Behemoth Eagle | Behemoth Gorilla | |
---|---|---|
Size/Type: | Colossal Outsider (Extraplanar) | Huge Outsider (Extraplanar) |
Hit Dice: | 21d8+126 (220 hp) | 21d8+282 (376 hp) |
Initiative: | +20 (+12 Dex, +8 Superior Initiative) | +12 (+8 Dex, +4 Improved Initiative) |
Speed: | 20 ft., fly 160 ft. (poor) | 60 ft., climb 30 ft. |
Armor Class: | 24 (+12 Dex, -8 size, +10 natural) | 38 (+8 Dex, -2 size, +22 natural) |
Base Attack/Grapple: | +21/+44 | +21/+39 |
Attack: | Claw +25 melee (5d10+7) | Claw +29 melee (4d8+10) |
Full Attack: | 2 claws +25 melee (5d10+7), bite +20 melee (4d12+3) | 2 claws +29 melee (4d8+10), bite +24 melee (3d10+5) |
Space/Reach: | 30 ft./20 ft. | 20 ft./20 ft. |
Special Attacks: | — | Rend 8d8+20 |
Special Qualities: | Evasion, SR 30 | Scent, SR 30 |
Saves: | Fort +18, Ref +24, Will +18 | Fort +24, Ref +20, Will +18 |
Abilities: | Str 25, Dex 34, Con 23 Int 17, Wis 19, Cha 16 | Str 31, Dex 26, Con 35 Int 6, Wis 15, Cha 12 |
Skills: | Diplomacy +27, Jump +3, Knowledge (geography, history, nature, religion, the planes) +27, Listen +30, Search +27, Sense Motive +28, Spot +41, Survival +28 | Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26 |
Feats: | Alertness, Endurance, Flyby Attack, Improved Initiative, Iron Will, Skill Focus (spot), Weapon Finesse | Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack |
Epic Feats: | Superior Initiative | Epic Toughness |
Environment: | Any forest, hill, mountains, and plains | Warm forest and warm mountains |
Organization: | Solitary or pair | Solitary or company (5-8) |
Challenge Rating: | 18 | 19 |
Treasure: | None | None |
Alignment: | Always neutral | Always neutral |
Advancement: | 22-42 HD (Colossal) | 22-42 HD (Huge) |
*A behemoth eagle receives a +8 racial bonus on Spot checks.
A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds.
A behemoth gorilla that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.