Apsu 

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The Sweet Waters. Consort of Tiamat, Father of Creation and father of the gods.

A dead god, killed by Anu,who built his home on Apsu's great dragon body. Apsu's story is told in the Enuma Elish.

Only one human cleric, lost in a forest temple in the Sea of Dust outside Nibeney, has been known for millennia, 

Purify water spells affects tripple the volume.

City: None

God Granted Abilities


Domains:

Water, Transformation, Law, Nobility, Good,  

Specialty Items and Rituals:


Holy Water. 


History of the Church

Much of Dogma of the church of Apsu was introduced with the Shai Prophecies (500 BTB) and the writtings (actually oral history) of Sym (350 BTB). Much of the history of the original clergy was lost in the First Sacking of the Temple. In 200 BTB  a cleric was known to create the "Dom Tritum" which was a device used in the creation of sweet water which appeared on Oerth in CY 410. Only the last 50 years of clergy are known. Most of these have been hermits and relatively isolated. No written documents exist but a rich oral history has been passed on from generation to generation of clergy. It was the clerics sworn duty to find a successor to pass the knowledge on to before their death until the Herald could be found.

In 4 ATB (after tovag baragu) when the Herald was proclaimed, Bahamut's Agent Mandrake of Heaven imparted some knowledge concerning Bahamut.  Revealing that the true holy symbol of the god was a four winged platinum colored dragon whos scales reflected the universe and whos eyes could see all of creation. In his right hand he carried a five dimensional pentagram and in his left a seven dimensional pentagram - each symbolizing domains of understanding that transcend mortal knowledge.  He was also able to relate clearly what domains would be accessible (Water, Transformation (but not creation or procreation), Law, Good, Dragons, Nobility).

The Church of Apsu


Dogma

Io (the dragon word for the creator) created Apsu and Tiamat. Apsu and Tiamat together spawned all of creation and created this dimension with its current dimensional laws. The two together, spawned the whole of dragonkind as well as the nyrundian gods and a variety of other powers and entities. Tiamat represents the chaotic power of creation and procreation while Apsu is seen as transformative of these raw energies into a structured universe. Apsu transformed these energies and gave them laws, rules, and form. Apsu is considered the Primary Paravian and it was his essence propagated  that gave form to all of the other paravians (among which are the metalic dragons) as well as the emergent manifestation of earthpower. Apsu is considered the male half of the true source while Tiamat is the female half. This is considered separate from the believe that Tiamat is the spawn of all evil and Apsu all good. (Good and evil alignments are believed to be emergent properties of the universe by the dragons). Some direct lineageas are known: Tiamat & Apsu gave birth to lahamu and lahamia and what are known as first generation dragons. These dragons are not known to inhabit the material planes. Second generation decendants include Anshar and Kishar (the division between the outer planes and the material planes) and second generation dragons which include Morgus. Third generation includes Anu, Ea, and third generation dragons such as Nibenay, Andropanese, Himanu, and other sea of dust dragons. Fourth generation dragons include some of the most anceint dragons on the prime material planes.

Apsu is the sweat water which is the water that is healthy, life sustaining, refreshing, and transformative. Apsu is the most noble creature in existence. Where Dragons have Ego, Apsu has endless courage and endless compassion.  Apsu seeks to protect and nurture all under creation and thus despises the emergent property of evil and seeks to destroy it when possible. Tiamat is seen as the mother hat eats her young - violent and dangerous to creation. Apsu is present in all places of the multiverse (the Patern)  simultaneously as the essence of Apsu is a part of all things.  Thus the Pattern is, in part, a manifestation of Apsu. Apsu's breath is white gold fire.

Doctrine

A first level compassion miracle that removes negative morale based modifiers. The miracle "cures" 1d8 in negatives. For example, if a creature was under the effects of two spells, one that adds -6 morale bonus to saves or skill checks, casting this miracle and roling a 5 would remove nearky all the effects (-1).

A first level miracle that transforms any liquid or oil into pure water.

cure dehydration


Clerics of Apsu may transform one type of energy to another once per day. If used as a standard action, this power has a short range. This power can also be used as an interupt but the range becomes zero and the cleric can only effect an energy field that he/she is in contact with. For example, if the cleric is caught in the area of effect of a fireball, they could choose to turn the fireball into a balll of freezing cold that does an equivalent amount of damage. The energy types are any of those listed as standard energy types (fire, cold, acid, electricity, positive energy, negative energy, etc). If used against an elemental or a creature made of energy the creature gets a fortitude save to resist the transformation.

Clerics of Apsu may transform one type of substance into another of equivalent (or less) value. This gold can be turned into silver. A Wall of Iron can be turned into a Wall of Stone or Air. The amount of substance that can be turned is 1 cubic foot per level. This effects only non magical substances.

Clerics of Apsu are good at creating holy water.   Holy Water created, called "Sweatwater" does double damage vs appropriate creatures. If drunk it will cure light wounds,grant a new save vs any ongoing negative mind affecting enchanments, neutralizes poison, and if the imbiber is goodly aligned, they will appear to shine light in a 10ft radius which can only be seen by other good creatures. If poured into other water it acts as sweet water (one vial of water can purify a small pond or whole stream, two for a large pond, three for a small lake). It will transform salt water into fresh water in a large area causing 2d6per round to salt water creatures swimming in the water.

Consecrate Water - clerics of apsu gain access to a thrid level spell that can transform a small body of water - stream, pond, or small lake to Holy Water which does double damage to creatures affected by holy water. This effect lasts in minutes. 

Apsu Church Rules: