Babylonian
Items Invented between YR 3
and YR 23
Weapons
/ Items
of Honor and Medals /
Other
Items
Weapons
Babylonian
Holy Sword (Learned to create in YR 5)
- Special
Purpose power gained from Spoils of War after Holy Sword Quest
- Holy
Sword
has Intelligence (born)
- Sword
is
Psionically Mind Linked to Taran’s
Holy Sword, Conquest
- Has
placeholder
for picture of bearers True Love in pommel
Babylonian
Swords (of any non-evil type found in DMG), +20%
cost
- Unique
Babylonian style, worth additional 10% in Urnst
(trendy)
- +1
reaction
adjustment , +1 to intimidate
Babylonian
Desert Dagger, +3, +4 vs insects (YR 3)
- Know
Direction (must lay blade on ground)
- Can
point
to the nearest food, road, city, or any city named
- Sustains
bearer against need for water (up to 3 months at a time)
- Adds
+2 to
all survival checks
Babylonian
Man-Catcher (YR 2)
- On
critical
hit, opponent immobilized and held (Reflex save = wielder's to-hit
bonus)
- May
make
new reflex save for each full round action (save at -4)
- Each
round
held causes additional 2d6 damage if creature struggles
Babylonian
Fire Whips, +2 to
+6 (YR 5)
- Made
of
liquid fire, tiny drips of molten lava,
- Does
+10hp
per round of contact,
- Causes
heat
metal spell (qv) to creatures entangled after 1 round
- Bearer
may
will it to go ‘cold’ – whip coils and
hardens like stone
- Takes
one
round to heat up (‘go hot’) and uncoil
- Some
famous
whips are known to be decorated with a gem that is connected to an
effreeti in
which case, bearer has a 20% chance to be aided 1 per season.
Other
Babylonian
Horn of Summoning – summons all at once, 1/week
- These
seven horns were made by Sultan
of Babylon
(YR 6)
- Trista
can
hear when the horns are blown and dispatches the following:
- 7th
lvl Wizard from School
of Politics
and Shadow with Minor
Globe,
Prot vs
Evil, Energy Shield (35
pnts /rnd)
- 7th
lvl Priestess
of Ishtar with Protection
from Evil 10ft, Prayer, Bless
- 7th
lvl Paladin of Ishtar with Fire
Shield (vs heat), haste, Carries
7 potions of healing & 7 explosions (6d6)
- 5
Desert Lions
- Each are at
+2 init, have timing
- Group appears
in 2 rounds, with spells and
miracles precast
Babylonian
Anti Magic Glass Jars, Flasks, and Devices: (Yr 2)
- Antimagic
glass mirror – will reflect all light based magical spells,
bearer
may choose new target, total range of spell x2
- Vacuum
Stoppered Vial: Sultan's
School
has seeled inside a vacuum ball which will
suck in 1000
cubic feet of air and gases – includes Gaseous Form Creatures
- Anti-Magic
Spectacles protect
against all magical gaze attacks, must remain thin or distort vision,
very
fragile. Every time bearer fails a reflex save, must make save
Barrier
Glass
Anti-magic glass formed of the
sand in
the Sea of Dust. Sultan
has
personally used reverse anti-magics with
glasssteel and permanency spells. It has
the hardness of iron. For
every 3 inches the DC to break is 30 with a hardness of 10 and 90 hp.
DC 40 to climb.
“Dust
in the Wind,” Ballad by Stilleto Jim
Must pay a
bard 1000gp to hear song (choose one of the following effects):
- +2 Will Saves
for 1 day, or Immune to sandstorms (1 day)
- +2
all combat rolls vs desert
creatures (3 days)
- Learn
basic history of
Balcuni/Silouese including names of 4 major cities
and the patterns written
there
Self-Roasting
Pigs (YR 1)
Bred by
alchemists, these living animals are normal pigs until their flesh is
pierced by any object at
which point the pig spontaneously combusts (1d6 in ft radius), as the
pigs roasts, their skin
congeals into a thick barbeque sauce and the tongue swells and
polymorphs into a large red
apple. The meat is incredibly tastey and heals 1 hp but viewing the
self-combustion
process is so revolting that viewers gain a phobia to all pork products.
Tovarian
Ritual (YR 8)
Performed
by a Wizard of the School
of Politics
and Shadow (1,000gp), the spell
is cast
in the concentric set of Godstones, Tovag Baragu,
in Babylon.
- May
transport to another plane in same location or to any other set of
Godstones (Negotiating
for access to Draco Paladine’s Godstones in Avalon [YR 12]).
- May send to
Godstones in Charfir, Druid’s of Harn, and other Harnic
Godstones
- Can inhibit
function of one other set of Godstones (YR 21)
Battle
Mirror of the Champions of Sophora
Huge Mirror, 30x30, mounted on
the
outside of Lord Soothra's Compound and facing the courtyard, this huge
mirror constantly flickers between images of different battles. Battles
depicted usually involve in
some way, machinatons of the Dark One. The mirror is protected behind 3
ft of antimagic
glass that has been glasteeled by Sultan
using reverse antimagics.
Babylonian Lord Staff Iron
Shods.
Has lapis lazuli crest and gold
inlay: extends the metamagic
abilities of a Lord’s Staff to all druid spells. (Given to
Trevor
Rasputin in YR 3).
Pech-made Babylonian Dress
Clothes (YR3)
Clothes befitting a lord or a
prince, with an ornately black and
gold embroidered collared white shirt, long coat, dark breeches, and
flared boots. They give a +2 competence bonus to
diplomacy/reaction and a +2 competence bonus to Appearance (charisma
for appearance based skills). They take up a cloak, clothing, belt, and
boot slots (respectively). And each will take on the powers of another
cloak, belt, boots, or clothing, respectively, that is owned by the
wearer on this or another plane (but not across dimensions), (which
items they draw upon may be changed as a full round action). They are
self-cleaning and self mending.
Babylonian Still Suit Trim
(YR3)
A black cape with gold and blue
flecked embroidery or similar
material as clothing, and still suit straps, buckles, buttons,
fittings, ties and even mouthpiece in matching style. These fitting,
when worn with a still suit will give +2 competence bonus to desert
survival and appearance. These fittings reduce to half the
amount
of time necessary to put on or remove a still suit and a +2 situational
bonus to diplomacy when speaking to desert folk. The cloak also gives
+4 to hide in desert terrain.
Items
of Honor and Medals
Babylonian Medal of Bravery
+2 reputation bonus to all saves (stacks with everything except other
reputation bonuses), gives bearer +4 reputation bonus to
reaction/diplomacy in Babylon, and gives +1d8 hit points and +2
reputation bonus to saves vs. fear to any allies within 30ft). This
must be worn prominently to gain bonuses. (One given to Silver
Centuries in YR 3).
Babylonian Medal of Valor
+7 reputation bonus to diplomacy/reaction rolls in Babylon (+2
elsewhere due to the quality of the medal) and +4 unnamed on attack
rolls, damage, and combat checks vs. colossal creatures. (One awarded
to Alexander in YR3
Babylonian Medal of Cunning
+4 unnamed bonus to bluff checks. Whenever a bluff check succeeds, the
bearer gains +1 temporary hit points (lasts until used or one day).
(One awarded to Tasha Rasputin in YR 3)
Babylonian Medal of Spell Might
Grants +2 to DC of all spells and a +4 unnamed bonus on spellcraft
checks. Medal has 47 charges. (One awarded to Apprentice in YR 3).
Babylonian Medal of Grace
+4 unnamed bonus to dexterity related skill checks and contests,
Character is always treated as 30ft closer to an ally for the purposes
of their spells - touch spells can be cast at 30ft and a 10ft radius of
protection cast by an ally will aid her if she is within 40ft. (One
awarded to Alexia Krestor in YR 3).