Animate Dead
You call upon the heavenly powers to bind a creature in writhing chains of scintillating light. The creature is entangled,
suffering a -2 penalty on attack rolls and a -4 penalty to effective
Dexterity. Moreover, the chains are anchored to the nearest immobile
object (usually the floor) preventing the bound creature from moving.
An entrangled creature attempting to cast a spell must succeed on a
concentration check (DC 15+ spell level) or lose the spell.
The chains automatically constrict the bound creature for 3d6
points of non-leathal damage per round unless the caster (as a free
action) commands the chains not to deal damage during any given round.
The constricting chains have AC 20, 5 hp per caster level
(maximum 100 hp) and damage reduction 10/magic. They are immune to
energy based attacks, non-leathal damage, and all spells except dispell
magic and similar effects. They are not subject to critical hits. Half
of all damage dealt to the chains (rounded down) is transfered to the
target.
A successful DC 32 Strength Check breaks
the chains and ends the spell. An entangled creature can also attempt
to escape (requiring 1 minute) with a DC 40 espacpe artist check..
Focus
A small silver chain (10gp) Sacrifics: 1d2 points of strength drain.