Spellcraft DC: | 60 |
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Components: | V, S, M |
Casting Time: | 1 full round action |
Range: | 0 |
Target: | 90 ft emenation centered on caster |
Duration: | instantaneous for fate effect and 3 rounds of winds (see text) |
Saving Throw: | Will save negates Fate effect, Relfex save for half vs winds |
Spell Resistance: | Yes (see text) |
A whirldwind eminates from caster in 90 ft radius, causing 10d6 in wind damage to all hostile creatures. A succesful reflex save (DC 45) results in half damage while a failed reflex save causes full damage and throws the creatures 100 ft away - but not before they can be affected by the main feature of the spell. The main feature affects up to 1 creature per 5 lvls (4 for mandrake) (casters choosing) each creature takes 1-4 draws from a deck of many things (Will DC 40). Card effects are resolved simultaneously or sequentially as determined by caster at time of casting. If chosen sequentially, each card effect is resolved before the next card is drawn. If the target is no longer in the area, they do not continue to draw. The material component for this Epic spell is a Deck of Many Things (the cards are not consumed). and a 1000 experience point cost from the caster. The whirlwind remains for 3 rounds but the main feature functions only in the first round. SR checks against this spell are made at -20.
Material Component:
A Deck of Many Things