Acolytes of War

Ninevah's henchmen

Fighters lvl 2 , Cleric 3-7)

True Believer (Fought alongside Ishtar at Tovag

Miniprestige class (character feats limited to those specified below)

In class skills: Concentration, Diplomacy, Heal, Knowledge (History of Battle - five ranks gives +2 synergy bonus to Strategy), Knowledge (arcana), Knowledge (Religion), knowledge(the planes), Profession (soldier, 5 ranks gives +2 synergy bonus to strategy), Profession (administration) , spellcraft, strategy [Domain skil], gather information, intimidate, sociology, ride, swim, handle animal, jump, swim (fighter)

Languages: aerdian, nyrondian, hachdeshani 

Age: 25 Average (Yr 3) 

Int: 16+ Wis: 16+ Dex: 14+

AC: 23 (platemail +3, zone of comfort 10ft radius, +4 saves vs Fear in 60ft)

Base attack: +5

Saves: Fort +11/+12, Ref +7/+9, Will +16/+18 (base 7/4/7) +1 astral, +2 hades, +2 vs evil

No damage from dust storms, Fire Resistence 60, Cold Resistence 20

Skill points [( 2+ int )x4 fighter, cleric ( 2+Int), 40 + 5 per lvl above 3rd, Max ranks is 8+

Powers (Su):

Sklls:

Feats Required to have the character feats listed below)

Feats (bonus)

True Believer (fought alongside Ishtar at tovag)

3 Acolytes of War are Hell Clerics [ zeolotry, knowledge (hell), toughness, survival hell, 50% black toungue)

Items

Eye cusps charming, rod of beguiling, local history mantherin

Ketian armband, becomes +4 plate, +12 armour bonus, Dr 5-,

Periapth adds 1 cure light spell in memory per day,

Potion of Fire Resistance,

wand of fear, sacred guardian,

3 dust devil hearts (zone of comfort, personal take no damage from dust storms)

1 erdlu canteen, fills with erdlu yolk (water supplement) seven times a week

Trophies:

dune stalker parts (+2 v. dune stalkers)

Ketian ears (+2 v. Ketians on all rolls)

bearded devil hide (protection from fire, half cold)

Scrolls: 

Spoil of War (3), Prisoner of War (2), Strategy Table, Battlefield Ceremony, and Flamestrike (2x10th), Mass cure light wounds (10th)

Accomplishments

Vary between Prides

When Fully prepped for battle


- Wrath: For melee only, becomes a paladin of equal level.+4 enhance to str, con, dex, +5 comp to fort, base attack = chr lvl
        smite evil 3/day, +4 saves vs fear in 10ft, immune to all diseases, chr bonus of saves, layon hands 13 x chr bonus
-(Optional) Berserker Rage: Grants rage for 1 round/level. (+4 str, +4 con +2 will save, -2 ac no int based skills) (+26 hp)
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Righteous Might: Becomes Large (12ft), +4 size bonus to str, +2 size to con, gain DR 3/evil, and you gain combat bonuses.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Bane: Enemies take -1 on attack rolls and saves against fear.
Prayer: Allies +1 bonus on most rolls, enemies -1 penalty. (cast by other cleric)

Total +6 con (+10 w/ rage), +8 str (+12 rage), +4 dex, +4 chr = 23(+5 bonus) Intimidation (22/26)
Hit points: +39(+64 w/ rage) 147/172    AC +2 (DR 3/evil) 20% miss chance Grapple  +24/+27
Saves:  Fort: +30/+32 (rage)  Ref: +17 Will: +25/+27
[base 7/4/7 +5 all (grace),+1 all (prayer) +3 all (ring) +2 all (pf evil) +5 fort (wrath) +7/+9 fort (con/rage) +7 will (wis)  +2 ref (Dex) +2 will (rage)]
Base attack: 13/8/3     +6/+8 (str/rage) +5 (weapon) +1 (prayer)
Attacks:25/20/15  +10 wrist razor  +25 (if hasted)   smite 3/day (+5 to hit, +13 damage) 
Damage:+1
carries +5 glaive /guisarm exotic double weapon from duke of hell & spike chains (exotic hell weapon)
+5 glaive d10 (d12 if large) slashing x3, reach 
+5 guisarm  2d4 (2d6 if large), slashing x3, reach, may make trip attacks, contest str (+14/+16 rage), free attack
+5 spike chain, 2d4 (2d6 if large) piercing x2, reach

Possibly: Ishtar's Weaponcraft V: Pick any weapon spell of 4th level or less. usually a bane?

Acolytes' Spell lists (not picked yet)

0-Level Cleric Spells (Orisons) Base 6

1st-Level Cleric Spells

2nd-Level Cleric Spells

3rd-Level Cleric Spells

4th-Level Cleric Spells

at hand

5th-Level Cleric Spells

6th-Level Cleric Spells

   Can spontaneously cast: Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.

7th-Level Cleric Spells

8th-Level Cleric Spells

9th-Level Cleric Spells

Epicl Cleric Spells