Desert Diversion

Conjuration (Teleportation)

Level:  Sor/Wiz 4, Sand 4 Druid 4 Cleric 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100ft + 10 ft / level)
Effect: Ray
Duration: 1 min/level
Saving Throw: None
Spell Resistance: Yes
A grey ray flecked with red springs spings from your outstretched hand. You must make a range touch attack to hit target. A target struck is covered with a glittering red field that usurps some forms of planar travel Forms of travel usurped by desert diversion include dimension door, etherealness, ethereal jaunt, gate, greater teleport, plane shift, shadow walk, teleport, teleport object, teleportation circle, and similar spells, spell like abilities, and psionics. If the subject of the desert diversion casts one of the above spells, she and those traveling with her are diverted. This spell can also be cast on a gate or teleportation circle, thereafter diverting all who use the affected spell for the duration of desert diversion.
    Subjects are diverted to a random wasteland location. There is a one in eight chance of a wandering encounter. Until desert diversion ends or is dispelled, the subjects of the spell cannot use any of the abovementioned spells to travel from the area. If they try, casting simply returns them to the same spot in the middle of the desert. When the duration ends, they are free to teleport away but those abilities requiring you to know where you do not function unless teh haracter can determine that.

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