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The Hypertext d20 SRDTM

The ultimate d20 System reference



Three thousand years have passed since Terrel Rasputin and Loric Vilesilencer put out The Call, and drew the Seven Worlds of Men, and all the good people of Greyhawk who answered The Call to the center of The Great Pattern and re-drew the worlds so that one could save the world without doing evil (known as "The Proscription")*1.

The Age of Legends

The first one thousand years is known as the Age of Legends. In it, The Ancients traveled the world in mortal form. Terel Rasputin, Rider of the Morning Star, founded the Belgariad and created The Vow (*2). Loric Vilesilencer taught the world about the True Source(*3) and taught the ways of the Aes Sedai. Kothlun the Great established the Jedi, Rand' Al Thor, who became The First Dragon(*4) of the Aes Sedai after Lorics departure. Terrel and Loric were imbued from the belief of their peoples with Divine Power as The Solarian and Manwe*(5).  The Aes Sedai and Bel Gariad and all of Avalon flourished under the fresh light of the Solarian. The Hand of God was actively supporting the populace and the populations throughout Avalon increased. people multiplied, like rabbits. Inspired by the Sun Brothers(*6), supported by the City of Sidhe, the Avalonians flourished. 

       The Ancients are how the people of the First Age are known to those in the third.  Some of the highest level casters in Avalon came from that age; Bel Wes Tend, Bel Zidar, Rand Al'Thor, Many great feats and artifacts (*7) from this Age survive to this day. They are often called "Glories" of the Ancients.  One of the greatest Glories created were the Sky Islands (now known as the Skylines). (*8)   

  The end of the First Age, exactly 1000 years after its inception, was marked by World War 1 and the Battle of the Trenches. The Avalonians had progressed to amazing feats of technology AND magic but it was technology that pitched the battle. Warships, cannons, guns, artillery were employed to devastating effect against the trolloc armies coming out of the Misma swamp. The trolloc armies were of immense size and still nearly overwhelmed the defenders. While many Avalonians died, no fighting happened west or south of the Dead Line.


The Age of Expansion
    With the defeat of the trollocs came the Second Age, Known as the Age of Expansion. after taking a while to rebuild, the civilization produced an amazing leader,  the Dragon Aes Sedai Bennedict Vilesilencer, known for his fearless resolve to expand the reaches and benefits of Avalon and to take back lands that had fallen to the Nightshade. Benedict he felt that Avalon had grown in strength and it was their duty to interfere in shadow to spread the light. they spread the light into the 5 surrounding shadows. (Shadow down the river - Seth, Shadow past the swamp - Sindar, Shadow beyond the plains - , Shadow of the forests -, and Shadow of the Mountains). The Sunbrother contiinued to inspire the populations of Avalon and expanded to the Pech, Hirazi, and the highlands. They inspired amazing developments in technology, in part fueled by the small cadre of Pattern Mages which still existed in Manetherin (*11). The Belgariad continued to preach preservation of the environment and under Benedict's rule, much of the natural environment that had been damage in previous ages was returned to pristine conditions. The side effects however were not completely eradicated. Some areas where species had been wiped out found new more evolved species taking their place such as the Avalonian Temporal Spiders and Avalonian Fire Ants. Many roads were unmade and towns taken down. Populations began to gather in cities that were often distant from each other and secluded in their own habitats. The Rangery, established by Carramon, was re-imagined by Carammon The Sword, to have the duty of ferrying peoples from one city to another so as to minimize their impact on the environment and safeguard them from travel through Avalon's diverse and dangerous habitats.
    The only "Glory" created after the first age where the Five Pillars, each put at the entrance of each of the five shadows  to the rest of shadow, which barred the passage of undead. The Second Age's end was marked by a tragic turn of events. The long quiet Misma Swamp vomited forth an army or trolloc necromancers commanding an undead army formed of those who were lost in battle in the Misma Swamp 1000 years earlier. This undead army maned the same world war one ships and weapons that were lost in the Battle of the Trenches. Machine guns in the hands of skeletons! The tanks and warships made great distance beyond the Dead Line and before Bennedict armies could return from shadow, Millions were lost. Manetherin came close to destruction for the first time. Benedict lost his arm fighting  the armies and it was only the Song of the Tar Valon(*13) that saved the day by reminding the undead of their former lives which caused them to destroy themselves. 
      After the end of the Second Age, many of the Avalonian armies were withdrawn from Shadow to rebuild Avalon and the policing of shadow was left to Seeker Parties (*9), the Shadow Council (*10) and the Jedi (*11). Many cities that were destroyed were not rebuilt and their remains were reabsorbed by the natural environment. Avalon continued the tradition of having distant and remote cities with their own divergent cultures. All however remained true to Manetherin and continued to rely on the resources of the Aes sedai and the Three Realms.  
   In this aftermath of the tragic war, there was a large cultural reassessment of the benefits of "technology" - that even the uneducated and untrained (and undead skeletons) could have such tools and weapons of power. Technology that could be used by anyone (such as undead) was banned. The Belgariad developed the Avalonian Binding Curse  that made energy and projectile weapons only able to function in the hands of a live Avalonian born(*19). While trollocs could still use some weapons it was found they were too unskilled to make use of them. Many Avalonian towns/cities (but not all) retreated from their use of High technology  and returned to a more simple, rustic culture and sought solace in rediscovering the basic truths of community, spirituality, family, and self exploration. 
    The new Age became known as the Age of Self Expression. It is also marked by the departure of the Sun Brothers who left at the beginning of the Age.(*12). Also at its inception, Queen Elayne and the Court of the Riathane in manetherin became more visible and active. The Paravians counseled the people that their greatest gifts  were the beauty that they themselves brought to creation. By focusing on revealing their own inner beauty to the world, it would be reflected throughout all creation, thus enhancing it. These teachings were reinforced in the teachings of the Dawn Priests (*14). And now that High Technology and High Magic were no longer seen as an end in an of themselves, the departure of the Sun Brothers as external inspiration, and a the Paravian courts becoming more visible, the peoples began to look inward spiritually.
     
Eras in the Age of Self Expression 
Era of Cleansing
The War was won at terrible cost but it was fully and completely won. The creatures of the Misma Swamp gained no retreat and no quarter was given. The Warward, Belgariad, Sedai and full force of Avalon was used to wipe out all the trollocs in the swamp completely. During this period that followed the Aes Sedai devoted themselves to clearing out the negative energy stored within the swamp and channel it out into shadow (its presence here 
 
Era of Immigration
A variety of peoples immigrated to Avalon as it was rebuilding in the third age and beyond. trade expanded in this fashion. Trage routes were established to lands of faerun, Greyhawk (Celladon forest and Babylon), as well as many other shadows. Manetherin, to those who know about shadow, is known as the Center City which is how the city atop Manetherin got its current name. A variety of non-human races are represented in this immigration including, lizard men, a clan of grey elves (now residing in the Skylines), And more recently giants, horses,  dryads, and wraiths from The Land. To great some of these newcomers other immigrees have joined the Courts of Riathain at Manetherin including Centaurs and Satyrs. 

Insultitation EraThe Intelligentsia(*10) about 50 years prior to The Return  heard of the conquest mission of the greyhawkians took insult. To express their emotions they developed and refined insults towards their invaders. Avalonians even developed a school of magic expressly towards insults. Such magics were developed and cast over the period such that when anyone says certain words name calling of the crusade. Causes a fort will and reflex save D.C. 15
Fort failure indicates 1-6 hp of non perm damage 
Reflex failure indicates a twitch/recoil which consumes the characters next available move action 
Wis failure indicates -2 on Morale for d3 rounds 
----Each person can only insult crusaders once (with this effect) but effects from multiple taunters do stack.

The Rebellion
In 2990 an emmisary from The Land made his way to Mantherin, it was the former high Lord Loric Vilesilnecer (not to be confused with the Pattern father and founder of Avalon aka the proxy of the solarian) and he entreated the Aes Sedai Council and the Three Realms to receive him which they did. Vilesilencer drew their attention to the founding documents of Manetherin and its constitution specifically one of its founding laws known as the "Law of Institutions" which state that no institution may be allowed to exist that has for its primary mission to serve its own ends. All recognized institutions must have as part of its mission to serve and better society in some aspect and its actions may not disserve society for its own benefit. He promulgated that Avalon had lost its way and forgotten this tenant vis a vis the allowance and right given to corporations in the Corporate Charter of 1058. The Aes Sedai and the Realms quickly agreed and voted to disband the charter immediately. This however sent shock waves through the fabric of Avalonian society, which unbenounced to most, the corporations(*15)  had grown to great power and influence. The Corporations and many of their employees and consumers were unwilling to see their departure. Local and regional influences were brought to bear to resist the decree and many rallied around the corporate banners (and recieved pay in the process!). Some influential Generals and Admirals in the Warward, Sedai, and Belgariad also sided with the corporations for a variety of independent reasons and arguments (*undocumented).
    While forces were sent to commandeer corporate holdings other forces stood in opposition and a civil war began to develop. To compound matters, the Dragon Aes Sedai was summoned to a Grand Moot by the Grand Druid Stonengrade and did not return for 10 years. Bloodshed ensued quickly. Some Aes Sedai changed their position on the matter of the Corporate Charter and an open schism developed amongst the Aes Sedai, known as the "Splitting of the Tower" (*undocumented). Some Aes Sedai hailing from various regions remained loyal to local interests and sided with the corporations but the prevailing vote on the counsel and within the realms remained against the corporations. As more fighting and combat ensued, the Boltons of the Highlands challenged the necessity of Aes Sedai rulership, citing the founding documents as describing leadership  of the Three Realms as deriving from consent. The argument was made that the Three realms could vote to unseat the Aes Sedai as titular rulers of the realms and another group or individual could be put in their place. As some reverie still existed for the First King and Queen, refered to as the Absolute Suzreign in Loric's old texts, there was much discussion of installing the Queen as titular head of the Realms with many falling on this side. Others believed descendants of Vilesilencer, having royal blood, were heir to leadership. Ramsay Bolton of the Highlands claimed royal blood and who was proclaimed King of the Highlands upon the death of his father, is headed to Manetherin to claim the Amyrylin Seat(*16), Ramsey Bolton of the Highlands, Stannis Baratheon of Tear, Lysandir Vilesilencer, and Bal Sevrin Vilesilencer all have made claims to the throne as well.  
  Upon the returning from the Grand Moot, the Dragon Aes Sedai found a world in flux and in tatters. In order to reform the fabric of society the Dragon changed his vote  on the Corporate Charter and with his influence over others, the Council and the Realms voted to reinstate the charter via the slimmest majorities. Several Aes Sedai declared the dragon unfit because of this change and now seek to unthrown the Dragon and select a new dragon Aes Sedai (and one has raised an army to do so), while Lords Bolton, Baratheon, Lysander and Bal Sevrin have not renounced their claims to the Amyrlin Seat.  Some Aes Sedai have thrown in with the lords claiming rulership titles.
   
Avalonian Footnotes
The Grand Druid's Moot 2993-2994
The Dragon Aes Sedai leaves for the Grand Druid's Moot and returns with new teachings of The Compact and Paravians.

The Highland Sussession 2992-2994
In 2991 Lord Roose Bolton led a war of conquest among the clans of the Highlands and eventually became their King in the South, or the King of the Highlands. As such he declared the Highlands were succeeding from the hierarchy of Avalon and forming their own nation state. In 2994 the Succession was put down by the Dragon Aes Sedai when he traveled to the Highlands. Roose Bolton was killed by his son Ramsaywho maintained the title of King of the Highlands but the Dragon proclaimed that title would end with him.




The Call, the True Believers, The Ancestors and The Return
*1 All good men and women of Greyhawk received the The Call but had Free choice to Answer The Call and be transported. Those that answered the call became the True believers. Those folk left in Greyhawk at the time are refered to as The Ancestors and a Prophecy exists about The Return of the ancestors.
 
The Vow
*2 there are discrepancies in the old histories as to how The Vow was created. Some say it was with the help of Elayne Sunhair, others insist it was with the help of other divine forces and sung into creation with the song of the Valar of which Rasputin is the titular head.

The True Source
*3 the True Source is the power that drives the Wheel of Time which spins out philotic threads (soul cords) from The Guff (where souls are stored before they are reincarnated, located somewhere on the Prime Shadow of Avalon (between Avalon proper and The Crux) and weaves them together by resolving Fate with  Free Will to create Destiny through the process known as Comportion. Inherent in the structure of the Wheel is The Prime Vibration which is that left by The Creator
The True Source is represented as two opposing forces that drive creation - but not of good and evil, it is one of male vs female, Yin and yang, force and opposition. The Great Paravian Compact (a result of the union of The Pattern Father and Elayne Sunhair) establishes a mechanism through which  the male or female halves of the True Source (Saidin and Saidar) also known as earthpower  a sedai, Aes Sedai, druid, Jedi or otherwise can make use of the powers established by the compacts. 

The Dragon Aes Sedai
*4 A Prophecy made by Loric in The First Age denoted that at Tairmon Gaidon, The Dragon Aes Sedai would stand against the Dark One and save the world. Since then it has been tradition for the head of the Aes Sedai to be called The Dragon Aes Sedai to give comfort to the peoples of the land in times of need knowing one exists to protect them. In each Age the Dragon Aes Sedai has been instrumental in Avaolon's survival through various crisis.

The Rise of the Solarian
*5 Little is known about the specifics of how this was accomplished except the aid of  the First Tribe of Man was instrumental and occurred as a result of a confrontation with Alanon. Terrel Rasputin had to sacrifice his friend Loric to bring harmony to nature and the The Ressurection of Loric Vilesilencer to The Soliarian occured in a temple with many collumns at the top of a volcano. It is said that there is a facsimile of the temple or an actual portal to it through a Shrine of the Unicorn somewhere in Manetherin.

The Sun Brothers aka the Lords of Inspiration
*6 Lawful good creatures that appeared as giants that were born of the sun and existed before the redrawing of the Pattern. They are like angels to men and considered Angels of the Solarian. Their primary ability is to inspire mortal creatures.  Elayne Sunhair has referred to them as The Unhomed Paravians.
They have inspired painters, sculptors, poets, philosophers, thinkers, teachers, parents, and those of many professions and classes save that of music which the Sun Brother Elyon is quoted in 213 AP as saying that the inspiration of music "...was reserved expressly for Manwe." It is said that they shine with Ath's ligjht (the creator) and have been observed to have Paravian like qualities but their existance as Paravians have not been verified. The Sun Brothers - Elyon, Brahman, Cao Dai, Adonai, Bathala, Tzevoat, Abdiel*, Paul Amoran, Auroran, Helios, Vulcanoth, Korona, Siljah)

Relics of the Age of Legends
*7  Relics made in the Age of Legends include many powerful Sa'Angreal.

Callandor, The Sword that Cannot Not be Wielded" - which was created by an epic channeling of all of the Aes Sedai at the height of their glory. Callandor is thought to be the most powerful weapon ever created and it was made to one day save "all of creation". It was found to be too powerful for anyone to use and has been protected in the City of Tear. A famous prophecy fortells that 
 Tear would only fall when Callandor was taken by "the Dragon Reborn at the end of the world". Many Aes Sedais Dragons have since tried to gain use of it but the city has forbade anyone, even the Aes Sedai from approaching it seeing their city as invincible if they do not.
Triblade - Legendary sword of Loric Vilesilencer. Highly revered. Probably one of the most iconic and recognizable symbols throughout Avalon.
The Hand of God - A Holy Relic of Manwe, originally created and worn by Terrel Rasputin
The Cup of Kings - a holy chalicethat restores and gives atonement. The Cup may usually only be attained through a quest. The Knights of the Cup are a Holy Order of Paladins of the Solarian, led by St Galdadred that is devoted to the lore of the Cup, its protection, and finding it in times of need.
The Crown, Scepter, and Orb of Good Might - fabled items worn by Loric Vilesilencer when he was Absolute Suzreign. They have not been seen since.
The Earthstone - a sa'angreal of the Stone Strand used to carve Manetherin and create the Chamber of Rising Collumns and reinforce the stone of Manetherin. Purportedly in the care of Christine Rasputin and a prime defense of the City of Sid-he.
Caramon - A relic sword that carries the spirit of Caramon Majere, the First of the Great Rangers
The Heart of Manwe - a gemstone medalion made by the Belgariad in YR 1187 that grants complete immunity to Vecna powers and magics.
Sky Islands - Giant floating islands of rock and earth that exist above Mount Skyweir.
The Raistlin Statue - put in the Mid-City, this statue is purported to have powerful temporal wardings that protect Manetherin.
The Rings of The Races - Made by the Riathane for the Pechs, the humans, the Hurazi, the Owl People, and the Lizard Folk.
The Five Guardians - Five great statues that were built during the Age of Expansion. One was put at the entrance to each of the five sourounding shadows. The Guardian statues are famed to have powers of interdiction against undead, nether creatures, and evil armies.

The Sky Islands, aka the Skylands
*8 When there was not going to be enough room to house the population on Manetherin and rather than build down the mountain they built across the sky. With the Paravian magics of Queen Elayne and an artifact usage of the one power, the Dragon Aes Sedai Rand Al'Thor formed the Sky islands.  Using flows of all seven strands, mass antigravities via Paravian magic,  as well as pacts with the air plane to support them is the islands were ever to fail. The only remaining Ki Rin came to Skyweir to serve the Queen and Skyweir became a haven and a spawning ground. Many new Ki Rin were born in the first age (as many from the age prior were nearly hunted to extinction.)

Seeker Parties
*9 Seeker parties, formally part of the Horn of the Unicorn, The First Union of Seekers,  are traditionaly composed of a fighter trained in avalon either from the highlands or trained in Manetherin, A Belgariad mage, and a Sedai. The are sometimes accompanied by or  sent by a Dawn Priest. They are often monitored or report to the Committee on Shadow Movement.  There is some disagreement on why they were called seeker parties. Some say its because they usually sought some goal or quest (often given by the dawn priest) others say its because of the large number of parties sent out into shadow in search of the seventh Eoward that was sent out into shadow in  the first age by loric and which never returned. For two Ages the Warward refused to name a new 7th Eoward. It wasnt until late in the Age of Self Expression that the name 7th eoward was used again by the Warward. this was given to the lost fleet of world war 1 ships and tanks that were recovered after the war at the end of the second age.

The Intelligentsia aka Avalonian Magery
*10 Avalonian Magery refers to the whole of Arcane Spellcasters in Avalon,  Most are Bel gariad, All have taken The Vow of the Bel Gariad, but this also includes Pattern mages and other mages not Avalonian born who have come to reside in avalon). In the Third Age, when the [pattern Mages were expelled from the Realm of magic, this term was renamed "Intelligentsia" so they could still include Pattern mages but then this opened up the term to also include philosophers, sciencers, and theoreticians. Adralius of Manatherin is the most noted/famous thinker included in this way).

Pattern Mages
*11 Pattern Mage in Avalon was founded by Raistlin Majere and Nikola Telsa (the latter being a Balcuni Sulloisie Pattern Mage from that long dead empire). Raistlin still remains a nefarious figure in Avalonian history. Some say his Pattern magic curse as many pattern mages acquire Pattern Curses in the course of practice of their magic, was to be untrusted, but knowledge of this fact hasn't changed his standing in history. In the third age, his descendant and the Apprentice to Nikola Tesla, Rael Majere, found a long court battle in the The Three Realms to change Raistlin's standing but this resulted in the expulsion of the Pattern Mages from representation in the Realms of Magic in the Third Age. Rael still remains revered in Avalon for his discoveries in the field of electricity and electromagnetism which fueled development of high technology over the course of 20 centuries and his powers support operation of many devices to this current day). A sidescript is added here; there are some accusations filed in the Realms that suggest many of the advances were in fact stolen maliciously from his former master Nikola Tesla   (the two have split over disagreements while others say that it was Tesla's curse to never get recognition for his discoveries. It is known that Pattern Magic is different than "ragular" magic in that it enforces the natural laws (projected by a pattern) in a particular area --often results in the dispelling or negating of spells because they invoke powers from other planes. When spells are dispelled by a Pattern Mage, the caster Usually takes in backlash damage (from breaking the rules). Backlash damage is d6 per level of spell. (Double if chaotic). Pattern magic powers are a strict set of powers that are derived from the pattern which they came, they can only be accessed in order (you cant access a level 3 power then a level 1 power although you can do 1,3,4,7, etc. Powers are initiated by Concentration checks and walking movements with the legs as they simulate walking the requisite section of the pattern that applies to that power. There is a maximum of 7 powers that can be accessed by a Pattern mage although the specific powers may change or become enhanced with level progression. Pattern mages automatically gain -1 on saves vs curses for every 5 levels.

The Departure
*12 At the beginning of the Third Age, the Sun Brothers departed Avalon. Not much is known about where they went or why. One day they just said they were all leaving and would return one day. Conflicting reports suggest they left to allow humans to grow on their own for a while, the Solarian sent them elsewhere with purpose, or they had a falling out with the Paravian Queen. There are some rumors they were sent to Harn or imprisoned by a nefarious force.

The Tar Valon
*13 The Tar Valon are theatrical group dancers and singers that were, legend has it, founded to fullfill a dream that Loric and Terel Rasputin had where song and dance could be made powerful enough to evil without the need to fight. Three millenia of inspiration by the Sun Brothers and Manwe himself has produced little in the way of anything historic except the historic foot note of the Song of the tar valon which punctuated the end of the Second Age war with the dark one which cause the undead to remember their former lives and give themselves unto death. The Tar Valon dancers, also known as the Cirque du Soliel or "Circus of the Sun" still remain an amazing spectacle which has brought Joy to the hearts of those who watch but has never materialized as a fighting or defensive force. While some over the ages have tried to incorporate the innovative dance skill sinto combat techniques, these dancers were expelled because "the use of physical combat is inconsistent with the values and purpose of the Tar Valon".

The Dawn Priests
*14 The Dawn Priest, or Priests of the Solarian have three main missions - counsel people on how to determine what is right and wrong (good vs evil), to record history so that it may be learned from, and to stockpile armaments and prepare/strategize for the next Final Battle against the Dark One, usually in Shrines of the Unicorn. The Dawn Priests work most closely with the Belgariad, the Knights of Sunsteel, and with the lay people of Avalon. They tend not to meddle in the affairs of the Aes Sedai or the Three Realms. They often direct or influence seeker parties towards the greater fight against evil in indirect ways using prophecy or their presence as a healer. There mission is NOT one of conversion to their deity, rather counseling to understand the difference between right and wrong which they contend can be achieved even without the help of a deity (and exists independently of deities). They will proselytize a lot however in convincing others as to the true nature of lawful good actions. The Dawn Priests maintain Shrines of the Unicorn through Avalon and beyond.  They teach that faith in the Solarian is not mandatory but belief in a higher good power that gives hope is essential to the betterment of humanity. The Solarian is first seen as a beacon of hope that such a greater power exists that may save them from forces of evil that are greater than themselves. The Sun itself is the ultimate beacon of hope. These priests' best miracles are to foresee what words and interventions will most help an individual see the rightness or wrongness of their own actions before calamitous results happen. Healing and destruction of undead also remain strengths. Free Choice is an essential component of the religion but they will not hesitate to forcefully stop an evil that is about to transpire. They are very adverse to killing seeing the death of someone as end end to that persons capacity to choose good and prefer to subdue, and imprison (usually to Steddings where evil doers can be taught the error of their ways). A subset of their group trains with the Paravians to understand the meaning of Paravian Absolution and these go to the Steddings to help in the re-education of evil doers. These are refered to as "teachers". When they can, the Dawn Priests warn about impending evils or disastrous events. They view these current times (circa 3950+) as the End Times where people must once again be called upon to choose good from evil. They have counseled both sides of the civil war, entreating each to remember what civility is and to continue to obey the dictates of right and wrong.)

The Corporations
*15 The largest and most influential corporations include the Skrackland Corporation (formerly Skrak Aramco), the Grevian Corporation, Monsanto Corporation, Mordenkainen Enterprises, and the Carlysle Group with many others of lesser influence. They are supported by a strong and very advanced banking system run by The Lepreconium - a loose affiliation of Leprecauns who own shares of banks and many of whom also sit on the Board of Trustees of many Corporations or act as CEO. Many of the Corporations also own their own private military groups (including the Mri, tieflings of a close shadow, and others). The Corporations foster trade and have strong buisinesses in the import of magic items from many other shadows.

The Amyrylin Seat
*16 The Amyrylin Seat is a throne carved by the Riathane and made from a unique multicolored, multi-faceted gem found in the heart of Mount Skyweir. It is famous for being the throne that the original King Loric Vilesilencer ruled from during the Age of legends before the inception of the Aes Sedai and every Dragon Aes Sedai has occupied it since. In actuality, the stone wasn't discovered until year 853 and its carving wasn't completed until 1050. The first to occupy it was the Dragon Aes Bennedict Sedai.  It is also believed that who ever rules from the Amyrylin Seat is reflected in the leaders of all nations throughout shadow.

Updates to The Vow
*17 it was about this time that The Vow changed (the virus mutated) and now practitioners of the Vow gain The Quickening (Commune with Nature)
Lady of the Lake aka The Lady of Wes Lake
One of the ancients -known as the knight of swords, some say she is a fallen Valkyrie tasked with this job eternally as penance, others say she is a manifestation of the pattern (in fact, it's all pattern magic and she is a servant of the pattern and she ended up here when she made a mistake in walking the pattern under Wes lake).  She created it such that the underwater of wes lake can access any other (unprotected) fresh water lake in shadow. Some say she drew a Pattern there others say she discovered it and that it is a natural reflection of the pattern in Manetherin.  in either case She is guided by her knowledge of the pattern to know when or where she is needed. She fulfills the role of a Shrine of the Unicorn but for swords only. She can be summoned by good people with an alignment status of 1 who are in need, the chances increase if they are ta'veren.