Narrow Surface | Balance DC1 | Difficult Surface | Balance DC1 |
---|---|---|---|
7-12 inches wide | 10 | Uneven flagstone | 102 |
2-6 inches wide | 15 | Hewn stone floor | 102 |
Less than 2 inches wide | 20 | Sloped or angled floor | 102 |
Surface | DC Modifier1 |
---|---|
|
|
Lightly obstructed | +2 |
Severely obstructed | +5 |
Lightly slippery | +2 |
Severely slippery | +5 |
Sloped or angled | +2 |
You can walk on a precarious surface. A successful check lets you move at half your speed along the surface for 1 round. A failure by 4 or less means you can’t move for 1 round. A failure by 5 or more means you fall. The difficulty varies with the surface, as follows:
You are considered flat-footed while balancing, since you can’t move to avoid a blow, and thus you lose your Dexterity bonus to AC (if any). If you have 5 or more ranks in Balance, you aren’t considered flat-footed while balancing. If you take damage while balancing, you must make another Balance check against the same DC to remain standing.
You can try to walk across a precarious surface more quickly than normal. If you accept a -5 penalty, you can move your full speed as a move action. (Moving twice your speed in a round requires two Balance checks, one for each move action used.) You may also accept this penalty in order to charge across a precarious surface; charging requires one Balance check for each multiple of your speed (or fraction thereof) that you charge.
See also: epic usages of Balance.
None. A Balance check doesn’t require an action; it is made as part of another action or as a reaction to a situation.
If you have the Agile feat, you get a +2 bonus on Balance checks.
If you have 5 or more ranks in Tumble, you get a +2 bonus on Balance checks.
Surface | DC |
---|---|
|
|
1-2 inches wide | 20 |
Up to 1 inch wide | 40 |
Hair-thin | 60 |
Liquid1 | 90 |
Cloud | 120 |