Acolytes
of War
Ninevah's
henchmen
Fighters lvl 2 , Cleric 3-7)
True
Believer (Fought alongside Ishtar
at Tovag
Miniprestige class (character
feats
limited to those specified below)
In
class skills: Concentration,
Diplomacy, Heal, Knowledge
(History of Battle - five ranks gives +2 synergy bonus to Strategy),
Knowledge (arcana), Knowledge (Religion), knowledge(the planes),
Profession (soldier, 5 ranks gives +2 synergy bonus to strategy),
Profession (administration) , spellcraft, strategy [Domain skil],
gather information, intimidate, sociology, ride, swim, handle animal,
jump, swim (fighter)
Languages: aerdian,
nyrondian, hachdeshani
Age: 25 Average
(Yr
3)
Int: 16+ Wis: 16+ Dex: 14+
AC:
23 (platemail +3, zone of comfort 10ft radius, +4 saves vs Fear in 60ft)
Base
attack: +5
Saves: Fort +11/+12, Ref
+7/+9,
Will +16/+18 (base 7/4/7) +1 astral, +2 hades, +2 vs evil
No
damage from dust storms, Fire Resistence 60, Cold Resistence 20
Skill
points [( 2+ int )x4 fighter, cleric ( 2+Int), 40 + 5 per lvl above
3rd, Max ranks is 8+
Powers
(Su):
Sklls:
- Strategy: (8+ ranks, +19 )
(always
max rank)
- Heal:
(8+ ranks, +11) (+4 addtnl with +2 healers kit, 30 uses) (+2 addl
antidote kit for desert poisons)
- Knowldge (History of
Battles) (8+
ranks, +11), DC
15 to know a weakness, immunity, or power of creatures in battle tales
- Knowledge (Outer Planes)
- Knowledge (either Desert
Creatures
or Creatures from the outer planes): (ranks 3, +8) DC 15 to know a
weakness, immunity, or power
- Diplomacy (6+
ranks, +)
- Religion
nyrondian ( ranks, +)
- Profesion soldier (domain
skill)
(,+)
- Desert
survival, sense motive ()
- Bonus
skill (immigrant) local history chathold (1 ranks, +4)
- Sociology ( ranks)
Feats Required
to have the character feats listed below)
- Spontaneous
casting of Ceremony and Call upon Faith spells
- Combat
Coordinator (spend round analyzing battle, then allies get +5 move and
+1 to attack (Cleric
of Ishtar 3rd)
- Fury of Battle (as Mass
Haste
2/day) (Cleric
of Ishtar 6th)
- Multiple True Loves 1/3
lvls (Cleric
of Ishtar 9th)
- Combat
Casting (+4 concentration if cast spell while fighting or grappling)
(Human)
- Skill Focus: Knowledge of
Battle
(Character 1)
- Area of Expertise (Select
from
Desert Creatures, Creatures of the outer planes, War)
(Character 4) (acolyte of war - 2nd lvl and higher) - may
make 1 history of battle check a round as free action, may reveal
weaknesses or immunities of creature type and gives +2 insight bonus
to attack or skill checks in combat to one person per 3
levels against creatures of that type, )
- Combat
Tactician (affects level in allies, make knowledge check to
give +1 circumstance bonus to hit and initiative) (acolyte of war 6th
lvl and higher)
- Proficient
with normal, martial weapons (Fighter)
- Improved Initiative
(Fighter 1st)
- Blind Fight (Fighter
2nd)
Feats
(bonus)
True Believer (fought
alongside Ishtar
at tovag)
3 Acolytes of
War are Hell Clerics [
zeolotry, knowledge (hell), toughness, survival hell, 50% black toungue)
Items
Eye
cusps charming, rod of
beguiling, local history mantherin
Ketian
armband, becomes +4 plate, +12 armour bonus, Dr 5-,
Periapth
adds 1 cure light spell in memory per day,
Potion of Fire
Resistance,
wand of fear, sacred
guardian,
3 dust devil
hearts
(zone of comfort, personal take no damage from dust storms)
1 erdlu canteen,
fills
with erdlu yolk (water supplement) seven times a week
Trophies:
dune
stalker parts (+2 v. dune stalkers)
Ketian ears (+2 v.
Ketians on
all rolls)
bearded devil hide
(protection
from fire, half cold)
Scrolls:
Spoil of War (3), Prisoner of
War (2), Strategy Table, Battlefield
Ceremony, and Flamestrike (2x10th), Mass cure light wounds (10th)
Accomplishments:
Vary between
Prides
When
Fully prepped for battle
- Wrath:
For melee only, becomes a paladin of equal level.+4 enhance to str,
con, dex, +5 comp to fort, base attack = chr lvl
smite evil 3/day, +4 saves vs fear in
10ft, immune
to all diseases, chr bonus of saves, layon hands 13 x chr bonus
-(Optional)
Berserker
Rage:
Grants rage for 1 round/level. (+4 str, +4 con +2 will save,
-2 ac no int based skills) (+26 hp)
Eagle’s
Splendor:
Subject gains +4 to Cha for 1
min./level.
Righteous
Might:
Becomes Large (12ft), +4 size bonus to str, +2 size to con, gain DR
3/evil, and you gain combat bonuses.
Entropic
Shield:
Ranged attacks against you have 20% miss chance.
Bane:
Enemies take -1 on attack
rolls
and saves against fear.
Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty. (cast by other
cleric)
Total +6 con (+10 w/ rage), +8 str (+12
rage), +4 dex, +4 chr = 23(+5 bonus) Intimidation (22/26)
Hit
points: +39(+64 w/ rage) 147/172 AC +2
(DR 3/evil) 20% miss chance Grapple +24/+27
Saves:
Fort: +30/+32 (rage) Ref: +17 Will: +25/+27
[base
7/4/7 +5 all (grace),+1 all (prayer) +3 all (ring) +2 all (pf evil) +5
fort (wrath) +7/+9 fort (con/rage) +7 will (wis) +2 ref (Dex)
+2 will
(rage)]
Base attack: 13/8/3 +6/+8
(str/rage) +5 (weapon) +1 (prayer)
Attacks:25/20/15
+10 wrist razor +25 (if hasted) smite
3/day (+5 to hit, +13 damage)
Damage:+1
carries
+5 glaive
/guisarm
exotic double weapon from duke of hell & spike chains (exotic
hell weapon)
+5 glaive
d10 (d12 if large) slashing x3, reach
+5 guisarm
2d4 (2d6 if large), slashing x3, reach, may make trip attacks, contest
str (+14/+16 rage), free attack
+5 spike
chain,
2d4 (2d6 if large) piercing x2, reach
Possibly: Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less. usually a bane?
Acolytes' Spell lists (not
picked yet)
0-Level
Cleric
Spells
(Orisons) Base 6
1st-Level
Cleric
Spells
2nd-Level
Cleric
Spells
- In
memory (7): Yr 3
(Lvl
11 Base 5 +2 wis = 7)
- Bane:
Enemies take -1 on attack
rolls
and saves against fear.
- Status:
Monitors condition, position of allies.
- Ishtar's
Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc).
- Ishtar's
Power
of Smiting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
- Zone
of Truth:
Subjects within range cannot lie.
- Measure
of The
Warrior:
Learn combat feats of target creature..
- Berserker
Rage:
Grants beserker rage for 1 round/level.
- Cure
Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Move
Unit:
An army unit noves at double rate overland.
- Align
Weapon:
Weapon becomes good, evil, lawful, or chaotic.
- with candle at prayer: MOve
Unit:
An army unit noves at double rate overland.
- Spells
at hand:
- Bane:
Enemies take -1 on attack
rolls
and saves against fear.
- Move
Unit:
An army unit noves at double rate overland.
- Ishtar's
Teachings of Battle:
Bestows +1/level (max +5) to skill checks related to battle (profession
soldier, timing, etc).
- Tell
Offspring:
Determines sex of unborn child.
- Measure
of The
Warrior:
Learn combat feats of target creature..
- Berserker
Rage:
Grants beserker rage for 1 round/level.
- Miracle
of
birth:
Midwifing miracle. Allows fortitude saves for mother and child at
+1/level to survive a birth that would otherwise kill.
- Animal
Fertility:
Makes animals fertile
- Bless
Grainhouses:
Protects foodstores from rotting and necromatic spells.
- Ishtar's
Power
of Smiting:
Allows paladin to smite 1 extra time per 3 levels (max 5)
- Purify
Mud:
Makes animals fertile
- Aid:
+1 on attack
rolls and saves against fear,
1d8
temporary hp +1/level (max +10).
- Align
Weapon:
Weapon becomes good, evil, lawful, or chaotic.
- Augury M F:
Learns whether an action will be good or bad.
- Bear’s
Endurance:
Subject gains +4 to Con for 1
min./level.
- Bull’s
Strength:
Subject gains +4 to Str for 1 min./level.
- Calm
Emotions:
Calms creatures, negating emotion effects.
- Consecrate
M:
Fills area with positive energy, making undead weaker.
- Cure
Moderate Wounds:
Cures 2d8 damage +1/level (max +10).
- Delay
Poison:
Stops poison
from harming subject for 1 hour/level.
- Eagle’s
Splendor:
Subject gains +4 to Cha for 1
min./level.
- Enthrall:
Captivates all within 100 ft. + 10 ft./level.
- Find
Traps:
Notice traps as a rogue
does.
- Gentle
Repose:
Preserves one corpse.
- Hold
Person:
Paralyzes one humanoid
for 1 round/level.
- Inflict
Moderate
Wounds: Touch
attack, 2d8 damage +1/level (max
+10).
- Owl’s
Wisdom:
Subject gains +4 to Wis for 1 min./level.
- Remove
Paralysis:
Frees one or more creatures from paralysis
or slow
effect.
- Resist
Energy:
Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration,
Lesser:
Dispels magical ability penalty or repairs 1d4 ability
damage.
- Shield
Other F:
You take half of subject’s damage.
- Silence:
Negates sound in 20-ft. radius.
- Spiritual
Weapon:
Magic weapon attacks on its own.
- Status:
Monitors condition, position of allies.
- Summon
Monster II:
Calls extraplanar creature to fight for you.
- Zone
of Truth:
Subjects within range cannot lie.
3rd-Level
Cleric
Spells
- In
Memory (7): (Yr 3 lvl 11 Base 5 +2 wis).
- Gift
of Combat:
Bestows one combat feat for 1
round/level to touched creature by telling a story of combat.
- Rally:
Allies move up 3 in initiative and gain a +3 morale bonus to
saves, attack rolls, and skill checks for 3 rounds.
- Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty.
- Mask
Unit:
Gives unit 20% concealment bonus from terrain
- Dispel
Magic:
Cancels spells and magical effects.
- with candle at
prayer: Gift
of Combat:
Bestows one combat feat for 1
round/level to touched creature by telling a story of combat.
- Can
spontaneously cast: Cure
Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- At
hand:
- Animate
Weapon:
Animates weapon for 1 rnd/lvl, weapon must stay within 30ft,
must concentrate, uses base attack bonus of caster,
- Mask
Unit:
Makes animals fertile
- Detect
Curse:
Makes animals fertile
- Load
Ballistae:
Makes animals fertile
- Rally:
Allies move up 3 in initiative and gain a +3 morale bonus to
saves, attack rolls, and skill checks for 3 rounds.
- Dispell
Exhaustion:
Prevents exhuastion after having sex
- Bestow
Curse:
-6 to an ability score; -4 on attack
rolls,
saves, and checks; or 50% chance of losing each action.
- Blindness/Deafness:
Makes subject blinded
or deafened.
- Create
Food and Water:
Feeds three humans (or one horse)/level.
- Cure
Serious Wounds:
Cures 3d8 damage +1/level (max +15).
- Daylight:
60-ft. radius of bright light.
- Dispel
Magic:
Cancels spells and magical effects.
- Glyph
of Warding M:
Inscription harms those who pass it.
- Helping
Hand:
Ghostly hand leads subject to you.
- Inflict
Serious
Wounds: Touch
attack, 3d8 damage +1/level (max
+15).
- Invisibility
Purge:
Dispels invisibility
within 5 ft./level.
- Locate
Object:
Senses direction toward object (specific or type).
- Magic
Circle
against Chaos/Evil/Good/Law:
As protection spells, but 10-ft. radius and 10 min./level.
- Magic
Vestment:
Armor or shield gains +1 enhancement per four levels.
- Obscure
Object:
Masks object against scrying.
- Prayer:
Allies +1 bonus on most rolls, enemies -1 penalty.
- Protection
from
Energy:
Absorb 12 points/level of damage from
one kind of energy.
- Remove
Blindness/Deafness:
Cures normal or magical
conditions.
- Remove
Curse:
Frees object or person from curse.
- Remove
Disease:
Cures all diseases
affecting subject.
- Searing
Light:
Ray deals 1d8/two levels damage, more against undead.
- Speak
with Dead:
Corpse answers one question/two levels.
- Stone
Shape:
Sculpts stone into any shape.
- Summon
Monster III:
Calls extraplanar creature to fight for you.
- Water
Breathing:
Subjects can breathe underwater.
- Water
Walk:
Subject treads on water as if solid.
- Wind
Wall:
Deflects arrows, smaller creatures, and gases.
4th-Level
Cleric
Spells
at hand
- Strategy
Table:
Creates strategy table with maps of terrain for 1 mile/level. Gain +1/3
levels to profession soldier.
- Force
Morale Check:
Subject treads on air as if solid (climb at 45-degree angle).
- Fitness:
Grants fertility .
- Mothering
Armor:
Allows a pregnant character to wear a set of
armor. Unborn child gains double armor bonus to any saves..
- Paladin's
Scorn:
Grants a new save (even if there isnt one) to any effect which would
bring paladin away from his code.
- Prayer
for
the Dying:
Adds -5 to next save vs death to one target creature
- Namesake:
Protects True Name from divination.
- Air
Walk:
Subject treads on air as if solid (climb at 45-degree angle).
- Control
Water:
Raises or lowers bodies of water.
- Cure
Critical Wounds:
Cures 4d8 damage +1/level (max +20).
- Death
Ward:
Grants immunity to death spells and negative energy effects.
- Dimensional
Anchor:
Bars extradimensional movement.
- Discern
Lies:
Reveals deliberate falsehoods.
- Dismissal:
Forces a creature to return to native plane.
- Divination
M:
Provides useful advice for specific proposed actions.
- Divine
Power:
You gain attack bonus, +6 to Str, and 1 hp/level.
- Freedom
of Movement:
Subject moves normally despite impediments.
- Giant
Vermin:
Turns centipedes, scorpions, or spiders into giant
vermin.
- Imbue
with Spell
Ability:
Transfer spells to subject.
- Inflict
Critical
Wounds: Touch
attack, 4d8 damage +1/level (max
+20).
- Magic
Weapon, Greater:
+1 bonus/four levels (max +5).
- Neutralize
Poison:
Immunizes subject against poison,
detoxifies venom in or on subject.
- Planar
Ally, Lesser X:
Exchange services with a 6 HD extraplanar creature.
- Repel
Vermin:
Insects, spiders, and other vermin stay 10 ft. away.
- Restoration
M:
Restores level and ability score drains.
- Sending:
Delivers short message anywhere, instantly.
- Spell
Immunity:
Subject is immune to one spell per four levels.
- Summon
Monster IV:
Calls extraplanar creature to fight for you.
- Tongues:
Speak any language.
5th-Level
Cleric
Spells
- In
Memory (4): (Yr 3 Lvl 11 Base 3 +1 wis)
- Spoils
of War F X:
Heroes gain bonuses from a token taken from their defeated enemy if
weapon is sacrificed.
- Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less.
- Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- Righteous
Might:
Your size increases, and you gain combat bonuses.
- with
candle at prayer: Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- At
hand:
- Summon
Lions:
Summons 1d4 lions.
- Ishtar's Weaponcraft
V:
Pick any weapon spell of 4th level or less.
- Axe
of
Hurling:
Grants any axe the returning ability.
- Darts
of
Homing:
Grants ability to round corners to 1d4/level (max 10d4) darts.
- Animate
Weapon, Greater:
Caster animates a weapon. It must stay withing 60ft. Cleric does not
need to concenterate. Uses casters base attack.
- Dragonslayer
Weapon:
Weapon gains +1/3 levels (max +6) and bane (+2d6) versus
dragons to one weapon.
- Giantslayer
Weapon: Weapon
gains +1/3 levels (max +6) and bane (+2d6) versus dragons to
one weapon
- Answering
Weapon:
Weapon gains answering ability. (as per whirlwind attack)
- Dancing
Sword:
Sword gains dancing ability as per sword of dancing, intelligence 12
and good alignment.
- Flaming
Weapon:
Weapon flames for additional 3d6 in fire damage, (6d6 to cold using
creatures)
- Speedbow:
Bow gains one extra attack per round at best bonuses. 1 min/lvl
- Farbow:
Changes range increment of bow by one place. 1 min/lvl
- Dwarven
Weapon:
Weapon becomes a dwraven thrower.
- Thunderbolt:
Makes any hammer a hammer of thunderbolts with +1/3 levels
bonus.
- Speedblade:
Weapon gains one extra attack per round at highest bonus.
- Load
Heavy
Catapult:
Loads a heavy catapult as a quick action.
- Miraculous
Feat of Combat:
Grants any one non-epic feat AND all its prerequisite feats.
- Battlefield
Ceremony:
1 hour casting. Casts ceremony spell placing lien on souls
of fallen foes.
- Draw
Upon
Holy Insight:
Grants enhancement bonus to wisdom.
- God's
Feast:
Sends a food sacrifice to your God..
- Holy
Warrior:
Ceremony spell automtically cast on creatures slain by warrior.
- Ishtar's
Love of Heaven and
Earth:
Creatures participating in orgy are
protected from spells and attacks.
- Word
of
Love:
Cast in conjunction with a Break Enchantment spell, will take over
another's charmed creatures.
- Ritual
of Ishtar:
Ritual spell that increases charisma of one target creature.
- Atonement
F X:
Removes burden of misdeeds from subject.
- Break
Enchantment:
Frees subjects from enchantments, alterations, curses, and
petrification.
- Command,
Greater:
As command,
but affects one subject/level.
- Commune
X:
Deity answers one yes-or-no question/level.
- Cure
Light Wounds,
Mass:
Cures 1d8 damage +1/level for many
creatures.
- Dispel
Chaos/Evil/Good/Law:
+4 bonus against attacks.
- Disrupting
Weapon:
Melee weapon destroys undead.
- Flame
Strike:
Smite foes with divine fire (1d6/level damage).
- Hallow M:
Designates location as holy.
- Inflict
Light
Wounds, Mass:
Deals 1d8 damage +1/level to
many creatures.
- Insect
Plague: Locust
swarms attack creatures.
- Mark
of Justice:
Designates action that will trigger curse on subject.
- Plane
Shift F:
As many as eight subjects travel to another plane.
- Raise
Dead M:
Restores life to subject who died as long as one day/level ago.
- Righteous
Might:
Your size increases, and you gain combat bonuses.
- Scrying
F:
Spies on subject from a distance.
- Slay
Living: Touch
attack kills subject.
- Spell
Resistance:
Subject gains SR 12 + level.
- Summon
Monster V:
Calls extraplanar creature to fight for you.
- Symbol
of Pain M:
Triggered rune wracks nearby creatures with pain.
- Symbol
of Sleep M:
Triggered rune puts nearby creatures into catatonic slumber.
- True
Seeing M:
Lets you see all things as they really are.
- Wall
of Stone:
Creates a stone wall that can be shaped.
6th-Level
Cleric
Spells
Can spontaneously cast: Cure
Moderate
Wounds, Mass:
Cures 2d8 damage +1/level for
many creatures.
- At
hand.
- Sharp
Blade:
Weapon gains sharpness.
- Disrupting
Weapon:
Weapon gains ability to disrupt undead that disrupts as a cleric of 2
levels lower.
- Wounder:
Subject treads on air as if solid (climb at 45-degree angle).
- War
Counselor:
Grants one extra strategy check each turn (as a free action).
- Call
Faithfull:
Cast in a church or temple, summons an NPC worshipper of Ishtar.
- Ishtar's
Weaponcraft 6:
Subject treads on air as if solid (climb at 45-degree angle).
- Mother's
Song:
Subject treads on air as if solid (climb at 45-degree angle).
- Spoils
of the Victor:
Cast after a battle, increases the amount of treasure and equpiment
recovered by 10%
- Antilife
Shell:
10-ft. field hedges out living creatures.
- Banishment:
Banishes 2 HD/level of extraplanar creatures.
- Bear’s
Endurance, Mass:
As bear’s
endurance, affects one subject/
level.
- Blade
Barrier:
Wall of blades deals 1d6/level damage.
- Bull’s
Strength, Mass:
As bull’s
strength,
affects one subject/level.
- Create
Undead:
Create ghouls, ghasts, mummies,
or mohrgs.
- Cure
Moderate
Wounds, Mass:
Cures 2d8 damage +1/level for
many creatures.
- Dispel
Magic, Greater:
As dispel
magic, but up to +20 on check.
- Eagle’s
Splendor, Mass:
As eagle’s
splendor, affects one
subject/level.
- Find
the Path:
Shows most direct way to a location.
- Forbiddance
M:
Blocks planar travel, damages creatures of different alignment.
- Geas/Quest:
As lesser
geas, plus it affects any
creature.
- Glyph
of Warding,
Greater:
As glyph of
warding,
but up to 10d8 damage or 6th-level spell.
- Harm:
Deals 10 points/level damage to target.
- Heal:
Cures 10 points/level of damage, all diseases
and mental conditions.
- Heroes’
Feast:
Food for one creature/level cures and grants combat bonuses.
- Inflict
Moderate Wounds, Mass:
Deals 2d8 damage
+1/level to many creatures.
- Owl’s
Wisdom,
Mass:
As owl’s wisdom,
affects one subject/level.
- Planar
Ally X:
As lesser
planar ally, but up to 12 HD.
- Summon
Monster VI:
Calls extraplanar creature to fight for you.
- Symbol
of Fear M:
Triggered rune panics nearby creatures.
- Symbol
of Persuasion M:
Triggered rune charms
nearby creatures.
- Undeath
to Death M:
Destroys 1d4 HD/level undead (max 20d4).
- Wind
Walk:
You and your allies turn vaporous and travel fast.
- Word
of Recall:
Teleports you back to designated place.
- Wrath:
Cleric becomes a paladin of equal level.
7th-Level
Cleric
Spells
- With
candle at prayer:.
- Vorpal
Weapon:
Weapon becomes vorpal.
- Holy
Word:
Kills, paralyzes, blinds,
or deafens
nongood subjects
-
- Can
spontaneously cast Cure
Serious
Wounds, Mass:
Cures 3d8 damage +1/level for
many creatures.
- Spells
at hand:
- Vorpal
Weapon:
Weapon becomes vorpal.
- Create
Holy Sword:
Weapon gains the powers of a Holy Sword.
- Summon
Lion Archon:
Summons 1d3 Lion Archons (8 HD).
- Cure
Serious
Wounds, Mass:
Cures 3d8 damage +1/level for
many creatures.
- Destruction
F:
Kills subject and destroys remains.
- Dictum:
Kills, paralyzes, slows, or deafens
nonlawful subjects.
- Ethereal
Jaunt:
You become ethereal
for 1 round/level.
- Holy
Word:
Kills, paralyzes, blinds,
or deafens
nongood subjects.
- Inflict
Serious Wounds, Mass:
Deals 3d8 damage
+1/level to many creatures.
- Refuge M:
Alters item to transport its possessor to you.
- Regenerate:
Subject’s severed limbs grow back, cures 4d8 damage +1/level
(max +35).
- Repulsion:
Creatures can’t approach you.
- Restoration,
Greater X:
As restoration,
plus restores all levels and ability scores.
- Resurrection
M:
Fully restore dead
subject.
- Scrying,
Greater:
As scrying,
but faster and longer.
- Summon
Monster VII:
Calls extraplanar creature to fight for you.
- Symbol
of Stunning M:
Triggered rune stuns nearby creatures.
- Symbol
of Weakness M:
Triggered rune weakens nearby creatures.
8th-Level
Cleric
Spells
- Antimagic
Field:
Negates magic within 10 ft.
- Cloak
of Chaos F:
+4 to AC, +4 resistance, and SR 25 against lawful spells.
- Create
Greater
Undead M:
Create shadows, wraiths, spectres,
or devourers.
- Cure
Critical
Wounds, Mass:
Cures 4d8 damage +1/level for
many creatures.
- Dimensional
Lock:
Teleportation and interplanar travel blocked for one day/level.
- Discern
Location:
Reveals exact location of creature or object.
- Fire
Storm:
Deals 1d6/level fire damage.
- Holy
Aura F:
+4 to AC, +4 resistance, and SR 25 against evil spells.
- Inflict
Critical Wounds, Mass:
Deals 4d8 damage
+1/level to many creatures.
- Planar
Ally, Greater X:
As lesser
planar ally, but up to 18 HD.
- Shield
of Law F:
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
- Spell
Immunity,
Greater:
As spell immunity,
but up to 8th-level spells.
- Summon
Monster VIII:
Calls extraplanar creature to fight for you.
- Symbol
of Death M:
Triggered rune slays nearby creatures.
- Symbol
of Insanity M:
Triggered rune renders nearby creatures insane.
9th-Level
Cleric
Spells
Epicl
Cleric
Spells