Sorcerer/Wizard Spells
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- Mage Hand:
5-pound telekinesis.
- Mending:
Makes minor repairs on an object.
- Message:
Whispered conversation at distance.
- Open/Close:
Opens or closes small or light things.
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- Cause Fear:
One creature of 5 HD or less flees for 1d4 rounds.
- Chill
Touch: One touch/level deals 1d6 damage and possibly 1 Str
damage.
- Ray
of Enfeeblement: Ray deals 1d6 +1 per two levels Str
damage.
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Bigby's Pugnacious
Pugilist: Creates hands of force that fight.
- Daylight:
60-ft. radius of bright light.
- Fireball:
1d6 damage per level, 20-ft. radius.
- Lightning
Bolt: Electricity deals 1d6/level damage.
- Tiny Hut:
Creates shelter for ten creatures.
- Wind Wall:
Deflects arrows, smaller creatures, and gases.
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- Anti
Ring Field: Supresses effects of non-epic magical rings in
an area as an anti magic shell does.
- Break
Enchantment: Frees subjects from enchantments,
alterations, curses, and petrification.
- Dismissal:
Forces a creature to return to native plane.
- Mage’s
Private Sanctum: Prevents anyone from viewing or scrying
an area for 24 hours.
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- Bear’s
Endurance, Mass: As bear’s endurance,
affects one subject/level.
- Bull’s
Strength, Mass: As bull’s strength, affects
one subject/ level.
- Cat’s
Grace, Mass: As cat’s grace, affects one
subject/level.
- Control
Water: Raises or lowers bodies of water.
- Disintegrate:
Makes one creature or object vanish.
- Eagle’s
Splendor, Mass: As eagle’s splendor,
affects one subject/level.
- Flesh
to Stone: Turns subject creature into statue.
- Fox’s
Cunning, Mass: As fox’s cunning, affects one
subject/ level.
- Mage’s
Lucubration: Wizard only. Recalls
spell of 5th level or lower.
- Move Earth:
Digs trenches and build hills.
- Owl’s
Wisdom, Mass: As owl’s wisdom, affects one
subject/ level.
- Sagely's Spectacular
Retainer: Mage expends all of his spells to cast several
retained spells.
- Stone
to Flesh: Restores petrified creature.
- Transformation
M:
You gain combat bonuses.
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- Gate X: Connects two
planes for travel or summoning.
- Refuge M: Alters
item to transport its possessor to you.
- Summon
Monster IX: Calls extraplanar creature to fight for you.
- Teleportation
Circle M:
Circle teleports any creature inside to designated spot.
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- Foresight:
“Sixth sense” warns of impending danger.
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- Etherealness:
Travel to Ethereal Plane with companions.
- Imaginize Creature
a.k.a. Dream Portal: Transmutes creature into a figment of the caster's
imagination.
- Shapechange
F:
Transforms you into any creature, and change forms once per round.
- Time Stop:
You act freely for 1d4+1 rounds.
Univ