’t
know who they are. She had two daggers with red ruby hilts, very old
and
valuable, a beautiful sexton, personal papers, and clothing. She knows
somebody
on this ship whose help she asked in dealing with the other ship. She
seemed to
think he would take care of it quickly.
September
22: Rumors about
Onwall. Ishtar, seeing the calamity in Keoland shed tears over the
October
18: We arrive at
Chathold under siege in time for the battle. Fortunately they win and
go to the
inner sanctum of Chathold’s
For our victory, we are allowed to ask questions of
Ishtar: How can I get my soul back from Romag? Romag holds my soul
contract. I
can see Mirin, but where her eyes are, I see the entire universe
instead of
ocular orbs. Ser is dead in a reflecting pool, but she begins to come
awake and
then travels via sorcery into Mirin’s body. Mirin’s soul
gets pushed out into
an opal stone of soul storing, but is still attached by a dark soul
thread to
Mirin’s body. Ser, who is now inhabiting Mirin’s body,
throws the stone to
Romag (who has no eyes). He is climbing it toward me with Mirin’s
soul
contract. Romag catches the stone, looks dejected and throws down both
the
contact and the soul. Ser in Mirin’s body walks over to the stone
and the
contract and picks them up. Jim stands behind Ser/Mirin with
Sightblinder so we
can tell which thread is Mirin’s soul and Ser’s. Ser must
decide whether to cut
Mirin out of herself altogether or to meld the two souls with the Sword
of
Love.
October
22: This is the
night after Fenario’s wedding. We’re going after Mordred to
get the Amulet of
the Planes. We went to Orion’s house and I tried to cast a
signature on my
Butler Jeeves’s magic. We’re going to the Druid’s
Keep through the mirror, but
when we arrive it’s under siege. The keep houses the seven worlds
of men
(extradimensional spaces) which are jammed with thousands of refugees.
From
there we go to Lycea, where Orion and Mordred are. We get blessings,
one use of
10% luck, healing while in the waters of Lycea, jurisdiction in this
plane. The
whales and birds and dolphins give this to us. Mordred is waging war in
the
heavens. He carries the amulet of the planes, the staff of wizardry,
dex
increase, portable alchemy lab, and Shieldbreaker. Mordred’s
masters were
Killbob (wizard) and Jesus Minupe. We lose the Sword of Vengeance.
October
23: Mordred
returns and sends us to Pandemonium. We learn we must have the
Mindsword in
hand at Tovag Baragu if we are to keep the religion intact.
October
25: Zen, Theodin
Rockbrother, dwarves, and Ishtar ride into Pandemonium to save us due
to
Taran’s Divine Intervention. We are taken back to Onwall and the
Sword of
Vengeance is returned to us.
October
31: Ser is saved.
October
32: The new moon
doesn’t show, and Sin is stuck in hell.
Dreams:
Dreams of
the Old Times,
how real are they?
Dragonslicer
and the Sword
of Ket are most important to Romag.
Stick to
Jim.
Screw up
Tovag Baragu,
make it a stalemate.
Dreamt
about Ser Ineluke’s
childhood.
Dreamt
Hedrach and
Senshak.
My waking
thought was what
is going to happen to me and realize for the first time that there is
someone
inside my head who is trying to kill me. And now I think I’m Ser
Ineluke but
the body is wrong. For the early morning, I’m chaotic good,
Sept.13.
Herbs
·
Aconite—(monkshood,
wolfsbane, friars cap,
etc.) sedative, drives off werewolves
·
Adrue—anti-vomiting,
sedative
·
Aloe
(bitter aloe)—bites, burns, laxative,
tonic/insect repellent
·
Asafetida
(gum asafetida, devil’s dung, food
of the gods)—aphrodisiac, brain and nervous stimulant, tonic,
many more
·
2
sprigs belladonna (deadly nightshade,
dwale, black cherryroot)—diuretic, sedative, pain reliever,
anti-opiate,
circulation, stimulant, poison/lycanthropy cure
·
blue
flag (flag lily, poison flag, water
flag, water lily)—diuretic, cathartic, blood purifier v. poison,
wound healing,
venereal disease, much more
·
boneset
(thoughtwort)—fevers, tonic, skin
disease
·
borage—coughs,
lung infections
·
bugle—gastrointestinal
disorders,
hemorrhaging
·
2
sprigs comfrey root (healing herb)—colds,
respiratory conditions, wounds, bone fractures, gangrene, much
more…
·
cucumber—inflammation
·
figwort
(scrofula plant,
throatwort)—abcesses, wounds, painkiller, astringent,
anti-spasmodic
·
garlic—coughs,
colds, blood purifier,
detoxifier, kills parasites/wards off vampires (necklace)
·
ginseng—glandular
stimulant, vision,
dizziness, headaches, weaknesses
·
horehound,
white—coughs, pulmonary diseases,
anti-venom
·
pomegranate—nerve
sedative, wormer
·
pumpkin
seed—virility, organ tonic
·
quince—eye
disease, dysentery, skin disorders
·
rosemary—germicide,
muscle tonic/drives off
evil spirits (necklace)
·
scopolis—nerve
and muscle sedative, pain
killer, coughs
·
tamarind—infection,
gangrene
·
tea—poison
antidote
·
2
sprigs for spellcasting—no fire
·
3
sprigs for killer
Things I want:
magic to help pidgeons and pidgeon network, talk to pidgeons
protection from charms & beguilements
protection from teleports (self), fleeing magics, anti clerical devices/weapons