This spell fills the subject with a
terrible sense of thirst. Desperate and unable to focus on any other
goal, it must drink as deeply as it can, convinced it will die
immediately if it doesnt. The affected creature runs to the nearest
body of water in sight, grabs and ampties the closest container of
water or liquor (even those carried by allies), or runs towards the
nearest known sources of water. No matter how much the subject drinks,
the sensation of thirst is not quenched. If denied the opportunity to
quench its thirst an affected creature flies into a rage similar to the
barbarian class feature (players handbook). The subject attacks friend
and foe alike in its quest to find water, though not necessarily with
lethal force.