Character Level: | 14 | Class Levels | Paladin 12 Cavalier 2 | ||
---|---|---|---|---|---|
Deity | Ishtar | Birthdate | Yr -23 | ||
Alignment: | Lawful Good | Height | 6'1 | Hair Color | Brown |
Race: | Human | Weight | 200 lbs | Facial Hair | None |
Description Very cool. Andropanese Ring adds 1 level (Paladin)
Abilities |
Saves
|
|||||||||||
Ability Score |
Ability
Mod |
Temp Score |
Temp Mod |
Total |
Total under anti magic shell |
Base |
Ability
Mod |
Magic (General) |
Feats |
Conditional Bonuses |
||
Strength | 19 | 24 | +7 | Fortitude | 19 | +8 | +4+6(charisma) | +1 morale | +2 vs evil, | |||
Dexterity | 20 | 4 | +5 | Reflex | 16 | +4 | +5+6(charisma) | +1morale |
+2 vs evil, | |||
Constitution | 18 | +4 | Will | 13 | +4 | +2+6(charisma) | +1 morale | +2 vs evil, | ||||
Intelligence | 10 | +0 | ||||||||||
Wisdom | 15 | +2 | ||||||||||
Charisma | 22 | 22 | +6 |
Size/Type: | Medium |
---|---|
Hit Points | |
Initiative: | |
Speed: | 50 ft. |
Armor Class: | 20 (10 +5 dex, +5 Bracers) touch 20, flat-footed 15. +2 AC if Mounted |
AC when hasted | |
Base Attack: | +14/+9/+4 Grapple: +14 +strength |
Attack: | +26/+21/+16 (+5 weapon, +14 base +7 strength) conditional: +2 mounted |
Full Attack: | |
Hasted Full Attack | |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spells |
Special Qualities: | swordsight 60 ft., |
Saves: | Fort +29
(+27 vs Evil) , 8 Base +4 Con, +6 Charisma +4
Sacred (Holy
Symbol) +3 Morale (sex with Una) +4
Ring Ref +26 (+27 when hasted),(+28 vs evil) 4 Base +5 dex, +6 Charisma +4 Sacred (Holy Symbol) +3 Morale (sex with Una) +4 Ring Will +23 (+25 vs Evil) 4 Base +2 Wis, +6 Charisma +4 Sacred (Holy Symbol) +3 Morale (sex with Una) +4 Ring |
Best Skills: | Profession Soldier (Strategy): +x, Ride +x, Sense Motive +x, |
Environment: | Greyhawkian Dimension, Greyhawk Prime, City of Babylon |
Below are feats.
Feats | ||||||
Origin | Name | Description | ||||
Chain of Command | Commander of the Watch, Babylon | Reports to Taran Soothra | ||||
Disad 1 Bonus | Cosmopolitian (Wild Coast) | Tumble is an in class
skill |
||||
Disad 2 Bonus | Improved Trip |
May make a trip attack
and not incure an attack of opportunity |
||||
Disadvantage 1 | ||||||
Disadvantage 2 | ||||||
Paladin 1st | Nobility Status (Order of the Hart) | Legaly allowed to wear plate | ||||
Paladin 1st | Aura of Good (Ex) |
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level. |
||||
Paladin 1st | Detect Evil | At will, a paladin can use detect evil, as the spell. | ||||
Paladin 1st | Smite Evil 4/day at 15th level | Once per day, may
attempt to smite evil with one normal melee
attack. adds her Charisma bonus to attack roll and deals 1 extra point of damage per paladin + cavalier level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. |
||||
Paladin 2nd | Divine Grace | At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws | ||||
Paladin 2nd | Lay on Hands | can heal wounds (own or
those of others) by touch. Each day
can
heal a total number of hit points of damage equal to paladin level
× Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action. |
||||
Paladin 3rd | Aura of courage | Beginning at 3rd level,
a paladin is immune to fear
(magical or otherwise). Each ally within 10 feet of her gains a +4 morale
bonus on saving
throws against fear
effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead. |
||||
Paladin 3rd | Divine Health | At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases. | ||||
Paladin 5th | Must fight Lion to Death, special mount | +5 on any Handle Animal & Ride checks with Lions | ||||
Paladin 5th | Improved Unarmed combat (Way of the Lion) | You do not provoke an attack of opportunity when fighting unarmed. | ||||
Paladin 7th | Close Quarters Fighting (Way of the Lion) | When an opponent
attempts to grapple you, any damage done by
your attack of opportunity on them is added to your check to avoid being grappled |
||||
Paladin 9th | Must Lead Army at 9th
level to gain ability Mantle of Leadership (900HD initial, +900 HD for every army led victoriously) |
As a Standard Action,
the Paladin can take charge of any
army, unit, or
force of creatures within 360 yards. He commands them with
obedience
and fealty and may lead them into battle against any target. Creatures totaling 900 Hit Dice can be ruled, but creatures with Intelligence scores of 17 or higher are entitled to a Will saving throw (DC 10+half character level + Charisma Bonus) to negate the effect. Ruled creatures obey the wielder as if he or she were their absolute sovereign. Still, if the wielder gives a command that is contrary to the nature of the creatures commanded, the magic is broken. Hit die of targets can be spread out over multiple uses (400HD one day, 500 HD another) but the minimum HD expended per use is 100 even if only 1 creature is targeted. Lasts for 360 minutes. |
||||
Paladin 11th | Exotic Mount (Lion), Pounce | |||||
Cavalier | Resistence to Mind Affecting Magics | SR 25 | ||||
Cavalier 1st | Mounted Combat | Once per round, if your
mount is hit in combat, you may make
a Ride check. If this check is greater than the attack roll, you negate the hit. |
||||
Cavalier 2nd | Improved Mounted Combat | Your mount receives a +2
bonus to AC and Reflex saves. You may make a Ride check to negate a hit on your mount up to your DEX modifier in times each round. |
||||
1st Lvl Character | Combat Reflexes |
You
may make attacks of opportunity
while flat-footed. You may make up to your DEX bonus in attacks of
opportunity per round (instead of the normal limit of 1), but only one such attack per creature each round. |
||||
3rd Lvl Character | Leaderships Advantage | Gain the benefit of one of Taran's feats. (Taran's choice) | ||||
6th Lvl Character | Karmic Strike |
By subtracting 4 from
your AC for the round, You may make an attack of opportunity each time
he hits you. You may only do this as many times as you can make attacks of opportunity (and it uses them up). You and your opponent deal damage simultaneously |
||||
9th Lvl Character | Leadership | May have his own henchmen | ||||
12th Lvl Character | Flyswatter | You gain a +4 to hit creatures caught in a whilrwind. | ||||
White Squall (MFC) | Dodge | +1 AC vs one opponent, to gain this bonus you cant be denied your dex bonus | ||||
White Squall (MFC) | Mobility | You get a +4 dodge
bonus to Armor Class against attacks
of opportunity caused when you
move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses |
||||
White Squall (MFC) | Spring Attack | When using the attack
action with a melee weapon, you can move both before and after the
attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor |
||||
White Squall (MFC) | Whirlwind Attack |
When you use the full
attack action, you can give up
your regular attacks and instead make one melee attack at
your full base attack bonus against each opponent within reach. |
||||
Final Battle at Tovag | True Believer | Gain a +2 after the roll, 1/day; may use certain religious relics | ||||
I
Skills | Key Ability |
Total |
Ranks |
Ability Mod |
Skill Points: Ranger 1st
lvl: 24+Intx4 + Paladin/Cav 23rd lvl: 46+int*23
= 70+int*27 Max Ranks in an in-class skill = lvl+3 (27) Costs double ranks for cross class skills, max ranks can put into cross class = (lvl/2 +2) some require specific training. . |
Appraise | Int | 0 | 0 | ||
Autohypnosis* | Wis | 2 | |||
Balance | Dex | 11 | 6 | 5 | -3 armour check penalty |
Bluff | Cha | 9 | 3 | 6 | |
Climb | Str | 7 | 7 | -3 armour check penalty | |
Concentration | Con | 4 | 4 | ||
Craft | Int | 4 | 4 | 0 | |
Decipher Script* | Int | 0 | 0 | ||
Diplomacy | Cha | 25 | 15 | 6 | +2 synergy (sense motive) +2 reputation |
Disable Device* | Int | 0 | 0 | 0 | |
Disguise | Cha | 0 | 6 | ||
Escape Artist | Dex | 5 | 0 | 5 | -3 armour check penalty |
Forgery | Int | 0 | 0 | ||
Gather Information | Cha | 15 | 7 | 6 | +2 reputation |
Handle Animal* | Cha | 10 | 4 | 6 | +5 with lions (order of the lion) |
Heal | Wis | 8 | 6 | 2 | |
Hide | Dex | 5 | 0 | 5 | -3 armour check penalty, + |
Intimidate | Cha | 23 | 15 | 6 | +2 reputation |
Jump | Str | 32 | 15 | 7 | -3 armour check penalty +10 winds |
Knowledge* (Religion) | Int | 8 | 8 | 0 | |
Knowledege* (planes) | Int | 2 | 2 | 0 | |
Knowledge (Battles) | Int | 12 | 12 | 0 | |
Listen | Wis | 8 | 6 | 2 | |
Move Silently | Dex | 5 | 0 | 5 | -3 armour check penalty, |
Open Locks* | Dex | 0 | 5 | ||
Perform (Dance) | Chr | 9 | 3 | 6 | |
Perform (Sex) | Chr | 11 | 5 | 6 | |
Profession* (Soldier) | Wis | 14 | 10 | 2 | +2 Synergy (Knowledge Battles) |
Ride | Dex | 20 | 15 | 5 | +5 with lions (order of the lion) |
Search | Int | 0 | 0 | 0 | |
Sense Motive | Wis | 12 | 10 | 2 | |
Sleight a Hand* | Dex | 5 | 0 |
5 | -3 armour check penalty |
Spellcraft* | Int | 2 | 2 |
0 | |
Spot | Wis | 12 | 10 | 2 | |
Survival | Wis | 7 | 5 | 2 | |
Swim | Str | 12 | 5 | 7 | |
Tumble* | Dex | 23 | 18 |
5 | -3 armour check penalty |
Use Magic Device* | Cha | 0 | 6 | ||
Timing* | Dex | 10 | 5 | 5 | |
Use Rope | Dex | 5 | 0 |
5 |
|
Leadership Score | Cha | 20 | 14 lvls | +6 |
Left Side | Weight | Center | Weight | Right Side | Weight |
---|---|---|---|---|---|
25 lbs | White Squall (Holy Sword) +5 in Hands of a Paladin (+3 otherwise) in hands of a paladin Grants SR 19 in a 5ft Radius in hands of a worshiper of ishtar Grants Miraculous Feat of Combat (One feat + all prerequisites) Sword is intelligent (19) and Mindlinked to Conquest Bearer immune to banefull effects of Air Spells and power ---Telepathy 1/day/lvl ---Mass Cure Critical 2/day (affects up to 1 creature/lvl, cure 4d8+13) ---Control Winds 1/day ---Widened Whirlwind Spell 3/day DC25 +1 DC for every 5 PSP used (Max DC30 at 25 PSP) Creates a cyclone 20ft wide at base and 60ft wide at top and 60ft tall (centered around caster). Moves at 60ft, directed by Sword, can carry and Move Gideon. Creatures caught in whirlwind lose their dex bonus to AC. |
||||
Gauntlets of Ogre Power (adds +5 to strength score) | |||||
+4 Ring of Protection (adds +4 resistence bonus to saves) | |||||
4 Vials of White Energy (adds 10d8 temporary hit points which last 10 minutes) | |||||
2 Vials of Heavenly Holy
Water. Does 10d8 to Undead or outsiders, if sprinkled does prot vs evil
10ft (immobile) or prot vs evil (personal) for up to 3 people. |
|||||
+4 holy symbol (adds +4 sacred bonus to saves, sheds dim blue light in 5ft radius when in 60ft of evil) | |||||
Phylactery of faithfullness (knows what is against alignment) | |||||
Ring of Air Elemental Control | |||||
Bracers of Ketian Armor (adds +5 deflection bonus to AC or expands into +3 plateamail armour (+11 ac) when gem depressed | |||||
Babylonian Utility Belt
(made by Sultan) May carry up to 25 potions. 4 are stored on
belt, 6 stored reduced on belt, 10 stored extradimensionally and 5 summoned from Hookhill temple. Desired potion is always first one grabbed Grants quick draw feat for potions. Imbibing still incures an attack of oppprtunity. Belt also has 2 pounches which shrink any non living things placed inside (stores up to 100 lbs each). Has a nylon rope with clasp that extends up to 80ft out front or back. (10 ropes). Belt holds one Erdlu egg canteen. Has 2 gate crystals that may be removed. Belt and its contents save at +4 |
|||||
Total Weight: | 25.90 |
Spell Level | Base Spells per day | Spells
per day (add wisdom bonus to base) |
Cast
at 23rd level DC 21+Spell Level ........................................................................................................ Ishtar Spell List Paladin Spells |
0 Level Spells: | 6 | ||
---|---|---|---|
1st Level Spells: | 2 | ||
2nd Level Spells: | 2 | ||
3rd Level Spells: | 2 | ||
4th Level Spells: | 1 | ||
Items of Note: | |||
Lion/mount: | +4 HD, +5 nat armour, +2
str adj Int 9. spell resistence
5+12=17 +10 speed, uses your base save or its (whichever better), share spells (affected by spells you cast on yourself), evasion (ref save for no damage), empathic link, comman other lions. |
||
: | base attack bonus =
cleric of mounts hd. gets fighter fort
and reflex saves 8 more skill points, 3 feats |
||
Psionics |
106 PSP with sword | 66 PSP | expansion |
energy adaptation | |||
adapt body | |||
ego whip |