Dromite click to see monster

Dromite, 1st-Level Warrior
Size/Type: Small Monstrous Humanoid (Psionic)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 18 (+1 size, +3 natural armor, +3 studded leather, +1 light shield), touch 11, flat-footed 18
Base Attack/Grapple: +1/-3
Attack: Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)
Full Attack: Longsword +3 melee (1d6/19-20) or light crossbow +2 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities
Special Qualities: Darkvision 60 ft., resistance to fire 5, scent
Saves: Fort +3, Ref +0, Will -2
Abilities: Str 11, Dex 11, Con 12, Int 10, Wis 7, Cha 10
Skills: Climb +2, Spot +4
Feats: Weapon Focus (longsword), Blind-FightB
Environment: Underground
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rdlevel sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 giant beetles, and 2-5 riding giant beetles)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1

Dromites stand about 3 feet tall and usually weigh slightly more than 30 pounds. They have iridescent compound eyes. Dromites wear heavy boots and light clothing, and are sometimes content with just a sturdy harness.

Dromites speak Common.

Most dromites encountered outside their homes are warriors; the information in the statistics block is for a warrior of 1st level.

Combat

Psi-Like Abilities

1/day: energy ray (fire, 1d6+1). Manifester level 1st. The save DC is Charisma-based. (Other dromites may manifest electricity, cold, or sonic energy rays instead; the energy ray always matches the type of energy the dromite is resistant to.)

The dromite warrior presented here had the following ability scores before racial adjustments

Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

DROMITES AS CHARACTERS

Dromite characters possess the following racial traits.