Lorocus Stonegrade Memorized Lore
CASTER LEVEL : 35 (Staff of Law) or 31 (BattleStaff)
Spells Cast Nightly (thus spells are always in memory)
* Rocklight * Foresee Weather * Freedom of Speech
* Aura of the Grand Druid *Bloodguard Sharespell
* Protection from Time (Faith and Lorocus recast 1/week)
* Rockhard * Crown of Vermin (Suspended)
Spells Permanent
* Freedom of Choice (20th)
* Speak with Animals (Staff) * Pass w/o Trace 5ft (Staff)
* Barkskin (Staff)
* Spiritual Dwelling ( Magic Jar carried by Faith) *
Environmental Protection
Detects *
Healthsense x3 * Detect Magic (MU - 19th)
* Detect Malignation (Ep granted)
* Detect Evil (Semi-permanent 25th) * Detect Balance
(Semi-perm 25th) *
Perception (Poisons - EP Granted)
* Pass w/o Trace 5ft (Staff)
* Detect Malignation (Ep granted) * LandSight (continent wide vision - EP Granted) *Powersight (Semi-Permanent - to be cast in play) -tells HD of people/creature
Save DC: 29 + Level of Spell
Overcome Spell Resistance : d20
+ 30 lvls+6 Spell penetration (+1 or +5) Staff = +37 or +41
0-Level Druid Spells (No
Save Allowed - Gow Lung E-San-Day Vadin)
1st-Level Druid Spells (No Save Allowed)
(10 Spells + 10 Float GD)
Animal
Adoration : Permanently demands friendship from one animal, no
SR. Immune to further control (OLD LORD)
Bestow Healthsense :
Beautiful blur of sense for 1/4 lvls for 4 min/lvl (OLD LORD)
Blessings
of the Grand Druid : Bestows favor of station to 1/4 lvls in a
full round ceremony (OLD LORD)
Grand Ceremony : Holy rites of the
druids…each has a special blessing. (OLD LORD)
Cleanse
Sea : Return sea to pristine
natural state. Charm elementals and convert Water Weird to LG (OLD
LORD)
Detect Magic :
Psionics , Channeling, Pattern Magic, Logrus, Auras, Artifacts,
Relics, Geas, Quests, Charms, etc. (OLD LORD)
Detect Snares and Pits : Reveals natural or primitive traps.
Eagle
Eyes : +10 to Spot (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Entangle : Plants entangle everyone in
80-ft.radius, save or Held. May be strangled (1% per lvl caster) if desired
(OLD LORD)
Faerie Fire : Outlines subjects with light, canceling blur , concealment , and the like.
Forsee Weather :
Continent wide knowledge of weather for next 8hrs/lvl and those who control
it (OLD LORD)
Keen Ear : +10 Listen (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Mosquito
Swarm : Undispellable mosquitoes summoned to bug spellcaster at
will power.Concentration vs Spellcraft to use! (OLD LORD)
Rocklight :
Shed light and warmth (DR30 Cold) in 1"/lvl plus Restorative powers over
month. Last 1 day (OLD LORD)
Sand Blast - Hot sand in 10ft arc, 1d6 subdual and Reflex save
or stunned 1 rd (MW)
Speed Swim : Swim @ 30, ignore encumbrance/armor,no swim check,
+8 Swim and may always take 10, 1 min/lvl Short (MoF)
2nd-Level Druid Spells
(10 Spells +1 Float from GD)
3rd-Level Druid Spells
(9 Spells)
4th-Level Druid
Spells (9 Spells)
5th-Level Druid Spells
(9 Spells)
6th-Level Druid Spells
(8 Spells)
7th-Level Druid Spells
(7 Spells)
Animate Plants : One or more plants animate and fight for you.
(Krill Dagger)
Cloudwalker : Small cloud under
feet allow flight move 60ft (Perfect)Close range,1 person/lvl,1 hr/lvl (MW)
Control Weather : Changes weather in local area.
Heal : Cures 10 points/level of damage, all diseases and mental conditions.
Heal : Cures 10 points/level of damage, all diseases and mental conditions.
(Stored in Diancecht Ring)
Holy Word : Kills, paralyzes, blinds , or deafens nongood subjects.
(Wards of Kevin)
Restoration, Greater X : As restoration , plus restores all levels and ability scores.
(Wards of Kevin)
True Seeing M : Lets you see all things as they really are.
Transmute Metal to Wood : Metal within 40 ft. becomes wood.(Stored
in Krill)
Druidsbane
Maxmima
Diabolic Ex : Pure pain for evil outworlders and undead (especially
devils!)-4"/lvl radius, 4 rds/lvl (OLD LORD)
Sense of the Forestal: Dimensional
awareness of activity
8th-Level Druid Spells
(7 Spells)
9th-Level Druid Spells
(7 Spells)
Heal, Mass : As heal , but with several subjects.
Heal, Mass : As heal , but with several subjects.
(Stored in Lords Staff via SpellStaff Spell 7th lvl)
Foresight : “Sixth sense” warns of impending danger.
Invulnerability to Elements :
immune to Acid, Cold, Fire, Electricity and Sonic. Touch range, 10 min/lvl
(MW)
Natures Avatar : Animal
infused with EP,Gains +10 Morale bonus Attack/Dam,Haste,d8hp/lvl
Touch,1min/lvl (MW)
Protection from Time :
Allows save, or extra save, versus any time affects. Cast weekly - disapates
once used
Protection from Time :
Allows save, or extra save, versus any time affects.
Shapechange
F : Transforms you into any creature, and change forms once per round.
(Stored in Ring)
Summon Nature’s Ally IX : Calls creature to fight.
May summon special beings (Stored in Ring) -
Stonebody : DR 15/Adamantium,
+6 Str, -6 Dex, Many immunities (Electricity, Critical Hits, Stun, etc), 1
Min/Lvl
Strandmight : (Stored in Ring)
True Reincarnate :
Reincarnate dead up to 10 years/lvl even if undead or no body parts.
Casting: 10min(MW) (Stored in Ring)
Epic Druid Spells
Crown of Vermin -
Precast and suppressed. Last 20 rds and is 1,000HP of damage around Lorocus
head. Grants 1/2 Concealment
Epic Excommunication : 90%
Complete
Freedom of Speech
- Cast daily. Creation awaits further singing of song and gurantee
speech.
Seal of the Grand Druid :
Seals cast to do the will of the Grand Druid. Placed in 15 places total.
Seven Ward Powers
Ward of Warning
20ft/lvl Radius, x2 Wisdom in damage / x8 Blocking of damage - permanent for
2500xp. Lorocus Ward Immune to 1-7th lvl and Veil Spell as well
Minor Magics of Lorocus
True Strike : +20 on your next attack roll .
Bird of Paradise (adore for 15 minutes for any 1st lvl MU Spell)
Create Water
(1/day from Landcloak)
Sunray
(Necklace of Lysaer - 30th lvl - Activated by Magical Darkness
contingent)
Bard Spells
0-Level Bard Spells (Cantrips)
1st-Level Bard Spells
Silver Flute of Bards
++++++++++++++++++++++++++++++++++++++
Control Winds when played
Adds +3 to DC of Enchantments when played
Barkskin 1/day Bard Caster level
CL Wounds 1/day Bard Caster level
Obscuremen t 1/day Bard Caster level
Magic Circle against evil
Bard Caster level
Levitate Bard caster level
Inviso (faint playing heard) while played
Fly 1/day at Bard Caster level
Faith Powers
All spells are caster level as Faiths level and are Charisma based (DC 10+
Spell Level + Charisma (3))
All spells are 1/day unless otherwise noted
Daylight (Su )
Half-celestials can use a daylight effect (as the spell) at will.
All Druid Spells for Reference
0-Level Druid Spells (Orisons)
1st-Level Druid Spells
Calm Animals : Calms (2d4 + level) HD of animals.
Charm Animal : Makes one animal your friend.
Cure Light Wounds : Cures 1d8 damage +1/level (max +5).
Detect Animals or Plants : Detects kinds of animals or plants.
Detect Snares and Pits : Reveals natural or primitive traps.
Eagle
Eyes : +10 to Spot (Circumstance), Personal AOE, Duration: 10 min/lvl
(S&S)
Endure Elements : Exist comfortably in hot or cold environments.
Entangle : Plants entangle everyone in 40-ft.-radius.
Faerie Fire : Outlines subjects with light, canceling blur , concealment , and the like.
Goodberry : 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hide from Animals : Animals can’t perceive one subject/level.
Jump : Subject gets bonus on Jump checks.
Keen Ear : +10 Listen Personal AOE, Duration: 10 min/lvl
(S&S)
Longstrider : Your speed increases by 10 ft.
Magic Fang : One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone : Three stones gain +1 on attack rolls , deal 1d6+1 damage.
Obscuring Mist : Fog surrounds you.
Pass without Trace : One subject/level leaves no tracks.
Produce Flame : 1d6 damage +1/level, touch or thrown.
Sand Blast - Hot sand in 10ft arc, 1d6 subdual and Reflex
save or stunned 1 rd (MW)
Shillelagh : Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
Speak with Animals : You can communicate with animals.
Speed Swim : Swim @ 30, ignore encumbrance/armor,no swim
check, +8 Swim and may always take 10, 1 min/lvl Short (MoF)
Summon Nature’s Ally I : Calls creature to fight.
2nd-Level Druid Spells
3rd-Level Druid Spells
4th-Level Druid Spells
5th-Level Druid Spells
6th-Level Druid Spells
Antilife Shell : 10-ft.-radius field hedges out living creatures.
Bear’s Endurance, Mass : As bear’s endurance , affects one subject/ level.
Bull’s Strength, Mass : As bull’s strength , affects one subject/level.
Cat’s Grace, Mass : As cat’s grace , affects one subject/level.
Cure Light Wounds, Mass : Cures 1d8 damage +1/level for many creatures.
Dispel Magic, Greater : As dispel magic , but +20 on check.
Find the Path : Shows most direct way to a location.
Fire Seeds : Acorns and berries become grenades and bombs.
Ironwood : Magic wood is strong as steel.
Liveoak : Oak becomes treant guardian.
Move Earth : Digs trenches and builds hills.
Owl’s Wisdom, Mass : As owl’s wisdom , affects one subject/level.
Repel Wood : Pushes away wooden objects.
Spellstaff : Stores one spell in wooden quarterstaff.
Stone Tell : Talk to natural or worked stone.
Summon Nature’s Ally VI : Calls creature to fight.
Transport via Plants : Move instantly from one plant to another of the same kind.
Wall of Stone : Creates a stone wall that can be shaped.
7th-Level Druid Spells
8th-Level Druid Spells
9th-Level Druid Spells
Antipathy : Object or location affected by spell repels certain creatures.
Cure Critical Wounds, Mass : Cures 4d8 damage +1/level for many creatures.
Elemental Swarm : Summons multiple elementals.
Foresight : “Sixth sense” warns of impending danger.
Invulnerability to Elements: immune to Acid, Cold, Fire,
Electricity and Sonic. Touch range, 10 min/lvl (MW)
LookingGlass : Link to mirrored surface. Cast at
destination and then finish spell at departure point. 1 min/lvl (MW)
Natures Avatar : Animal infused with EP,Gains +10 Morale
bonus Attack/Dam,Haste,d8hp/lvl Touch,1min/lvl (MW)
Regenerate : Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Shambler : Summons 1d4+2 shambling mounds to fight for you.
Shapechange F : Transforms you into any creature, and change forms once per round.
Storm of Vengeance : Storm rains acid, lightning, and hail.
Summon Nature’s Ally IX : Calls creature to fight.
Sympathy M : Object or location attracts certain creatures.
True Reincarnate : Reincarnate dead up to 10 years/lvl even
if undead or no body parts. Casting: 10min(MW)(Stored in Ring)