Summons Of the Theocracy

Summoning

Spellcraft DC: 1058 - 2059 (49 for lead spellcaster)
Components: V, S
Casting Time: 1 standard action
Range: 75 ft.
Target: One summoned creature
Duration: 1 Year (D)
Saving Throw: Will (DC 100+lead spellcaster's ability score)
Spell Resistance: Yes ( at lead casters ability to overcome SR+83)
To Develop: Seed: Summon (DC 14).
Seed: Dispel (DC 19)
1-action casting time (+20 DC).
Increase caster level by 83 for purposes of being dispelled (+166 DC)
increase caster level by 83 for purposes of Overcoming SR (+166 DC)
increase DC of save by 60 (+120 DC)
increase dispell check by 150 (+150)
increase CR summonable by 235  (+470 DC)
summmon unique individual in multiverse  (+60 DC)
increase duration to 1 year (+52 DC)
146 participants donating 4th lvl spell (146*7=1022)

When the Summons of the Theorcracy is cast, any unique individual in the multiverse of equal to or less than 237 HD can be sommoned to the theocracy.  The target is immediately subject to the dispell seed. The caster makes a dispel check against each ongoing spell currently in effect on them. This includes all spells including those not usually subject to dispel magic,ongoing effects of supernatural abilities, spell like effects or any magics that would thwart the spell. A dispel check is 1d20 + 160 + against a DC of 11 + the target spell’s caster level. The target must fail a Will Saving throw DC 100 + lead spellcasters ability score or be summoned within 75 ft of the casters location. The check to overcome spell resistance is at +83. If the target is deceased. its spirit is summoned as a ghost.144 casters each contributing a 4th level spell are required to cast this spell (a majority for by the clerical diocese). For every additional contributor (vote in favor of casting) , increase the hit die summonable, the DC, the chance rto overcome Spell Resistance, and the dispel check bonus by +1) to a maximum of 287 contributors and 380 HD, Fort Save DC 386 + lead spell casters ability score, +226 to overcome SR, and +203 on the dispel check. The summons lasts 1 year unless dismissed by the lead caster.

A new version of this Epic Miracle is created by the Theocracy requiring a different minum number of casters is created for when the number of votes required for a majority changes 
If cast by the current Archcleric, her spellcraft check is +53 skill +20 cup al akbar, +20 talisman of al akbar, +20 akbar set, +20 wis bonus, +25 morale bonus (miracle) +10 (archcleric hat) [ +3 wisdom bump (Ea epic spell), +6 aid another (Nindumund), +20 Epic Harmony Miracle (Ninazu)] *   (+197*)    *during Redression account only

Dispell Seed

This seed can end ongoing spells that have been cast on a creature or object, temporarily suppress the magical abilities of a magic item, or end ongoing spells (or at least their effects) within an area. A dispelled spell ends as if its duration had expired. The dispel seed can defeat all spells, even those not normally subject to dispel magic. The dispel seed can dispel (but not counter) the ongoing effects of supernatural abilities as well as spells, and it affects spell-like effects just as it affects spells. One creature, object, or spell is the target of the dispel seed. The caster makes a dispel check against the spell or against each ongoing spell currently in effect on the object or creature. A dispel check is 1d20 + 10 against a DC of 11 + the target spell’s caster level. For each additional +1 on the dispel check, increase the Spellcraft DC by +1. If targeting an object or creature that is the effect of an ongoing spell, make a dispel check to end the spell that affects the object or creature. If the object targeted is a magic item, make a dispel check against the item’s caster level. If succeessful, all the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional interface is temporarily closed. A magic item’s physical properties are unchanged. Any creature, object, or spell is potentially subject to the dispel seed, even the spells of gods and the abilities of artifacts. A character automatically succeeds on the dispel check against any spell that he or she cast him or her self.