Desert Dune Stalker click to see monster

Size/Type: Medium Monstrous Humanoid
Hit Dice: 6d10+12 (72 hp)
Initiative: +5
Speed: 40 ft. (6 squares), burrow 20 ft.
Armor Class: 23 (-1 size, +14 natural), touch 9, flat-footed 18
Base Attack/Grapple: +13/+32
Attack: melee (2d6+7 dehydration
Full Attack: +20  2xmelee (2d6+7 dehydration) If both hit, grapple, may kiss next round, kiss +25 fort save  25 or die,    success drains 1-3 str, if take over half hit points, dehydrated
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, Improved grapple, scream 2-12 sonic in 60ft
Special Qualities: Darkvision 60 ft., low-light vision, tremorsense 60 ft.
Psionic Rapport with other dune stalkers, empathy, sensitivity to psychic impressions
Saves: Fort +16, Ref +13, Will +15
Abilities: Str 25,Dex 20 Con 17, Int 15 wis 15, Cha 6
Skills: Climb +8, Listen +12, Spot +10 Hide +6 (+10 in desert), Track +20 Grapple
Feats: Alertness, Toughness Coordinate Attacks (+2 to hit if 2 others within 15 ft) Fire resistance (60) Sonic Resistance (30) DR 10 Magic
Environment: Sea of Dust
Organization: Solitary, pair, or gang (3-6)
Challenge Rating: 8
Treasure: Heart stone (sustains without water for 7 man days), eating brains will give locate water (5 miles) & empathy (5ft) psionic disciplines for 4 days
Alignment: neutral evil (always)
Advancement: By character class
Level Adjustment: +4

These deadly creatures are native to the Sea of Dust and have become highly evolved. Unlike their native cousins, these Dune Stalkers possess psionics and work in groups. Their touch causes damage through dehydration. and they have a terrible sonic attack. 

It is natural form a Deset Dune Stalker is tall and slender -  about 6½ feet tall and weighs about 150 pounds.

Combat

A Dune Stalker will hide under the sand and await prey to travel over them. In this state they have a +40 to hide. When attacking in thsi fashion, they will surprise their opponent. The Dune Stalker strikes with two powerful claws, the touch of which drains water from the body. If those succeed in hitting the dune stalker may grapple opponent to pull them closer for the kiss of death. Even if the kiss fails, strength is drained. If character takes more than half their hit points in damage from a Desert Dune Stalker, they are Dehydrated.

Psionics (Su)

Dune Stalkers communicate with each other psionically and are avid hunters. They hunt in packs, looking for the largest sources of hydration to feed upon. Their sensitivity to psychic impressions allows them to track as if the desert was wet ground.  They are a predator to many things in the desert.

Treasure

Heart stone (sustains without water for 7 man days), eating brains will give locate water (5 miles) & empathy (5ft) psionic disciplines for 4 days

Treasure – ring of psionic scrying (works as regular scrying, same barriers negate except for those that are strictly protection from magic)

-- 4 holy symbols of ishtar and 16 babylonian city symbols, one has a scarab graft – symbiotic life form, increases precognitive power (+4 on checks) --- always Dehydrated & thirsty. Must consume 2x water