**Aid:
Creature touched gains +1 on attack
rolls,
+1 on saves against fear,
1d8 temporary hp +1/level (max +10). (**Can spontaneously cast
from any 2nd lvl)
Align
Weapon:
Weapon becomes good, evil, lawful, or chaotic.
Bull’s
Strength:
Creature touched gains +4 to Str for 1
min./level.
*Calm
Chaos (Check to see if this is the same as calm emotions now)
Calm
Emotions:
Calms creatures in 20 ft. radius, suppressing emotion effects,
including bless or courage, for 1 rd/lvl (concentrate).
Choose
Future: Castermay
roll twice
after this immediate spell and choose the best roll.
**Cure
Moderate
Wounds:
Cures 2d8 damage +1/level (max +10). (**Can spontaneously cast
from any 2nd lvl)
*Hesitation (not
usually in memory)
*Hold
Person:
Paralyzes
one humanoid
for 1
round/level. (not usually in memory)
Ishtar's
Power of Smiting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
Ishtar's
Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc). 10 min/lvl 1 person /lvl
*Lumionous
Armor - 1d2
Str Damage +5 Armor Bonus -4 penalty for bright (not
usually in memory)
Measure of
The Warrior:
Learn combat feats of target creature.
*Moment (not
usually in memory)
Rally
**Remove
Paralysis (Can spontaneously
cast
from any 2nd)
Resist
Energy:
Creature touched ignores
10 (30
pts for me) points of
damage/attack from specified energy type.
Animate
Weapon: Animates
weapon for 1 rnd/lvl, weapon must stay within 30ft,
must
concentrate, uses base attack bonus of caster
*Brilliant
Emanation -
Save or Stunned/ -1 all rolls if make save/ d3 Str - Range Med - AOE
100ft radius +10ft/lvl - Dur 1d4 rds (not usually in memory)
**Cure
Serious Wounds:
Cures 3d8 damage +1/level (max +15). (**Can spontaneously cast
from any 3rd lvl)
*Celestial
Aspect -
Touch - 1 min/lvl - Armblade/Fire Eyes/Horns of
Dismissing/Wings (not usually in
memory)
Death's
Door:
Holds creature touched at -9 hit points if cast within one round of the
character going below -10 hit points (not effective on disintegrate or
decapitation)
**Remove
Disease:
Cures all diseases
affecting subject. (**Can
spontaneously cast from any 3rd lvl)
*Recitation
- 1
hr/lvl Casting: 1 hr Tell story to give +2 Morale
bonus to
TH and Saves for allies, +3 for worshippers of Ishtar (not usually in memory)
*Speak
with Dead:
Corpse answers one question/two levels. (not usually in memory)
*Strength
of One (not usually in
memory)
*Tale
of the Warrior: Grants +3
after roll to strategy for non-fighters, +3 after any roll to
fighters (not usually in memory)
*Telepathic
Bond, Lesser(not usually in
memory)
Wind
Wall:
Deflects arrows,
smaller creatures, and gases.
**Atonement
(**Can spontaneously cast
from any 4th lvl)
Charm
Monster:
Makes
monster believe it is your ally.
**Cure
Critical:
Cures 4d8 dmg +1/lvl (max +20) (**Can
spontaneously cast from any 4th lvl)
Death
Ward:
Grants
immunity to death spells and negative energy effects.
*Diamond
Spray - 60ft
cone - Dazzles evil for 2d6 d6 / lvl vs evil only - 100gp (not usually in memory)
*Dismissal:
Force an extraplanar back to its plane, Will save DC
spell-creatureHD+caster lvl. 20% chance it returns to a plane other
than its own. (not usually in
memory)
Draw
Holy Insight
Divine
Power:
You gain
attack bonus, +6 to Str, and 1 temporary hp/level.
Force
Morale Check
Greater Status
(Cast Daily) - As
status but allows up to 4th lvl spells to be cast
*Holy
Smite:
Damages and blinds
evil and neutral creatures in a 20 ft. radius. 5d8 to evil, 10d6 to
evil outsiders, half that to neutrals, Will reduces damage to
half. (not usually in memory)
*Lumionous
Armor, Greater -
1 hr/lvl - 1d2 Str Damage +8 Armor Bonus -4 penalty for bright (not usually in memory)
Magic
Weapon, Greater:
+1 bonus/four levels (max +5). One
melee or 50 projecties. Lasts 1 hr/lvl
**Neutralize
Poison(**Can spontaneously
cast
from any
4th lvl)
Paladin's Scorn:
Grants a new save
(even if there isnt one) to any effect which would
bring paladin away from his code.
Prisoner
of War:
Defeated creature is bound to act like prisoner if they are unharmed.
**RestorationM:
Restores
level and ability score drains. (**Can
spontaneously cast from any 4th lvl)
**Solipcism
(**Can spontaneously cast
from any 4th lvl)
Spell Immunity:
The
warded creature is immune to the effects of one specified spell for
every four levels you have. The spells must be of 4th level or lower.
*Sustain
(Recast 1/2 weeks) - No
food or water is needed (not
usually in memory)
*Vision
of Exquisite
Pleasure, Mass: Overcome with
images of sexual pleasure. Stunned -
may save every rd. 1 person/lvl,Med,1 rd/lvl, Will Save (Charm -
Pleasure Domain) (not usually in
memory)
*Barrier
of Retention (not usually in memory
**have scroll)
*Break
Enchantment:
Frees subjects from enchantments, alterations, curses, and
petrification. (not usually in memory)
*Chaotic
Commands (not usually in memory)
**Commune (Can
spontaneously cast from any 5th lvl)
**Cure
Light Wounds, Mass: Cures
1d8 +1/lvl (max 25) hpfor
1 creature/lvl in 30 ft. radius(Can
spontaneously cast from any 5th lvl)
*Curtain
of Light - 5
ft sq/lvl shapeable 1 rd/lvl As Wall of Fire (Light) that only hurts
evil - x2 damage vs undead (not
usually in memory)
*Dispel
Evil:
+4 deflection bonus
to AC against attacks by evil creatures, touch attack drives creature
back to home place (Will negates), or dispel an enchantment spell cast
by evil creature. (not usually in memory--my
weapons do this)
**Hallow:
Designates location as holy, cast for 24 hours (Can
spontaneously cast from any 5th lvl)
Ishtar's
Love of Heaven
and Earth
Ishtar's
Weaponcraft (Any
specialized weapon spell of 4th
lvl or lower)
Miraculous
Feat of
Combat
Monstrous
Regiment
**Raise
Dead(**Can
spontaneously cast from any 5th lvl)
Righteous
Might: Your
size increases one category, +4 size bonus to
Strength, +2 size bonus to Constitution, +2 enhancement to natural
armor, DR 9/evil, 1 rd/lvl.
**Heal:
Cures 10 points/level of damage, all diseases
and mental conditions. (**Can
spontaneously cast from any 6th lvl)
*Heroes’
Feast:
Food for one creature/level cures and grants combat bonuses. 10 min.
casting time. (not
usually in memory)
Ishtar's
Weaponcraft 6:
Acts as any magical weapon spell of 5th lvl or lower
Land
of Stability
*Orgasmic
Vibraion, Mass:Orgasm
for spell duration. Dazed and concentration check for spells or skills
requiring patience.1 person/lvl,Close,1 rd/lvl, Will Save (Pleasure
Domain) (not usually in memory)
**Cure
Serious Wounds, Mass: Cures
3d8 damage +1/level (max +35) for
many 1 creature/lvl in 30 ft. radius. (Can spontaneously cast
from any other 7th
lvl)
Dictum: Deafens,
slows,
paralyzes, or kills nonlawful creatures (no save); also banishes
nonlawful extraplanar creatures.
Holy
WordF:
Kills, paralyzes, slows, or
deafens nongood subjects (no
save); also banishes nongood
extraplanar creatures.
**Regeneration: Subject’s
severed limbs grow back, cures 4d8 damage +1/level
(max +35). (Can
spontaneously cast
from any other 7th lvl, only cast on true love)
Repulsion
**Restoration,
Greater: As
restoration,
plus restores all levels and ability scores. (Can spontaneously cast
from any other 7th
lvl)
**Resurrection:
Fully restore
dead subject. (Can spontaneously
cast from any other 7th lvl, only cast on true loves)
**Cure
Critical Wounds,
Mass:
Heals 4d8 +1/lvl (max +40) for 2 or more creatures,
not more than 30 ft. apart. (Can
spontaneously cast from any other 8th lvl)
Holy
AuraF:
One creature/lvl in 20 ft. radius around caster, +4 deflection to AC,
+4 resistance bonus to saves, and SR 25 against
evil spells.
Lion's
Roar: 1d8/2lvls sonic damage
to enemies, allies +1 save v. fear, +1 attack, +hp
Restore
Souls Treasure
Shield
of Law:
One creature/lvl in 20ft. radius centered on caster gains +4 to AC, +4
resistance, and SR 25 against chaotic spells.
GateX:Connects
two planes for travel or summoning. May specify certain angels such as
Selenia the Blood Angel, Jontas the Angel of Duty, Sepharam the Angel
of Love or others. The Voice of Ishtar can't be
called nor
the
Angel of Swords (too powerful).
**Heal,
Mass:
As heal,
but with several subjects. (**Can
spontaneously cast from any 9th lvl)
Etherealness:
Travel to Ethereal Plane with companions.
GateX:Connects
two planes for travel or summoning. May specify certain angels such as
Selenia the Blood Angel, Jontas the Angel of Duty, Sepharam the Angel
of Love or others. The Voice of Ishtar can't be called nor the
Angel of Swords (too powerful).