Actions
may
use 1 psionic action as free action
1
Standard Action
- 1 spell of
any level
2 Quick Actions (Multispell) - 2 spells 6th
level or less - May apply still spell,
empower spell, or up to 4 levels of metamagics to illusions free
1 Move Equivalent Action
(gaze attack if Eyebite up)
Some skills may be used with actions: jump, spot. sleight of hand,
hide, sensing nearest ether gate
Thistle
readying
on using his ring - either to teleport Mandrake and he away (if
physical attacks imminent) or spellcatch (if attacked with powerful AOE)
use the tensers floating disk ability of thaumaturgy -
actions of Leonal is summoned or motions of Harold (unseen servant)
Defensive Prep Mirror Image (6-10), Displacement:
(50% miss), Shield:
(+4 ac) [use staff of spell energy, keep two in mem just in case]
Improved Blink (75% Miss for being on ethereal plane)
or improved invis (no dex,
50%miss, +2 to attacks, no AOO against me)
eyebite with wand (lasts 7 rnds only)
stoneskin? haste (-4 ac)
if
my SR is 29, then 30-10=20 if
they are over 19th lvl then use unadjustable MR
if my SR is 25, thus if they are under 15th lvl,
then use sr if they are over 15th lvl, then use unadjustable
Spell Reflection (Ring), staff may absorb spells directed at bearer.
my
familiar gets SR 32+5=37 (normal familiar rules) SR 37
when casting eyebite, perm illusion of my arm on staff (stilled), use
slight of hand to reach
for wand so noone knows that the staff is unattended.
Defensive Maneuvers
The Locked Gilded Cage ForcecageM: & Dimensional
Anchor: orDimensional
Lock: (burst, emenation & spread spells
dont penetrate), illusion that the cage is made of gold?
"mandrake summons a huge ornate golden cage OR mandrake summons a
dragons claws which forms like a cage over him."
"Wall of Fice"
when cast a Wall
of Force with Illusory Wall: make it
look like a wall of ice so they try to break it down or cast dispell
magic
can describe it as a wall of ice that is hemispherical or spherical
"Deflecting Mirrors"
mirror image that i can pput intelligence into can have powers of
mandragoran ring, deflect one attack / rnd
"[Stone] Idols of Idolotry"
shadow conjuration of some creature with a seaming to they appear like
us, dim the lights and a
mass suggestion that they are us. also use the seaming to make us look
like them
--could also use wand of animation
we take "us prisoner"?
use
greater ventriloquism, make illusion of main guy and turn real one
invisble, let our dudes fight him invisible (give them detect invis)
sense nearest ether gate or ether storm, Gate?
Attack Maneuvers:
To defeat SR: +32 ((24+4 spell penetration and greater
spell penetration +4 from staff of
archmagist
DC illusions = 21+sp lvl
DC
fire spells at +2, may boost caster lvl by d4 1/day (use for SR)
Ranged Touch attacks at +22
Mandrakes Kill Cloud (best when
cast on creature in forcecage?)
Standard Action: Greater Shadow Conjuration (7th) of Cloudkill that is
twinned, enhanced, + 1 additional metamagic (heightened by 1 or
still spell)
Quick Action: Greater Shadow Conjuration (7th) of Cloudkill that is
twinned, enhanced, + 1 additional metamagic (heightened by 1 or
still spell)
Quick Action: Greater Shadow Conjuration (7th) of Cloudkill that is
twinned, enhanced, + 1 additional metamagic (heightened by 1 or
still spell)
Result: 6 fort saves for half of 1d4*1.5 con damage each ...i.e.
(6d4)*1.5 in con damage each round
Mandrakes Solid Kill Cloud
Standard Action: Solid Fog No Save No SR. Move reduced to 5ft.
Quick Action: Greater Shadow Conjuration (7th) of Cloudkill that is
twinned, enhanced, + 1 additional metamagic (heightened by 1 or
still
spell)
Quick Action: Greater Shadow Conjuration (7th) of Cloudkill that is
twinned, enhanced, + 1 additional metamagic (heightened by 1 or
still
spell)
Result: 4 fort saves for half of 1d4*1.5 con damage each ...i.e.
(4d4)*1.5 in con damage each round
can use protectively in combo with ring of gax space suit &
forcecage
"Crash
the Aquarium"
vanish or disintegrate on the ground below a
creature, raise water, wall of iron that falls over onto it (or wall of
force).
illusion of a fishbowl, maybe conjure a shark
beam water in if nescessary
"The
Locked Gilded Cage"
forcecage
& dimensional lock (burst, emenation & spread spells
dont penetrate), illusion thatthe cage is made of gold?
"Killer
Pot Roast"
"Did I ever tell you that I like to
cook? I make a Killer pot roast"
polyother to 375lb pot roast,
telekinesis to launch pot roast as an attack for 15d6 damage
"Bait & Switch"
if
guys want an item, do Mislead (no components), cast Soul Trap on
object, cast illusion if nesc on object
"Puppet Master"
Thaumaturgy
- if have a piece of them or use the telekinesis spell from staff - as
combat maneuver can attempt to telekinetically Bull Rush, Disarm,
Graple, (including pin) or trip an opponent CAster lvlv (22) used in
place of base attack and primary stat used fro strength (22+15=+37 for
grapple!) NO
SAVE, SR applies
"Gulp and spew"
Limited
wish for a tunnel swallow (takes 15d6 dam ref half, moved 25-50ft NO
save, no SR
or passwall on ground, (D), gate spell on top
good for use with Gate spell (or prismatic sphere)
"Wall of Fice"
when cast a wall of force make it look like a wall of ice so they try
to break it down or cast dispell magic
"Walk the Dog"
gate & invisibility on gate with a lure spell
"Storm in a crystal ball"
fatestorm and wall of force so they are trapped in the winds
Song
& DanceRoutines
thistle plays background for each dance,
electric
current, ottos, + shadow conjuration [bands of steel (3rd lvl) NO SR]
-reflex save (26) or helpless,
success save = entangled,
full round action to get out
"Lime in the Coconut"
electric
current, ottos, + wall of water [No SR, reflex save or be caught in 22
10ft cubes] +cone of cold
or shadow conjuration freezing fog
(4th lvl)
"Mambo Number 5"
electric current
attack, ottos, and shadow conjuration of 1d3 apes (auto empower) (hd 2,
dex 15) - which make trip attacks on his turn (dancer causes attacks of
opportunity on its turn).
"King of Bongo"
"Stray
cat strut"
i can see clearly now the rain is gone, its gonnay be a brght sunny
day..
limited wish the next spell is chained, do ottos,
"stuck in the iddle with you" - ottos and web.
"Great Binding" (Against
insurmountable SR)
if
lorocus, liguarius, and starrider cast dominate ____ when I cast Binding
then
add 1/3rd their levels to mine for casting
22+~25=47
so 47+4 feats, +4 staff =55 vs sr, they get wil save if they are over
24th lvl
Combination Attack & Defense
Maneuvers
"Wall of Fice"
when cast a wall of force make it look like a wall of ice so they try
to break it down or cast dispell magic
"Double take"
projected image & unprojecting image (illusion of a spell if facing
starrider)
Chariots
of Fire
Flame travel with a fireball or meteor
swarm (appear at edge of enlarged blast) possible combo with superior
invis or invis
"Slyly cut the cheese"
stnking cloud and making the cloud invisible - dont know where to run
if stand in the middle then make partner immune to gasses using gaxx
/me casts 'Mandrakes Awesome Grapple':<br> Two quickened Moment
of Prescience Spells and standard action staff to cast a telekenesis
<br>
use current MOP to Overcome SR: [d20+36+8+4+4+CasterLvl] <br>
cast MOP as quick action <br>
telekinetic Grapple with MOP: [d20+36+Intelligence+CasterLvl] <br>
recast MOP for next round.<br>
round prior thistle or me casts Serene Visage <br>
Mandrake's Ultimate Deception Combo<br>
Uses all of mandrakes actions, 3 spells from spell weaver and thistle
using his familiar spell <br>
Mandrake Spells <br>
using telekinesis from staff as standard action (invoking MOP
for disarm) <br>
telekinetic Disarm with current MOP:
[d20+36+Intelligence+CasterLvl] <br>
Unprojecting image on Spellweaver*<br>
wide max fireball* 60HP <br>
Bluffing to make it look like Madrake's Trying
to destroy weapon <br>
using thistles MOP on bluff: Bluff
[d20+Bluff+Charisma+23+SkillModTemp+10] <br>
if 3 rounds: 1. Misdirection and links the old mace to
the new mace,
Thistle casting MOP for mandrake's bluff
As std action, Mandrake attempts to telekinetically disarm:<br>
1. spellweaver projects image to area where the item falls <br>
2. at same time mandrake casts, unprojecting image on spellweaver and
fireball on spellweavers new location <br>
---use the explosion as cover - blindsight will not sense projection,
fireball covers sight <br>
3. mandrake trying to bluff that he is trying to destroy the weapon
(fireball is wide and max) <br>
4. spellweaver stops time and preps the trap <br>
6. he casts trap soul on 80,000gp gem with word "Kyuss" written on it.
<br>
7. cast polymorph any object to make it look like the weapon <br>
8. cast stilled Magic Aura heightened to fifth level spell to make it
seem like weapon <br>
9. casts misers envy to make him want it. Ad hoc bonus to DC? <br>
10. he projects image back to original location <br>
11. unprojects his image as he ends time stop and its like he
never left <br>
---trap soul is not mind affecting, charm or compulsion, it is a
Conjuration spell.<br>
for Randolf:
read of off scroll "hereby decree by word of the divine king of
dragons, draco paladine the righteous, that Randolf , known as Randolg
The rightcheous, servant of the gods, has the blessings of Draco
paladine", Randolf becomes bathes in the light of the golden dragon and
all of his armour takes on a platinum hue (permanent).
for this aaron will successively hold a golden candle, a silver candle,
and a brass candle.
greater heroism (scroll) +4 morale on attack rolls, saves, &
skills, immunity to fear and 20 extra hp, (total is +25hp)
enlarge (+2 size bonus strength, -2 dex, -1 attack -1 AC)
haste (+1 attack AC reflex),
prot vs evil
rockhard (+4 ac)
fly, protection from spells (+8) , thaumaturgical straps for mandrake
bulls strength, cast grace & eagles splendor (+4) from aaron
total: +6 intelligence,+2 size to str, +4 enhance str, +2 dex, +4 chr,
+4 attack, +4 fort, +4 will, +5 reflex +8 spells, +10 skills, +20
hp, immune fear, flying
plus prot vs evil
+4 shield of exceptional deflection/spell reflection
instructions, he will go in and fight but when i pull him back let me
i can tellekinetically throw him in so he can get full attacks first
round
Aaron will roll dice for Randolf [d6]
clear elfstones to ward Randolf (20x4 = 80 points)
on aaron,
cats grace, owls wisdom, eagles splendor (+4 each), fly
XXimpromptu spell 1/day - wings of cover if nescessary
prot vs evil
starsight make me better ill
help you track a magician by his sight/scent
locate things
see things
independently cast spells and telepathic
+6 intelligent objects,
will do wall of ice, flaming sphere and ready action to block rays and
sipell magics using thaumaturgy to move it
on
spellweaver
energy resist (120 points fire)
stoneskin
cold fire shield vs heat
prot vs evil
moment of prescience (cast on himself)
(limited wish by mandrake right before battle)
reduce (belt, bag of holding)
mandrake
shield spell +4 ac
stoneskin
displacement
MOP
prot vs evil
rockhard +4 ac immune to bludgeon and constrict
mirror image
Thistle
All above
first rounds:
grease spelss on worms
solid fog against giant worms with webs and empowered? stinking cloud
talk to webs and tell them my allies are protected? (dr 60 vs fire)
XXt sphere +lim wish against a. sphere
XXproj image and charm of ill vs tollstaff
XXtry to convince him im chick and she needs his help
bestow curse (50% chance of losing action) overwhelmed by the depravity
of your own deeds!
bestow curse -cannot burrow - your sins are laid bare to the world,
cannot burrow until you atone!
bestow curse on giant worms-cannot burrow - your sins are laid bare to
the world, cannot burrow until you atone!
sensory deprivations if they are living
to kyss" i am going to show you and everyone exactly what you are"
1. fatestorm at kyuss - catch randolf in as well, four cards each -
simultaneous for randolf and one at a time for kyss
2. Fatestorms deceptive programmed image - see below - DC 38
3. sensory disorganizer (acid trip) or bestow curse that he fails his
check against next illusion DC 33 or see 3 below
Fatestorm's Deceptive Programmed Image DC 38 <br>
the illusion creates images of 3ft by 2 ft glowing cards from the deck
of many things, decorated with the symbology of the tarot <br>
it follows the following program <br>
if he gets XII the Knight (gain service of a fourth level fighter) he
instead will see the comet - defeat next creature you meet to gain one
level) first and then that card<br>
if he gets the Moon (wishes) make it look instead like VI The
Flames (enemnity with outsider and the outsider in the card offers him
wishes) <br>
if he gets the star (bonus to one stat) or the vizier (know answer to
your next dilema) he will get instead the Idiot (perm lose 2-5
intelligence) <br>
<br>
otherwise he gets the following cards in this order<br>
IV. The Rogue - one henchmen turns against you. <br>
IX The idiot -permanently lose 2-5 intelligence. <br>
XI The Key - gain a beneficial magic item <br>
X Judgement - Change alignment or be judged
3. greater ventrilloquism "Myra my beloved you will be avenged! kyuss
you are a fool to think you could turn me against my family. a fool i
say!"
possible Deception of Betrayal
1. Illusion of a spell - wish- in the name of genin fateshaper i wish
that, unbenounst to the one he worships, my gift of fates to
edwin tolstaff frees him from his servitude
if above done then "in the name of genen fateshaper i wish that kyuss
doesnt know the truth that it is Edwin tollstaff that is the one turned
against him"
2. Greater Ventrilloquism on Edwin Tollstaff DC 34 will, glammer,
avoidance - at the end of the round he will say "Thank goodness! Gwen,
I shall avenge you!"
3. burst of magic on tollstaff (range 100 ft/lvl) no save/sr
Bluff check using MOP
1. illusion of a spell - telepathy
2. False Thoughts - a telepathic conversation with tolstaff as follows
Mandrake: "You must aid me now it is the only way to defeat him"
Tollstaff - "I will help you but if your wish was completely successful
he does not know i am free. i shall pretend to attack you and then when
he is exposed i will attack this silly fool who thought he could turn
me against my family"
Summon Am'Ameons Firestorm
"Youre going to praise Am ameon for this one!"
Quick Action Burn & Consume
Quick Action Meteor Swarm
---target 1 takes 192 Hp
Reflex DC 36 for 144 hp <br>
---target 4 separate targets
but all overlapping does 156 hp each <br>
Standard Action: Rod of Greater empowerment Meteor Swarm (cast at 1d4
levels higher)
Four expl spheres each deal 18 concusion dam to target
and 54 each fire damage in 80 radius.(160 dia)
in all 4 - 72 cuncusion damage, 216 fire damage / DC
36 reflex save gets 72 cuncussion
plus 108 fire
2 gate spells
incendiary cloud and or resilient sphere
(gate to paraplane of vacuum, just beyond that gate create a
second gate to inside incendiary cloud with a burn and consume.
(incendiary cloud will do 80ft diameter circle 40 ft high that moves up
to 60ft per round) a resilient sphere or wall of force(sphere) in which
mandrake is casting fire spells {can be in darkaneos flame and casting
fire every round)
scintillating pattern (up to 20hd each) , remove mind
affecting, empowered,
13 or more hit dice creatures are confused for 1d4 rounds, otherwise
stunned then confused or unconcious then stunned and then confused.
no save! SR applies, lasts concentration +2 rounds, 20ft radius spread,
range 80ft at my level
grapple telekinesis off of staff :
grapple = character level + intelligence = 36+15=+51 with moment of
prescience =+74
from spell = 23+15=+38 w/ mop = +61
with aid another +2 per spell or +4 if at 20th level
need to also do a MOP on getting past spell resistence:
d20+23+4+4+23=d20+54
shapechanging to half dragon, assume creatures stats:
+8 str = 23 str (+6), +2 con (+36 hp)
+4 natural armour = AC 31
30ft cone of fire 1/day, for 6d8 damage dc 15 save for half
(10+4/2+3)=15
immune to sleep, paralysis, and fire
aaron try to use magic device on the obelisk
aaron ready to counter dispel magic with dispel magic Use Magic device
<br>
Abberatant Insight - Aaron adds his Intelligence bonus to all
spellcaster <br>
level checks vs SR and for his attempt to despel magics of any creature
with the Abberant or Elder Evil subtypes <br>
aaron to have several wallsStilled of ice and get pieces from all
four corners, flaming sphere for energy, use thaumaturgy to reflect rays
Mandrakes Ultimate Encapsulation <br>
--stnd: stilled wall of force,<br>
--quick: stilled transmute rock to mud<br>
--quick: stilled dispel magic<br>
--Wall of force (Thoughtcast)<br>
<br>
Spellweaver<br>
--wall of force<bTumble
[d20+Tumble+Dexterity+SkillModTemp]Tumble
[d20+Tumble+Dexterity+SkillModTemp]Tumble
[d20+Tumble+Dexterity+SkillModTemp]Tumble
[d20+Tumble+Dexterity+SkillModTemp]r>
--wall of force<br>
--reverse gravity<br>
<br>
Aaron casts Dimensional Lock off of scroll as walls go up. <br>
+2 to UMD from 5 ranks in spellcraft (+2 to umd with scrolls) <br>
+2 to UMD from 5 ranks in decipher script (+2 to umd with scrolls)
<br>
+22 to cast this scroll needs 20+20=40 or to roll a 14 <br>
thistle is giving aaron pointers on UMD [5+ ranks]
while he casts he rolls his dice [2d6] <br>
use magic device: scroll +26 [d20+7+7+2+2+2+6] <br>
20ft radius centered 20ft up his body (gets his feet but not the
gates)<br>
to defeat SR of any creaturem Aaron gets to add his intelligence bonus
<br>
SR: [d20+20+10] +dice <br>
<br>
Mandrakes Ultimate Rude Awakening <br>
spellweaver <br>
--gate to ether <br>
--gate from ether to pit under mud inside wall of force <br>
--burn and consume <br>
<br>
Mandrakes <br>
--quick: stilled dispel magic <br>
--stnd: delayed blast fireball in pit to destroy feet <br>
--quick: stilled scorching ray <br>
5d6 (15) from electric current
light bolt 10d6 -- 30
light bolt 10d6 -- 30
cast shadow evocation heaightened to 8th lvl of a Bigby's
Force Sculpture: +webs Creatures a visible plane of
force that you can shape. use it to more the webs
WEB -----Each round devoted to moving allows the creature to make a new
Strength check or Escape
Artist check. The creature moves 5 feet for each full 5 points by
which the check result exceeds 10.
20ft of webs provide total cover
beware fire
Raise water & freezing sphere
Mandrakes Tremendous Meteor swarm <br>
Four expl spheres each deal 12 conc dam to target and 36 fire damage in
80 radius.(160 dia) <br>
---target 1 takes 192 Hp Reflex DC 36 for 144 hp <br>
---target 4 separate targets but all overlapping does 156
hp each <br>
If empowered (rod of greater empowerment 3 per day)
---does (386 hp DC 36 for 216 in 160 dia, or 234 to multiples
All those in area take 36 if in 1, 72 if in 2, 108 in 3, and 144 if in
4, DC 36 for half <br>
4 folden transluscent globes emerge from mandrakes mouth and grow
inside as they move forward, as the globe grows you can see
a
transluscent golden serpent growing inside. when the globes strike
their target the eggs break open and 160 ft diameter is engulfed
in
golden flames with the combined strength and size of four meteor swarms!
if empowered invoke Amameonin casting and add 1d4 caster levels (helps
against SR)
resurection on an undead Unnamed Maneuvers
warn party that if i say "fight off this illusion, the thing coming
next is real"
- shadow evocation of daylight spell! (light only we can see)
shadow evocationof a wind wall to block arrows?
Limited
wish for an energy transformation field linked to a ---- (see 6th lvl
spells, absorbs all magic item and spell effects in area)
cast detect thoughts on someone else (or get them potion of esp) and
then use false thoughts
pouch should have potions of esp with labels on them of ESP
if someone will look at my cards use the sepia snake sigil
spellstrike on a defensive spell
delayed blast fireball
wall of stone with passwall
passwall is (d) and ejects any who are in it automatically
do paswall on ground, ppl fall in, then put gate over the top or
prismatc wall
monster summoning ix list and
token, combos with them
1 Leonal
(guardinal) 114 hp (best healing)
At will—detect
thoughts, fireball (DC
15), hold monster
(DC 17), wall of force;
3/day—cure
critical wounds (DC 16), neutralize
poison, remove disease;
1/day—heal (DC 18).
Caster level 10th. The save DCs are Charisma-based.
---each day, a leonal can heal an amount of damage equal to its full
normal hit points.
---this ability provides a +4 deflection
bonus to AC and a +4 resistance
bonus on saving
throws to anyone within 20 feet of the leonal.
---roar up to three times per day. Each roar releases a blast in a
60-foot cone that duplicates the effects of a holy word spell
and deals an extra 2d6 points of sonic
damage (Fortitude DC 20 negates).
Eyebite:
Target becomes sickened,
-2 on all rolls. Move related action. 80ft range. +4 DC with 1 charge
wand (DC 35
Disintegrate:
Makes one creature or object vanish. DC 33
Burn
and Consume: Negates Fire Immunity of
double damage from fire. TransformationM:
Base attack equals character level (7 atks), +4 to Str, Dex,
and Con, +4 to AC, and +5 to Fort save.
Delayed
Blast
Fireball:120 hp fire damage, 80ft
diameter; can postpone blast for 5 rounds DC 34 for half.
ForcecageeM:
Cube or cage of force imprisons all inside. No Save, No SR. 80ft range
ForcecageeM:
Cube or cage of force imprisons all inside. No Save, No SR. 80ft range
Project
Image:
Illusory double can talk and cast spells.
Reverse
Gravity:
Objects and creatures fall upward. No Save. No SR.
Reverse
Gravity:
Objects and creatures fall upward. No Save. No SR.
Sensory
Deprivation: Target becomes Blind, Deaf, and cannot use
its blindsense, blindsight, scent, or tremorsense. DC 26 Will Neg
Lure Lures the
target along a specific path. DC 26 Will negates. Stilled.
Major Image:
As silent
image, plus sound, smell and thermal effects. Range
800ft 14 ten foot cubes, duration = conc+3 rnds . Stilled Displacement:
Attacks miss subject 50%.
Mislead:
Turns you invisible
and creates illusory double. Stilled = No Components!!
Project
Image:
Illusory double can talk and cast spells. Stilled
Triggered and
Contingent Powers
Sagely's
Spectacular Retainer: Mage expends all of his
spells to cast several retained spells. Contingency:
When one of my Wall of Force spells is destryed by someone other than
me, it is replaced by a Wall of Force. Thoughcast:
Sorcerer's Charn of Domination. Amameon's
Gift
Boosts caster level of fire spells by 1d4 (1/day) Bracers of the Gold Dragon:
Breath Weapon, 20d6 Fire or Gas 90x30 cone.
Thistle's Ring of Spell StoringTime StopSpellcatchRepulsionEnergy
Shield Staff of the Archmagist:
Current Charges: Staff of Spell Energy:
Current Charges: