The Doctrine of Signatures: The attributes without mirror the powers within. (Symbol: triangle pointing downward)
Alchemists are concocters of all sorts of oils, philters, potions, dusts, elixirs, and powders. They may produce some things that are normally considered magic items and may produce combinations in quantities.
Alchemist can choose to brew their potion via standard 3rd ed rule or have the added flexibility to brew potions without expenditure of experience points. This method is more expensive monetarily, takes more time and sometimes does not work!
Pre-Requisites:
Class: Wizard 1st level
Skill:Craft Brewing 3 ranks
Level | Titles | Special Abilities | Spells |
1st | Apprentice | Identify Potion 30%, Brew Potion | +1 level Wizard |
2nd | Apprentice | Identify Potion 35% | +1 level Wizard |
3rd | Apprentice | Identify Potion 40% | +1 level Wizard |
4th | Apprentice | Identify Potion 45% | +1 level Wizard |
5th | Apprentice | Identify Potion 50% | +1 level Wizard |
6th | Apprentice | Identify Potion 55% | +1 level Wizard |
7th | Apprentice | May Teach Alchemy, Identify Potion 60% | +1 level Wizard |
8th | Apprentice | Identify Potion 65% | +1 level Wizard |
9th | Master Alchemist | Identify Potion 70% | +1 level Wizard |
Chance to recognize alchemically created items: 25% + 5% / level of alchemists (70% maximum)
Following Formulae
Alchemy Skill |
Chance of Success |
Time Needed |
costs |
|
Simple |
1st level |
15% per level |
1-3 days |
10gp/day |
Moderate |
3rd level |
10% per level |
2-5 days |
100gp/day |
Complex |
5th level |
5% per level |
2-16 days |
500gp/day |
Usually 2-5 potions are created in a successful batch
Failure to Follow Formulae, The Rolls:
Explosions: a role of 95% or higher when trying to make a potion indicates an explosion in the lab.
Explosions cause 1d6/lvl of alchemist in damage to all within the lab; save for 1/2. Additionally, a save must be rolled for each 100gp value of the lab (glass v.s. magical fire).
Failure by within 10% yields 1 potion that may or may not work. To be rolled when imbibed:
Creating New Formulae
Skill Required: |
Chacnce of Success |
Time Needed |
Cost |
|
Simple |
4th level |
10%/level |
1-4 weeks |
250gp/week |
Moderat |
6th level |
5%/level |
2-5 weeks |
500gp/week |
Complex |
9th level< |
1%/level |
3-6 weeks |
1,000gp/week |
Thaumaturgy may be used to purify, homogenize, separate, and otherwise concentrate the raw essences of the various alchemical components to increase the chances of succes of an alchemical trial by +5% per level of thaumaturgy. Use of thaumaturgy to stretch out the ingredients increases the number of potions created by +1 per level of thaumaturgy.