All inhabitants are 1 HD (d8) and passionately committed. Armor: 10% equipped in plate, 50% in chain, 40% in ring metal or less, any may have shields. Weapons: 75% no weapon restrictions, 25% shortsword or less, 10% tricrossbow, 5% rocketbows.
Cavalry: 60 horses only (4r22), riders may be explorers, always level 1+, 10% level 3+.
Special Forces: 60 rogue bards: 55 1st level, 1 9th level + others. Sound trumpets for command and control, carry Tale of Battle, 1st to retreat. Bards increase morale +2 in 1" radius per level; special abilities.
Special equipment: 1% elite forces may carry sleep poison, Manetherin has 10 cannons, Ballistae, rocketbows: dmg as bow, save v. die on hit. Tricrossbow: always light. Peck cloaks (elven cloaks) 6,00 pp each?
Statistics
The Warmark is Loric's Henchman
Warmark-Haltashar: F13 Warward-All, AD , AR:2,
Hits 7(8), CD 26", MV 9"/24", Wings of Flying and Gryphon. HP: 89, AC –5,
S14, I 15, W13, D15, C10, Ch14. Plate +1, shield +5, Cloak of flying, +1
crossbow of speed with 3 blessed bolts, 12 +1 bolts, 10 normal bolts, Amulet
of turning, 3 potions of healing, 3 potion of oil, Longsword "Vilesilencer"
Double Strength: +2, +4 v. Regen, +6 v. Avian, +8 undead/fire. Strategy:
Large I-13 (12), Strategy small I-2 (13)
1st Mark-Marc Redoriad, General of Eoward Six. AD 12, AR 4, Hits 5, CD 26", MV 12"/Gryphon. Level 11, HP 90, AC –1, S 14, I 17, W 16, D 14, C 13, CH 15, chain +3, shield +2, spear +3, strategy large I-3, Strategy small I-2, Stgy Chk: 14, Tactics 15. Manetherin Defense (engineers division). Lars Michaelson, Pholtus, 7 Hurrazi Aeriel reconaissance, Ithuriel the Diplomat, Magic use, longbows. 2/3 in Wes Lake, 100 based out of Illian, 1/3 spread across river.
2nd Mark-George Patton, General of
Eoward One. AD 12+8, AR 4, Hits 5, CD 28" (+2) MV 24". Cavalier 12th
level, HP 105, AC –2, S 18/20, I 15, W 13, D 14, C 16, Ch 17, plate +2,
Halbard +2, boots of speed, Strategy (2 extra slots) large I-1, small I-2.
# | Name | Special | AD | AR | Hits | cd/ml | MV |
6 | Warhafts F 7x6 | -1 AR while in favored terrain | 4 | 17 | |||
10 | Hafts F5 | Skirmisher Units | 3 | 15 | |||
30 | Majors F3 | Favor. Terrain forest as clear ground | 2 | 15 | |||
50 | Hvy Infantry F2 | Advance | 14 | ||||
100 | Tricrossboxmen | Skirmisher unit 8"/16"/24’ | 3d4+8 | 14 | |||
200 | Archer | Skirmisher unit | 6+6 | 9(7) | 1 | 14 | 12" |
200 | Archers/Army | Skirmisher unit | 6+8 | 7(5) | 1 | 14 | 12 |
290 | Regular Army | Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword | 8/6 | 7/5 6/4 4/2 | 1 | 14/15 | 9"/4" |
50 | Hvy Infantry chain | 1st levels, spears, two-handed swords | 10/6 | 7/5 | 1 | 14/15 | 9" |
50 | Veteran Infantry | 1st level | 10/6 | 7/5 | 1 | 14/15 | 9" |
50 | Rocket Bowmen | Skirmisher units; -3 AR shielding | 6+6 sp | 7/5 | 2 | 15 | 9" |
3rd Mark-Boromire, General of Eoward
Four. AD 12, AR 4, Hits 5, CD 25" (+1) MV 9". Fighter 11th level,
HP 90, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1,
Londsword +1, Strategy small only I-3. Split between Fal Dara, Tear, Paraan
Disen and Other.
#/ chip | Name | Special | AD | AR | Hits | cd/ml | MV |
6/3 | Warhafts F 7x6 | Carry horn & bow, plate/2-handed | 10 | 6 | 4 | 17 | 6" |
10/5 | Hafts F5 | Skirmisher Units (extra ML for HD) | 8 | 6 | 3 | 15 | 9" |
30/3 | Majors F3 | Favor. Terrain forest as clear ground | 8 | 7 | 2 | 15 | 9" |
70/7 | Hvy Infantry F2 | Advance carry 200 pikes melee adv. | 10 | 6 | 2 | 14 | 6" |
100/10 | Tricrossboxmen | Skirmisher unit 8"/16"/24’ | 3d4+8 | 7 | 2 | 14 | 9" |
150/15 | Archer longbow | Skirmisher unit | 6+6 | 8 | 1 | 14 | 12" |
40/4 | Rocket Bowmen | Skirmisher units; -3 AR shielding (+1 ML for magical weapons) | 6+6 sp | 7/5 | 2 | 15 | 9" |
10 | Rogue Bards | +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost p 106. | |||||
420/42 | Regular Army (melee advantage) | Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword/pikes (P.57) | 8/6 | 7/5 6/4 4/2 | 1 | 14 | 9"/4" |
50/5 | Hvy Infantry plate | 1st levels, pikes, two-handed swords | 10/6 | 6 | 1 | 14 | 12" |
50/5 | Veteran Infantry | 1st level, pikes, 2nd rank attack melee adv | 10 | 7 | 1 | 14 | 9" |
10 | Horses | For rogue bards |
General Hans Rommel, Eoward Three. AD 12, AR 4,
Hits 5, CD 25" (+1) MV 9". Fighter level 10, HP 85, AC –1, S 17, I 14,
W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword +1, Strategy small
only I-2 (12). (El Sedai of Red Ajah located with Eoward Three).
#/ chip | Name | Special | AD | AR | Hits | cd/ml | MV |
6/3 | Warhafts F 7x6 | Carry horn & bow, plate/2-handed | 10 | 6 | 4 | 17 | 6" |
10/5 | Hafts F5 | Skirmisher Units (extra ML for HD) | 8 | 6 | 3 | 15 | 9" |
30/3 | Majors F3 | Favor. Terrain forest as clear ground | 8 | 7 | 2 | 15 | 9" |
50/5 | Hvy Infantry F2 | Advance carry 200 pikes melee adv. | 10 | 6 | 2 | 14 | 6" |
100/10 | Tricrossboxmen | Skirmisher unit 8"/16"/24’ | 3d4+8 | 7 | 2 | 14 | 9" |
200/20 | Archer longbow | Skirmisher unit | 6+6 | 9(7) | 1 | 14 | 12" |
50 /5 | Rocket Bowmen | Skirmisher units; -3 AR shielding (+1 ML for magical weapons) | 6+6 sp | 7/5 | 2 | 16 | 9" |
10 | Rogue Bards (60% chance Nash) | +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost. | |||||
490/49 | Regular Army (melee advantage) | Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword/pikes (P.57) | 8/10 | 7/5 6/4 4/2 | 1 | 14/15 | 9"/4" |
50/5 | Hvy Infantry plate | 1st levels, pikes, two-handed swords | 10/6 | 6 | 1 | 14/15 | 12" |
50/5 | Veteran Infantry | 1st level, pikes | 8 | 7 | 1 | 14 | 12" |
10 | Horses | For rogue bards |
General Eisenhower of Eoward Five. AD 12, AR 4, Hits 5, CD 25" (+1) MV 9". 10th level fighter, HP 85, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword +1, Strategy small scale only I-2 (12). NAVY.
General Fitzgerald (Scott) of Eoward Two. AD 12,
AR 4, Hits 5, CD 25" (=1), MV 9". 10th level fighter, HP 85,
AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword
+1. Strategy check small scale only I-2 (12).
#/ chip | Name | Special | AD | AR | Hits | cd/ml | MV |
6/3 | Warhafts F 7x6 | Carry horn & bow, plate/2-handed | 10 | 5 | 4 | 17 | 6" |
10/5 | Hafts F5 | Skirmisher Units | 8 | 6 | 3 | 15 | 9" |
30/3 | Majors F3 | Favor. Terrain forest as clear ground | 8 | 7 | 2 | 15 | 9" |
50/5 | Hvy Infantry F2 | Advance | 10 | 6 | 2 | 14 | 6" |
100/10 | Tricrossboxmen | Skirmisher unit 8"/16"/24’ | 3d4+8 | 7 | 2 | 14 | 9" |
200/20 | Archer longbow | Skirmisher unit | 6+6 | 9(7) | 1 | 14 | 12" |
50 /5 | Rocket Bowmen | Skirmisher units; -3 AR shielding | 6+6 sp | 7/5 | 2 | 15 | 9" |
10 | Rogue Bards | +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost. | |||||
490/49 | Regular Army (melee advantage) | Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword (P.57) | 8/6 | 7/5 6/4 4/2 | 1 | 14/15 | 9"/4" |
50/5 | Hvy Infantry plate | 1st levels, spears, two-handed swords | 10/6 | 6 | 1 | 14/15 | 6" |
50/5 | Veteran Infantry | 1st level | 8 | 7 | 1 | 14 | 12" |
10 | Horses | For rogue bards |
Lars-Michaelson-Engineer/Sage-many inventions
Bob Kilman (Captain)-Swordwarden, stationed at Illian with Eoward 6
Galedrid-adopted son of Volrissa/Landon; Paladin of Lord of Dawn
Fiona-woman met by Loric, Lonadon and Kothlun,
Aspirant Aes Sedai. 5th level.
Nostradamus-Micahel, El-Sedai of Prophesy, Frequently
councils Loric. 7th level + psi. Always in Manetherin, has chalet
on Wes Lake, very rich.
Ithuriel-Huraz, diplomat, stationed at World’s Keep
Bellenden Durandal-Hurazi leader
Abdiel-leading Sun Brother
Siljah and Paul-Sun brothers who attend Lord of Dawn
Carramon-Raistlin Majere’s brother, Ranger
Nash-9th level rogue bard in Warward, 60% at Warward 3, 30% at Manetherin, 10% elsewhere. Spells: 3 1st, 3 2nd, 2 3rd. +1 bonus to attack rolls or +2 morale, Range 9".
Rogosh/Alys/Camael/Asurka/Rejyk/Zion/Raolin Darksbain
Gaidal/Gallow/Pholtus: 5th Sedai Prophet
(Gray Ajah) with Strategy.
Travels with Warmark 2x3rd level bodyguards.
Spells: augury, divination. Strategy check large
scale may add to initiative or strategy
/Marika/Kero Pane/Yurian Stonebow/Logam
Elan Morgh Tedrorai-Ishmael-Betrayer of Hope
Names for Dark One: Great Lord of the Dark/Heartsbane/Nightshade/Whispered One/Leafblighter/Shaitan/Vecna/Lord of the Spidered Throne
Mafal Dadaranel (Fal Dara)-Walled Castle, closest to Misma Swamp
Tear-fortress keep at the Dead Line at the Misma Swamp; 2 towers; 2 cannons
Paraan Disen-fortress/keep at Dead Line
Illian-city on Wes Lake/port
The Sixth Eoward is based here under the First Mark
Mount Skyweir, also called Lonely Mountain; Manetherin, World’s Keep
Mount Ondothorn-Mountain of the Pecks
Aile Dashar-island of Hurazi Aerie
Spine of the World-a mountain range
Deep Sea of Clouds-area which always has huge cumulus clouds
Bay of Conflicts-magical gulf, hard to travel
Tiree-port city on Wes Lake
Thalzan’dar
Aleth-Loriel
Andelainian Hills-passage to Andelaine
River Arindrelle-river from Manetherin
River Arinelle
Shierar
Salden
The Highlands-northern region
Manetherin to Tear (10 days brisk ride, 60 days
march),
Tear to Fal Dara (9 days brisk ride, 27 days
march),
manetherin to Fa Dara (19 days brisk ride, 87
days march),
1st Eoward (30 miles/day, 20 days
M to T, 18 T to FD, 38 M to FD).
Avendesora-Tree of Life, Yazgrassil
Shadar-shadow
Shadar Lagoth-shadow’s waiting
Ta’mair’ailen- Web of Destiny
Shai’tan-Dark One
Mah’di-"Seeker" leader of a school of knowledge
Far Dareis Mai-maidens of the spear
Carrai "For the Honor of," "Honor"
Al Ellisánde- "the rise of the sun" (Dawn)
Aldier "west wind"
Mandards "Blade"
Aes- servants, servants of
Sedai-of saidin, or of saidar
Ta’veren-a person around whom the wheel of time weaves all surrounding life threads
Rhadhamaerdl-stone lore
Llillianrill-woodlore
Kire’flamarayel-flow lore (motion lore)
Battle Records:
Fall of Mafal Dadaranell. Feb 28. 20 men survived
all 2nd level. Bard now 2nd, 10th level
General reincarnated to 11th level (Boromire), Dead taken into
account,
reconquest of Fal Dar April 1st, lost
15 crossbowmen, 20 captured bugbears, 10 2nd levels. 1st
Battle of Tear may 4th; trolloc army
1st wave defeated. 605,000 XPs. Casualties (# dead): 50 (30)
longbowmen, 20 (10) heavy infantry, 10 2nd levels, 6 (3) hafts,
300 (150) regular army. Captured 90 trollocs, 10 lycanthropes. 20 regular
arny turned lycanthropes.
Battle of Giant Fire (2nd Battle of
Tear, 696,600 XPs). Captured 4 stone giants, 60 pig trollocs. Casualties
(# dead): 840 (435) regular infantry, 110 (50) Adv. Heavy Infantry, 120
(60) Longbowmen, 130 (60) Tricrossbowmen, 10 Rocketbowmen, 90 (45) veteran
infantry, 90 (50) majors, 2 (1) 5th levels. Haltashar, 8 Warhafts,
Speaker of east and north, Red Ajah 1 +2, White Ajah, Blue Ajah, 10 Belgariad.
Gained 75 levels. Spoils of War: 1 gp for every 3 XPs, Nitroglycerin (some),
45 levels.
Belgariad: 10% of below are in Manetherin, 0
levels always in World’s Keep. Raistlin the Rasputin. Arcturius of Anders
(LG, AR 4, Hits 6, MU 14th level, HP 49, AC –1, Items: Rod of
Absorption, Robes AC 2, +3 Ring). Black Robes of Raistlin (MU , Pattern
Mage , Alignment neutral, Items: Rings of telepathy [raistlin only]). Speakers
of the Four Winds (4 total) South and West 9th level MU, North
and East 8th level MU. Items: Ring of Telepathy, Align: LG).
Mages 33-0, 23 1st, 15 2nd, 13 3rd, 12
4th, 9 5th, 3 6th, 2 8th, 2
9th, 1 13th.
Color | Strand | Founder(s) | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
Grey | Prophecy | El Nostradamus | 4 | 3 | 1 | 1 | |||
Red | Power | El Sedai Kormak | 7 | 3 | 2 | 1 | 1 | 1 | |
Brown | Nature | El Sedais Melissa | 6 | 4 | 1 | 1 | 1 | ||
Brown | Wood | and El Sedai Anilissa | 7 | 1 | 1 | 1 | 1 | ||
Blue | Weather | El Sedai Fiona | 4 | 2 | 1 | 1 | 1 | 1 | |
White | Spirit | El
Sedai Kryss Lazasar
(mother to Loroc) |
3 | 2 | 1 | 1 | |||
Gold | Stone | El Sedai Donald Trump | 9 | 5 | 3 | 1 | 1 | ||
Green | Flow | El Sedai Bart Riddler | 7 | 1 | 1 | 1 |