Triblade - "Heritage &
Horizons Meet at My Point"
+1, +2 vs Devils, +3 vs Demons, +4 vs relative, +5 vs Undead, +6 vs Divine Beings
+1d6 damage Bane bonus per plus (thus Divine beings at +6d6 damage!)
Int:17 Ego:30+1 per week when not travelling Empathy Only
Alignment: Possessor align
May shift
from knife, short sword,
bastard sword, long sword, to a two handed at will (Swift Action)
Grants
Pommel Attack (Ex). Requires Exotic
Weapon Proficency – on a successful hit does d4
subdual damage and denies target
dexterity for 1 round (this can only be used once per target per
battle).
Sheds dim
blue light when in the
presence of evil or evil persons in a 60' radius.
May
be held aloft to cast a Sunburst (1/2 days) – (Swift Action)
DC 18+1/2 chr lvl+charisma bonus= DC 46
reflex
80ft
radius burst – via the intervention of Solana in the land,
the light only does
damage to beings that lack free moral choice.
Powers
May
deflect 3/4 energy (as
Energy control)
Awe 1 HD
creatures when held
aloft 60' radius
Silence
Spell (Close Range,
3/ day, 1
person A.O.E. –
Will Save – DC15 + ½ chr
level +chr bonus – As PC level for SR penetration/effect)
---- DC 47
Destroy
and soul gem or bearer
on contact - No Save
Completed
Powers:
Bearer
gains knowledge of
history of three (As Legend
Lore once per year as desired)
Only a
direct descendant of
Mhoram may wield blade and powers.
Bearer may
speak with ancestor
once/yr 1question per 2 lvls
(as Commune)
Wielder
Immune to Druids Fire DR
60 and SR10 + 1/2 level of wielder resistant to druid (or Druid type)
spells.
SR 32
Sword may
communicate its general
locale from 10 planes/lvl of wielder
Gains Epic
Greater Fortitude (+6
to Fort) while in hand
Grants Healthsense
Cure
Serious Wounds 2/day(Swift)
on wielder or direct descendant only
Newest
Powers:
(after walking the pattern)
Sword may
draw upon the powers
of any of wielders descendants if IT so desires (Free Act)
Sword may
invoke an Infatuate
spell w/ no save and no MR if IT desires.(Free Act)
The swords
purpose is to
perpetuate the lineage.
In the
hands of the Children of
Twilight, powers of individual Soul Gems may be accessed.
Treated
as Epic Weapon
New New Powers - The Three Simarilis have now been placed in the sword. Now can generate a sunburst that reflects the light of creation.
Divine Awe Power – Will do a burst of multicolored light that stretches across the horizon, that will cause all creatures on or near the battlefield to delay at least 1 round (including divine beings 1 divine level higher) and acts as Holy Word (as far as the light reaches). May parlay. Other powers ***artifact level (DM note: Some beings may have power enough to ignore this effect but then will come under effects of both Symbol of Pain, Slow and 50d6 Disintegration damage with no save or SR. They are aware that not pausing for a round is likely to unmake them…)
Errata/Rulings:Loric The Incarnation of War
48th lvl Spiritual
Warrior
mv and attacks as 24th lvl monk
Realm of Sword, Doubles fighter level (commensurate feats, max 6, +1 to hit for every two levels if epic levels gained, 5 hp/lvl gained. Con in rounds
AC 44/46 [10(base)+8(dex)+4(monk)+10(chr)+4(wis)+2(boots) +6 (naturual armor- bracers)/+2 vs evil
HP: 532/620 (Base 412+5*24=532 (+88 with sturdyness))
Attack: 58 + weapon [20 (base) +12 epic
+12 epic realm +1 weapon master (must be masterwork) +1 weapon focus +
2 (divine power) +9 str +1 luck (terra)]
Move
Stunning Fist DC 48 (55 w/ owl wis)
Parry: +58+weapon +4 if wielding two handed
Disarm: +67 +4 if wielding two handed
Trip +19
all weapons act as sunblade.
Open Hand Attacks: 5 attacks: 2d10
Move: 100' (150 with boots)
Loric can identify fighter level and class on sight (even if shielded) from the fighters gate, etc. May identify fighting ability of other clases i.e. where on "To-Hit" charts.
Gain 6 Fighter Feats. - may learn 3 different versions of the Realm (sets of feats), must choose upon entry, can only change when go up in level
Loric in the Realm of the Staff
22nd lvl Aes Sedai
HP 270
525 Channeling Points
44% Unadjustable MR
75% Earthtoungue | |
100% Patternsight | Detect Curse 30% |
100% Spiritsight | 1/2 comatime |
100% Weathersight | Predict Weather 9 days, +15% react w/ air |
100% Naturesight | May Use the Sight of Any Animal 1/day |
100% Stonesight | Detect Depths, Slopes, Direction (As Dwarf) |
100% Woodsight | May identify any magics in or of woods on sight |
Commune with Nature 5/week | 11 miles, 22 facts |
Spells
(Assumes one feat taken is quicken Spell, these are just sample
suggestions, number in paren is how many are
gained)
1st lvl x 8 (1) | 2nd lvl x 7 (2) | 3rd x 6 (3) |
Cure Light Wounds | Heat Metal | Call Lightning |
Sturdyness | Insure Prophecy | |
Forced Vision | ||
4th lvl x 6 (3) | 5th lvl x6 (4) | 6th lvl x 6 (5) |
Powercut | Trandsmute Rock to Mud | Anti Animal Shell |
Repel Vermin | Quickend Trueblade | Turn Wood |
Anti Plant Shell | Treestride | Heal |
Quickened Trueblade | Greater Dispell Magic | |
Repulsion | ||
7th x 6 (6) | 8th x 3 (3) | |
Emprowered Call Lightning Storm | Quickened Powerstroke | |
Will of the Sedai | Quickened Powerstroke | |
Blademaster | Whirlwind | |
Animate Plants | ||
Strandmight | ||
Animate Rock |