The
Land
In the Land, Beauty, Emotion, and Virtue, and their opposites are real,
physical qualities of existence. Hence all creatures and objects
possess a native Morale Ability Score (ML) while they exist in the
Land. In order for an item or area to possess magical power it must
have an extreme Morale Score (8 or lower, 32 or more). Gold
because of its nature is inherently Virtuous and thus is often magical
but even the old stone of mountain peaks may have Morale enough to gain
feats and thus have effects on the world around it.
Percipience
Percipience
is
the ability to sense the Morale property and will reveal the Morale
Score
category ("At peace", "corrupted", "virtuous", etc) of creatures and
objects the character encounters. They can literaly see virtue,
inherent creator-gifted beauty, or Despiser indiced woe and hatred.
"Healthsense" is also a part of Percipience - in the earthpower rich
eras, healthsense was but a small part. Because Morale is
related to emotion and the virtuous state of a being or object,
percipience gives bonuses to sense motive and animal handling in the
form of empathy. In the Earthpower rich Land of
the early ages that bonus is +8 (reduced to -4 in later
ages). The act of observation and experience can also change the
observer such that the morale of others can also affect them.
Percipience
in the Earthpower Rich Eras
In the earthpower
rich land, Percipience is such a strong and palpable ability that the
morale of other creaturs or objects will have have stronger affects.
Instead of +/-1 for interacting with an object or creature with a
morale dfference of ten, it is +/-1 for morale differences of 5.
Sense Motive and Animal Handling recieve a +8 bonus instead of +4.
Percipience Overwhelmed
Also,
without training, there is a chance of being
overcome by another person's, creature's, or area's strong
emotions. Without training this chance is equal to a wisdom check DC
20, with a 1 always failing. The DC of this check is increased if the
character has undergone sudden changes in Morale in the last 24 hours.
(greater than +/-8 with a +1 to DC for ever morale slot changes
(+/4). If the control check is failed, the character may react in
unpredictable and abnormal ways as they are overcome with emotion.
Freedom of Choice, Mind Blank and similarly powerful mental protections
will negate the need for a check. With training this Control Check may
be replaced by a concentration
check.
Gift
of the Land
For
creatures not of the Land, when they first arrive,
the Land and its earthpower bestows a gift. This gift is usually the
restoration of something lost to the character - often something
impossible to restore and often occures after the first night of
rest. A lost limb might be mysteriously
restored or a lost sense granted. This gift however only applies while
the character is in the Land. With this gift comes a temporary boost of
+10 to morale that lasts 48 hours and may result in Percipience
Overwhelmed.