Size/Type: | Small Elemental (Earth, Psionic) |
---|---|
Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), burrow 20 ft. |
Armor Class: | 21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
Base Attack/Grapple: | +4/+2 |
Attack: | Sting +7 melee (1d3+3) |
Full Attack: | Sting +7 melee (1d3+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Psi-like abilities |
Special Qualities: | Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15 |
Saves: | Fort +8, Ref +6, Will +2 |
Abilities: | Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
Skills: | Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10 |
Feats: | Alertness, Great Fortitude, Lightning Reflexes |
Environment: | Underground |
Organization: | Solitary or facet (2-5) |
Challenge Rating: | 3 |
Treasure: | Double goods (gems only) |
Alignment: | Any lawful |
Advancement: | 7-12 HD (Medium); 13-18 HD (Large) |
Level Adjustment: | — |
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
At will—control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day—psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.
*Includes augmentation for the crysmal’s manifester level.
Crysmals have a +8 racial bonus on Appraise checks and Spot checks.