Warward, Battle Record, Belgariad, Aes Sedai, Places, Old Tongue


Warward:
Present Size 5,880.

All inhabitants are 1 HD (d8) and passionately committed. Armor: 10% equipped in plate, 50% in chain, 40% in ring metal or less, any may have shields. Weapons: 75% no weapon restrictions, 25% shortsword or less, 10% tricrossbow, 5% rocketbows.

Cavalry: 60 horses only (4r22), riders may be explorers, always level 1+, 10% level 3+.

Special Forces: 60 rogue bards: 55 1st level, 1 9th level + others. Sound trumpets for command and control, carry Tale of Battle, 1st to retreat. Bards increase morale +2 in 1" radius per level; special abilities.

Special equipment: 1% elite forces may carry sleep poison, Manetherin has 10 cannons, Ballistae, rocketbows: dmg as bow, save v. die on hit. Tricrossbow: always light. Peck cloaks (elven cloaks) 6,00 pp each?

Statistics

The Warmark is Loric's Henchman
Warmark-Haltashar: F13 Warward-All, AD , AR:2, Hits 7(8), CD 26", MV 9"/24", Wings of Flying and Gryphon. HP: 89, AC –5, S14, I 15, W13, D15, C10, Ch14. Plate +1, shield +5, Cloak of flying, +1 crossbow of speed with 3 blessed bolts, 12 +1 bolts, 10 normal bolts, Amulet of turning, 3 potions of healing, 3 potion of oil, Longsword "Vilesilencer" Double Strength: +2, +4 v. Regen, +6 v. Avian, +8 undead/fire. Strategy: Large I-13 (12), Strategy small I-2 (13)

1st Mark-Marc Redoriad, General of Eoward Six. AD 12, AR 4, Hits 5, CD 26", MV 12"/Gryphon. Level 11, HP 90, AC –1, S 14, I 17, W 16, D 14, C 13, CH 15, chain +3, shield +2, spear +3, strategy large I-3, Strategy small I-2, Stgy Chk: 14, Tactics 15. Manetherin Defense (engineers division). Lars Michaelson, Pholtus, 7 Hurrazi Aeriel reconaissance, Ithuriel the Diplomat, Magic use, longbows. 2/3 in Wes Lake, 100 based out of Illian, 1/3 spread across river.

2nd Mark-George Patton, General of Eoward One. AD 12+8, AR 4, Hits 5, CD 28" (+2) MV 24". Cavalier 12th level, HP 105, AC –2, S 18/20, I 15, W 13, D 14, C 16, Ch 17, plate +2, Halbard +2, boots of speed, Strategy (2 extra slots) large I-1, small I-2.
 
# Name Special AD AR Hits cd/ml  MV
6 Warhafts F 7x6 -1 AR while in favored terrain 4 17
10 Hafts F5 Skirmisher Units 3 15
30 Majors F3 Favor. Terrain forest as clear ground 2 15
50 Hvy Infantry F2 Advance 14
100 Tricrossboxmen Skirmisher unit 8"/16"/24’ 3d4+8 14
200 Archer Skirmisher unit 6+6 9(7) 1 14 12"
200 Archers/Army Skirmisher unit 6+8 7(5) 1 14 12
290 Regular Army Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword 8/6 7/5 6/4 4/2 1 14/15 9"/4"
50 Hvy Infantry chain 1st levels, spears, two-handed swords 10/6 7/5 1 14/15 9"
50  Veteran Infantry 1st level 10/6 7/5 1 14/15 9"
50  Rocket Bowmen Skirmisher units; -3 AR shielding 6+6 sp 7/5 2 15 9"
 

3rd Mark-Boromire, General of Eoward Four. AD 12, AR 4, Hits 5, CD 25" (+1) MV 9". Fighter 11th level, HP 90, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Londsword +1, Strategy small only I-3. Split between Fal Dara, Tear, Paraan Disen and Other.
 
#/ chip Name Special AD AR Hits cd/ml  MV
6/3 Warhafts F 7x6 Carry horn & bow, plate/2-handed 10 6 4 17 6"
10/5 Hafts F5 Skirmisher Units (extra ML for HD) 8 6 3 15 9"
30/3 Majors F3 Favor. Terrain forest as clear ground 8 7 2 15 9"
70/7 Hvy Infantry F2 Advance carry 200 pikes melee adv. 10 6 2 14 6"
100/10 Tricrossboxmen Skirmisher unit 8"/16"/24’ 3d4+8 7 2 14 9"
150/15 Archer longbow Skirmisher unit 6+6 8 1 14 12"
40/4 Rocket Bowmen Skirmisher units; -3 AR shielding (+1 ML for magical weapons) 6+6 sp 7/5 2 15 9"
10 Rogue Bards  +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost p 106.
420/42 Regular Army (melee advantage) Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword/pikes (P.57) 8/6 7/5 6/4 4/2 1 14 9"/4"
50/5 Hvy Infantry plate 1st levels, pikes, two-handed swords 10/6 6 1 14 12"
50/5  Veteran Infantry 1st level, pikes, 2nd rank attack melee adv 10 7 1 14 9"
10 Horses  For rogue bards
 

General Hans Rommel, Eoward Three. AD 12, AR 4, Hits 5, CD 25" (+1) MV 9". Fighter level 10, HP 85, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword +1, Strategy small only I-2 (12). (El Sedai of Red Ajah located with Eoward Three).
 
#/ chip Name Special AD AR Hits cd/ml  MV
6/3 Warhafts F 7x6 Carry horn & bow, plate/2-handed 10 6 4 17 6"
10/5 Hafts F5 Skirmisher Units (extra ML for HD) 8 6 3 15 9"
30/3 Majors F3 Favor. Terrain forest as clear ground 8 7 2 15 9"
50/5 Hvy Infantry F2 Advance carry 200 pikes melee adv. 10 6 2 14 6"
100/10 Tricrossboxmen Skirmisher unit 8"/16"/24’ 3d4+8 7 2 14 9"
200/20 Archer longbow Skirmisher unit 6+6 9(7) 1 14 12"
50 /5 Rocket Bowmen Skirmisher units; -3 AR shielding (+1 ML for magical weapons) 6+6 sp 7/5 2 16 9"
10 Rogue Bards (60% chance Nash) +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost.
490/49 Regular Army (melee advantage) Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword/pikes (P.57) 8/10 7/5 6/4 4/2 1 14/15 9"/4"
50/5 Hvy Infantry plate 1st levels, pikes, two-handed swords 10/6 6 1 14/15 12"
50/5  Veteran Infantry 1st level, pikes 8 7 1 14 12"
10 Horses  For rogue bards
 

General Eisenhower of Eoward Five. AD 12, AR 4, Hits 5, CD 25" (+1) MV 9". 10th level fighter, HP 85, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword +1, Strategy small scale only I-2 (12). NAVY.

General Fitzgerald (Scott) of Eoward Two. AD 12, AR 4, Hits 5, CD 25" (=1), MV 9". 10th level fighter, HP 85, AC –1, S 17, I 14, W 15, D 15, C 14, Ch 15. Plate +1, Shield +1, Longsword +1. Strategy check small scale only I-2 (12).
 
#/ chip Name Special AD AR Hits cd/ml  MV
6/3 Warhafts F 7x6 Carry horn & bow, plate/2-handed 10 5 4 17 6"
10/5 Hafts F5 Skirmisher Units 8 6 3 15 9"
30/3 Majors F3 Favor. Terrain forest as clear ground 8 7 2 15 9"
50/5 Hvy Infantry F2 Advance 10 6 2 14 6"
100/10 Tricrossboxmen Skirmisher unit 8"/16"/24’ 3d4+8 7 2 14 9"
200/20 Archer longbow Skirmisher unit 6+6 9(7) 1 14 12"
50 /5 Rocket Bowmen Skirmisher units; -3 AR shielding 6+6 sp 7/5 2 15 9"
10 Rogue Bards +2 morale in 1" radius/lvl. For every 10 chips down (100 men), roll survival roll for rogue bard to determine if lost.
490/49 Regular Army (melee advantage) Skirmish; shield wall –1AD v melee, -3 AD v missiles; spears/longsword (P.57) 8/6 7/5 6/4 4/2 1 14/15 9"/4"
50/5 Hvy Infantry plate 1st levels, spears, two-handed swords 10/6 6 1 14/15 6"
50/5  Veteran Infantry 1st level 8 7 1 14 12"
10 Horses  For rogue bards
 
 
 
 
 
 


Naming of Names

Lars-Michaelson-Engineer/Sage-many inventions

Bob Kilman (Captain)-Swordwarden, stationed at Illian with Eoward 6

Galedrid-adopted son of Volrissa/Landon; Paladin of Lord of Dawn


Fiona-woman met by Loric, Lonadon and Kothlun, Aspirant Aes Sedai. 5th level.


Nostradamus-Micahel, El-Sedai of Prophesy, Frequently councils Loric. 7th level + psi. Always in Manetherin, has chalet on Wes Lake, very rich.

Ithuriel-Huraz, diplomat, stationed at World’s Keep

Bellenden Durandal-Hurazi leader

Abdiel-leading Sun Brother

Siljah and Paul-Sun brothers who attend Lord of Dawn

Carramon-Raistlin Majere’s brother, Ranger

Nash-9th level rogue bard in Warward, 60% at Warward 3, 30% at Manetherin, 10% elsewhere. Spells: 3 1st, 3 2nd, 2 3rd. +1 bonus to attack rolls or +2 morale, Range 9".

Rogosh/Alys/Camael/Asurka/Rejyk/Zion/Raolin Darksbain

Gaidal/Gallow/Pholtus: 5th Sedai Prophet (Gray Ajah) with Strategy.
Travels with Warmark 2x3rd level bodyguards.
Spells: augury, divination. Strategy check large scale may add to initiative or strategy

/Marika/Kero Pane/Yurian Stonebow/Logam

Elan Morgh Tedrorai-Ishmael-Betrayer of Hope

Names for Dark One: Great Lord of the Dark/Heartsbane/Nightshade/Whispered One/Leafblighter/Shaitan/Vecna/Lord of the Spidered Throne


Places

Mafal Dadaranel (Fal Dara)-Walled Castle, closest to Misma Swamp

Tear-fortress keep at the Dead Line at the Misma Swamp;  2 towers; 2 cannons

Paraan Disen-fortress/keep at Dead Line

Illian-city on Wes Lake/port
                 The Sixth Eoward is based here under the First Mark

Mount Skyweir, also called Lonely Mountain; Manetherin, World’s Keep

Mount Ondothorn-Mountain of the Pecks

Aile Dashar-island of Hurazi Aerie

Spine of the World-a mountain range

Deep Sea of Clouds-area which always has huge cumulus clouds

Bay of Conflicts-magical gulf, hard to travel

Tiree-port city on Wes Lake

Thalzan’dar

Aleth-Loriel

Andelainian Hills-passage to Andelaine

River Arindrelle-river from Manetherin

River Arinelle

Shierar

Salden

The Highlands-northern region
 
 


Travel Times 

Manetherin to Tear (10 days brisk ride, 60 days march),
Tear to Fal Dara (9 days brisk ride, 27 days march),
manetherin to Fa Dara (19 days brisk ride, 87 days march),
1st Eoward (30 miles/day, 20 days M to T, 18 T to FD, 38 M to FD).
 
 
 
 
 
 
 
 
 
 


Old Tongue

Avendesora-Tree of Life, Yazgrassil

Shadar-shadow

Shadar Lagoth-shadow’s waiting

Ta’mair’ailen- Web of Destiny

Shai’tan-Dark One

Mah’di-"Seeker" leader of a school of knowledge

Far Dareis Mai-maidens of the spear

Carrai "For the Honor of," "Honor"

Al Ellisánde- "the rise of the sun" (Dawn)

Aldier "west wind"

Mandards "Blade"

Aes- servants, servants of

Sedai-of saidin, or of saidar

Ta’veren-a person around whom the wheel of time weaves all surrounding life threads

Rhadhamaerdl-stone lore

Llillianrill-woodlore

Kire’flamarayel-flow lore (motion lore)
 
 
 


Battle Records:
Fall of Mafal Dadaranell. Feb 28. 20 men survived all 2nd level. Bard now 2nd, 10th level General reincarnated to 11th level (Boromire), Dead taken into account,
reconquest of Fal Dar April 1st, lost 15 crossbowmen, 20 captured bugbears, 10 2nd levels. 1st
Battle of Tear may 4th; trolloc army 1st wave defeated. 605,000 XPs. Casualties (# dead): 50 (30) longbowmen, 20 (10) heavy infantry, 10 2nd levels, 6 (3) hafts, 300 (150) regular army. Captured 90 trollocs, 10 lycanthropes. 20 regular arny turned lycanthropes.
Battle of Giant Fire (2nd Battle of Tear, 696,600 XPs). Captured 4 stone giants, 60 pig trollocs. Casualties (# dead): 840 (435) regular infantry, 110 (50) Adv. Heavy Infantry, 120 (60) Longbowmen, 130 (60) Tricrossbowmen, 10 Rocketbowmen, 90 (45) veteran infantry, 90 (50) majors, 2 (1) 5th levels. Haltashar, 8 Warhafts, Speaker of east and north, Red Ajah 1 +2, White Ajah, Blue Ajah, 10 Belgariad. Gained 75 levels. Spoils of War: 1 gp for every 3 XPs, Nitroglycerin (some), 45 levels.


Belgariad: 10% of below are in Manetherin, 0 levels always in World’s Keep. Raistlin the Rasputin. Arcturius of Anders (LG, AR 4, Hits 6, MU 14th level, HP 49, AC –1, Items: Rod of Absorption, Robes AC 2, +3 Ring). Black Robes of Raistlin (MU , Pattern Mage , Alignment neutral, Items: Rings of telepathy [raistlin only]). Speakers of the Four Winds (4 total) South and West 9th level MU, North and East 8th level MU. Items: Ring of Telepathy, Align: LG). Mages 33-0, 23 1st, 15 2nd, 13 3rd, 12 4th, 9 5th, 3 6th, 2 8th, 2 9th, 1 13th.


 

The Seven Ajahs
 
Color Strand Founder(s) 1st 2nd 3rd 4th 5th 6th 7th
Grey Prophecy El Nostradamus 4 3 1 1
Red Power El Sedai Kormak 7 3 2 1 1 1
Brown Nature  El Sedais Melissa  6 4 1 1 1
Brown Wood and El Sedai Anilissa 7 1 1 1 1
Blue Weather El Sedai Fiona 4 2 1 1 1 1
White  Spirit El Sedai Kryss Lazasar
(mother to Loroc)
3 2 1 1
Gold Stone El Sedai Donald Trump 9 5 3 1 1
Green Flow El Sedai Bart Riddler 7 1 1 1