Triblade
Sword of Horizons
"Born of a Trilogy to a Trilogy,
Three times over,
The Third Triplets
Shall See, Find, and Discover.
Herritage and Horizons Meet at My Point"

Triblade - "Heritage & Horizons Meet at My Point"

+1, +2 vs Devils, +3 vs Demons, +4 vs relative, +5 vs Undead, +6 vs Divine Beings

+1d6 damage Bane bonus per plus (thus Divine beings at +6d6 damage!)

Int:17    Ego:30+1 per week when not travelling     Empathy Only

Alignment: Possessor align


May shift from knife, short sword, bastard sword, long sword, to a two handed at will (Swift Action)
Grants Pommel Attack (Ex). Requires Exotic Weapon Proficency – on a successful hit does d4 subdual damage and denies target dexterity for 1 round (this can only be used once per target per battle).

Sheds dim blue light when in the presence of evil or evil persons in a 60' radius.

May be held aloft to cast a Sunburst (1/2 days) – (Swift Action) DC 18+1/2 chr lvl+charisma bonus= DC 46 reflex

80ft radius burst – via the intervention of Solana in the land, the light only does damage to beings that lack free moral choice.

 

Powers
May deflect 3/4 energy (as Energy control)
Awe 1 HD creatures when held aloft 60' radius
Silence Spell (Close Range,  3/ day,  1 person A.O.E. – Will Save – DC15 + ½ chr level +chr bonus – As PC level for SR penetration/effect) ---- DC 47 
Destroy and soul gem or bearer on contact - No Save

Completed Powers:
Bearer gains knowledge of history of three (As Legend Lore once per year as desired)
Only a direct descendant of Mhoram may wield blade and powers.
Bearer may speak with ancestor once/yr 1question per 2 lvls (as Commune)
Wielder Immune to Druids Fire DR 60 and SR10 + 1/2 level of wielder resistant to druid (or Druid type) spells. SR 32
Sword may communicate its general locale from 10 planes/lvl of wielder
Gains Epic Greater Fortitude (+6 to Fort) while in hand
Grants Healthsense

Cure Serious Wounds 2/day(Swift) on wielder or direct descendant only

Newest Powers: (after walking the pattern)
Sword may draw upon the powers of any of wielders descendants if  IT so desires (Free Act)
Sword may invoke an Infatuate spell w/ no save and no MR  if  IT desires.(Free Act)
The swords purpose is to perpetuate the lineage.
In the hands of the Children of Twilight, powers of individual Soul Gems may be accessed.

Treated as Epic Weapon

 

New New Powers - The Three Simarilis have now been placed in the sword. Now can generate a sunburst that reflects the light of creation.

Divine Awe Power – Will do a burst of multicolored light that stretches across the horizon, that will cause all creatures on or near the battlefield to delay at least 1 round (including divine beings 1 divine level higher) and acts as Holy Word (as far as the light reaches). May parlay. Other powers ***artifact level  (DM note: Some beings may have power enough to ignore this effect but then will come under effects of both Symbol of Pain, Slow and 50d6 Disintegration damage with no save or SR. They are aware that not pausing for a round is likely to unmake them…)

Errata/Rulings:
Bearer may bring up swords blue light at will.(Free Act)
Silence on self protects against Power Words.
May split attacks between of pommel and sword between creatures.
May fight and silence in the same round.
Sword functions at COMBINED levels for dual classed characters for purposes of effective level.

Grants Pommel Strike
Fighters may take this feat as one of their bonus feats.
Instead of attacking with your sword (or similar weapon), you may attack with the pommel. If you hit, it does 1d4 subdual damage and the opponent is deined their DEX bonus to AC until their next round. (Swahbuckling Adventures 140)


Loric The Incarnation of War

48th lvl Spiritual Warrior
mv and attacks as 24th lvl monk

Realm of Sword, Doubles fighter level (commensurate feats, max 6, +1 to hit for every two levels if epic levels gained, 5 hp/lvl gained. Con in rounds

AC  44/46 [10(base)+8(dex)+4(monk)+10(chr)+4(wis)+2(boots) +6 (naturual armor- bracers)/+2 vs evil

HP:   532/620   (Base 412+5*24=532 (+88 with sturdyness))

Attack: 58 + weapon  [20 (base) +12 epic +12 epic realm +1 weapon master (must be masterwork) +1 weapon focus + 2 (divine power) +9 str +1 luck (terra)]

Move

Stunning Fist DC 48 (55 w/ owl wis)

Parry: +58+weapon +4 if wielding two handed

Disarm: +67 +4 if wielding two handed

Trip +19

all weapons act as sunblade.

Open Hand Attacks: 5 attacks: 2d10
Move: 100' (150 with boots)

Loric can identify fighter level and class on sight (even if shielded) from the fighters gate, etc. May identify fighting ability of other clases i.e. where on "To-Hit" charts.

Gain 6 Fighter Feats. - may learn 3 different versions of the Realm (sets of feats), must choose upon entry, can only change when go up in level

        Way of the Leaf
 Improved two Weapon Fighting,
Greater Two Weapon Fighting,
Epic Perfect Two Weapon Fighting
Knockdown  (if do 10 damage, str check or trip) 
Fleet Footed two weapon fighting http://www.dandwiki.com/wiki/Fleet-Footed_Two-Weapon_Fighting_(3.5e_Feat)

Way of
Dodge
Mobility
Spring Attack
Whirlwind Attack
Knockdown
Tornado Attack


 

Loric in the Realm of the Staff

22nd lvl Aes Sedai
HP 270

525 Channeling Points
44% Unadjustable MR
 
 
75% Earthtoungue
100% Patternsight Detect Curse 30%
100% Spiritsight 1/2 comatime
100% Weathersight Predict Weather 9 days, +15% react w/ air
100% Naturesight May Use the Sight of Any Animal 1/day
100% Stonesight Detect Depths, Slopes, Direction (As Dwarf)
100% Woodsight May identify any magics in or of woods on sight
Commune with Nature     5/week  11 miles, 22 facts

Spells (Assumes one feat taken is quicken Spell, these are just sample suggestions, number in paren is how many are gained) 
 
1st lvl  x 8 (1) 2nd lvl x 7 (2) 3rd x 6 (3)
 Cure Light Wounds  Heat Metal Call Lightning
 Sturdyness Insure Prophecy
Forced Vision
4th lvl x 6 (3) 5th lvl x6 (4) 6th lvl x 6 (5)
Powercut  Trandsmute Rock to Mud Anti Animal Shell
Repel Vermin Quickend Trueblade Turn Wood
Anti Plant Shell  Treestride Heal
Quickened Trueblade Greater Dispell Magic
Repulsion
7th x 6 (6) 8th x 3 (3)
Emprowered Call Lightning Storm Quickened Powerstroke
Will of the Sedai Quickened Powerstroke
Blademaster Whirlwind
Animate Plants
Strandmight
Animate Rock