Death's Door

Necromancy

Level: Cleric 3 Paladin 3 
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Area: Creature Touched
Duration: 1 round / level
Saving Throw: None (Harmless)
Spell Resistance: Yes (Harmless)

This spell is cast on a creature who has been brought below 0 or -10 hit points and it will hold that creature at "death's door" (or -9 hp) for the duration of the spell. The creature is stabliized and does not continue to take damage each round due to blood loss. The spell does not provide any healing (other than to temporarily bring their hit points to -9 or stabilize them at their current hit points if between 0 and -9). If the character recieved this spell while they are between 0 and 0 minus their const bonus, the character remains concious and is considered disabled and may only take a standard action or a move related action each round and recieves a -2 cuircumstance bonus to all saves, skill checks, and other rolls. Any strenuous activity will cause an additional point of damage and this spell will not prevent that. Characters at -9 are otherwise unconscious. This spell must be cast within 1 round of the character going below -10 hit points or the spell simply fails. The character held at -9 is not considered to have died. While this spell will temporarily close mortal wounds, the body must be essentially whole (ie head must be attached, cannot be disintegrated). If enough damage is not healed by the end of this spell to bring them to -9 or higher hit points, the target creature dies at the end of the duration. This spell will not reverse decapitation or disintegration nor can it hold creatures suffering those effects at Death's Door. Similar to Raise Dead, this spell does not function on outsiders, constructs, undead, or elementals.