Ethereal Sight (Wis)

Check

Normally, the thick fogs of the Ethereal limit a person's visual distance to 100 yards (300ft). An Ethereal Traveler using this skill is capable of tuning her eyesight to the chaotic swirl of the "waveless sea" extending her vision to much further. A successful DC 10 Ethereal Sight check allows a Characters see normally as if she were on her plane of origin under a cloudy sky on the Ethereal plane for 10 rounds. Once she has successfully used this skill, she is unable to use it again for 1 additional turn while her eyes recover from the visual strain. The DC of this check is raised to 15 in severe ethereal winds and 20 in the presence of an ethereal storm.

Spot Check Penalties
Condition DC
See normally 10
Sense storm approaching 25
Sensing Storms

A character with this skill can also sense the eddys and currents that presage an ethereal storm. On a DC check of 20 a character will warn of the approach of an etheral storm, cyclone, or adverse weather 1d6 turns in advance of its arrival.


Normal

A character can only see 100 yards (300ft) on the ethereal plane.