Stoink, City of
Population: 100,000 humans
Exports:
Imports:
Ruler: Lord Babba
Religious Leader:
Description:
Stoink surrounded by rocky hills, thunder, and
rain. The city is smaller than Midmeadow with flocks
of sheep and goats near the city to the East and North, tended by shepherds
with drums. Serpent carving on the city walls shows Agad
holding a serpent in one hand and a hammer in the other. Stoink
has docks on the river that leads to the Nyr Dyv. Three ships in dock when we arrive, also an open air
market and Church with drumming. Lord Babba is the
leader of the town.
The city is poor and does not have many inns.
All who trade or provide lodging must deal with the Insurance Guild, run by Birgett. Buildings are closely packed
near the gates but spread out somewhat inside the city as you approach the
inns. The South Side of the South Docks is the outsider territory for thieves.
We go into town hoping to find a place to
stay with the carriage indoors. We find an inn with common rooms open and a
carriage house with space for Portia who will not leave the carriage. We try to
convince Carriage House owner to let us stay with the carriage. Darmak pays 30 gp, and he agrees.
Dogs guarding the place have barbarian names, Thor and Dagda.
Central square: Man
with a golden armband playing the drums by a bonfire. Large outdoor café
restaurants, people chanting directions and getting daily weather report from Redspan through the drumming link thunder. Ashandra of Stoink is a
lonely-looking midwife.
Hear the story of
The South District is a bad neighborhood at
night; lots of crime and tanneries at the end. Lord Babba is sending four nobles on some sort of a quest to
find a lost holy relic. Lots of Radighast business
people are in town. I know the Oliphant, a bar to check out for information on Raith.