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Divine Agent of Ba'hamut / Apsu 


Bahamut's Divine Agent

   Hit Die: d8.

Requirements

To qualify to become a divine agent, a character must fulfill all of the following criteria.
   Base Attack Bonus: +4.
   Skills: Knowledge (religion) 4 ranks.
   Spells: The divine agent must have cast a 2nd-level divine spell in the past.
   Special: Must be a worshipper of Apsu.
   Special: The divine agent has had extended peaceful contact with his deity in his formative years. The divine agent has completed specific tasks assigned by his deity in order to become a divine agent. 

Class Skills

The divine agent’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
   Skill Points at Each Level: 4 + Int modifier.

Table: Divine Agent

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Quivering Palm, Self heal, Move, AC, damage as Monk 
1st +0 +0 +0 +1 Contact May see and communicate telepathically with outsiders from the upper planes (angels),
2nd +1 +1 +1 +1 Domain Granting +1 level of existing monk class
3rd +2 +1 +1 +2 Menacing aura, godly gift — likely to be Enthral once per day (as SU)
4th +3 +1 +1 +2 Altered appearance +1 level of existing monk class
5th +3 +2 +2 +3 Commune, plane shift to deity’s plane (usually to a location provided by the deity of his angels)
6th +4 +2 +2 +3 Godly gift +1 level of existing monk class
7th +4 +2 +2 +4 Plane shift to any plane
8th +6 +3 +3 +4 Audience, alignment shift +1 level of existing monk class
9th +6 +3 +3 +5 Mystic union, godly gift
10th +7 +3 +3 +5 Gate +1 level of existing monk class
 

Class Features

All of the following are Class Features of the divine agent prestige class.
    Weapon and Armour Proficiency: Divine agents class grants no extra weapon proficiencies.
    

   Contact (Su): Apsus Divine Agent is aware of, can see, and may communicate telepathically with outsiders from the upper planes that are in the Agent's vicinity. These contacts will most often be specific angels that the deity sends. Often they will bring communications from their deity, relay prophesy, provide quests, or other things as appropriate.    

   Domain Granting: By praying alongside another cleric or druid for an hour, Bahamut's divine agent can grant other clerics and druids access to one domain chosen from among those her deity offers, and with it the granted powers of that domain. The Divine Agent chooses a single domain and all clerics or druids praying or meditating alongside during those prayers recive access to those spells.  Clerics and druids gain a third domain this way and can prepare their domain spells at each level from the new domain’s list if they wish. The clerics or druids also gain the granted powers of the new domain they have gained access to for one day.  

   Monk Progression: Apsu's Divine Agent continues training in monkdom as well as gaining power from his deity. Half of the divine agent level is added to the monk level for purposes of calculating the movement, AC, number of times per day for a particular power can be used, or other calculations where level plays a role. It does not grant access to new feats but does factor into the calculations for feats already obtained and based on monk level. Thus At 2nd, 4th, 6th, 8th, and 10th level, the divine agent gains an increased effective level of spellcasting/class level. Apsu would allow similar increase in dragon fighteri for each divine agent level dedicated to that class (probably less beneficial).

   Menacing Aura / Aura of Innocence (Su): At 3rd level, Apsu's divine agent gains the ability to generate an intangible, invisible aura of Apsu that weakens hostile creatures within a 20-foot radius once per day. Anyone about to attack the divine agent or any of his allies within the area of effect must attempt a Will save (DC = the divine agent’s character level). Those who fail the saving throw suffer a -2 morale penalty on attacks, checks, and saves for one full day or until they successfully damage the divine agent generating the aura. A creature that made its initial save or damaged the divine agent is immune to that divine agent’s aura for one day. Allies within the 20ft radius gain a +2 morale bonus on saves, attacks, and checks for 1 day. (Includes skill, ability, and dispell checks)

   Godly Gift: At 3rd, 6th, and 9th levels, the deity bestows on the divine agent a gift. Each deity’s gift varies and agents dont always know what to expect.  it is usually the ability to use a miracle from one of the deities domains as a spell-like ability cast at the divine agents character level. DCs are calculated based on the Monks primary stat (usually wisdom). The deity offers a spell of the divine agent’s level or lower. In other words, a 3rd-level divine agent would gain up to a 3rd-level domain spell as a spell-like ability. The divine agent may use this ability once per day. The spell-like ability functions as a spell cast by a cleric of a level equal to the divine agent’s character level. The spell may be granted with certain metamagics such as empowered, maximized, twinned or etc as the deity sees fit. The metamagics do not chancge the evel of the spell (spells cannot be heightened beyond the level of the divine agent).

   Altered Appearance/Form (Ex): At 4th level, a divine agent begins to show prominent physical modification to match the desires of her deity. This may take the form ofwhite gold colored hair, more metalic looking features, or water for blood. All such alterations are permanent, though the Diving Anget gains Alter self ability to appear as his original form

   Commune (Sp): A divine agent of 5th level or higher can activate this spell-like ability (as the spell of the same name) once per week. This spell-like ability functions as a spell cast by a cleric of a level equal to the divine agent’s character level.

Note house rules on Commune spell: A specific question can only be posed once and may not be asked again until the cleric has gained a level. Use of a commune spell should always be respectful and the use of frivolous questions that wastes the divine beings energy in answering are frouned upon.

   Plane Shift to Deity’s Plane (Sp): A divine agent of 5th level or higher may plane shift to her deity’s home plane once per day, and from that plane to the divine agent’s native plane. This spell-like ability functions as the spell cast by a cleric of a level equal to the divine agent’s character level. The location is often the same and determined by the deity or his angels.

   Plane Shift to Any Plane (Sp): Upon reaching 7th level, a divine agent may plane shift to any plane of existence, as per the spell, once per day. This spell-like ability functions as the spell cast by a cleric of a level equal to the divine agent’s character level.

   Audience (Sp): Up to twice per year a divine agent of 8th level or higher may request an audience with her deity, which functions as a double-duration commune spell allowing a number of questions equal to double the divine agent’s character level.

   Alignment Shift: If a divine agent is not the same alignment as her deity, then her alignment shifts to match it as soon as the divine agent reaches 8th level. There is no penalty for this alignment shift.

   Mystic Union (Su): At 9th level, a divine agent sheds her mortal form and becomes an outsider with the native subtype. This apotheosis grants her immunity to any spell or effect that does not affect outsiders (for example,charm person cannot affect her) as well as darkvision out to 60 feet, if she does not already have it. Because of her native subtype, however, the divine agent must still eat, breathe, and sleep, and she can be reincarnated, raised, or resurrected normally. Additionally, the divine agent gains 10 points of damage reduction bypassed by weapons aligned opposite the deity’s alignment. For example, a divine agent of Apsu would have damage reduction of 10/chaotic or evil.  This damage reduction may stack with certain other forms of damage reduction.

   Gate (Sp): A 10th-level divine agent can activate this spell-like ability (as the spell of the same name, except it only reaches the home plane of the divine agent’s deity) once per day. This spell-like ability functions as the spell cast by a cleric of a level equal to the divine agent’s character level.