Aaron
Krestor-Mandragoran, Last of the
Mandragorans
13th lvl Character
6th level Rogue / (7th
level caster)
Casting
classes: 2nd level Thaumaturge / 1st level Sorcerer /
1st level Magician / 3rd Keeper of the cerulean sign
119
need new rogue hps
, need new mu hps
Abilities |
Saves
|
|
Ability
Score |
Ability
Mod |
Temp
Score |
Temp
Mod |
|
Total |
Base |
Ability
Mod |
Magic
(General) |
Conditional
Bonuses |
Strength |
13 |
2 |
|
|
Fortitude |
+10/+12 |
+3 |
+3 |
+5 ring |
+2
vs evil, enchantment |
Dexterity |
20 |
5 |
|
|
Reflex |
+22/28 |
+6 |
+10 (intuitive reflexes) |
+5 ring +2 light reflex |
+2
vs evil, enchantment,
+2 cats grace, +2 haste,
+1 traps |
Constitution |
15 |
3 |
|
|
Will |
+11/+13 |
+5 |
+2 |
+5 ring, -1 perm, |
+2
vs evil, enchantment |
Intelligence |
23 |
|
30
|
10
|
|
|
|
|
|
|
Wisdom |
16 |
2 |
|
|
Spell
Resistence |
27 |
|
|
+1 all
rolls (luck) |
|
Charisma |
20 |
5 |
|
|
|
|
|
|
|
|
Str:
13 Int: 23+5 (+5
circlet of intellect)=28(+9) but
30 in
mandragoran aura (+10)
Wis:
16 (+2)
Dx:
20 (+5) Cn:
15 +3 Ch: 20 (+5)
+2
perm chaotic bonus to inelligence (leviathan)
AC: 23
Base Saves:
+1
+1 +4 wizard
+1 +4
+1 rogue
Bonuses: +2
vs. enchantments,
Fort
+5 ring, +2 base +3 con
Ref
+5 ring +5 base +10 (int (intuitive reflex) +2 lightning relfexes
Will
+5 ring +5 base +2 wis
Fort:
+10 Ref:+22 (+2 if with cats grace, +2 haste]Will:+11
Base attack rogue +3 wizard
+2 = +5
Initiative: +9 (dex + improved init)
Psionics (94 pnts)
- Sensitivity to
Psychic Impressions
- Invisibility
- Pyrokinesis
dungeon delver
Feats:
Sneak attack (Thief 4th)
-
3d6 sneak attack damage, must be denied
dex bonus
Trap Finding (Thief 1st)
- must do search
check
Trap sense
- +1 reflex saves
vs traps
Detect aberant taint
(keeper 1st)
Greater bane magic (Keeper)
- 1 /day can tripple benefit against bane magic, DC goes up by
for swift action, pumps it to 6d6
Impromptu Spell (for neg
feat)
–
1/day may spontaneously cast a wizard
spell he has seen before (must be of a level
castable and must have spell slot available)
Insightful Reflexes (for neg
feat)
- Add
int to reflex save instead of dex
Sociable
Personality: (1st Character
lvl)
- may reroll
any diplomacy or gather
information check, must take new result.
Prereqs:
half-elf only, chr: 13
Dive for cover
(3rd character lvl )
– if
you fail a reflex save get a second save,
failure means end up prone
craft wonderous item
(6th Character level)
- hand
crossbows
Darkstalker
- (9th lvl character)
- may hide from creatures with darkvision, blindsight, blindsense
Skill Focus: Hide +3 on Hide checks (12th lvl character)
cerulean focus, has sign on his body
craft wonderous items,
aberation bane magic - if it does damage to aberation it does extra 2d6
(each round) DC, +2 vs aberations
powers
Allowed to keep 3 feats
from previous (drained) levels:
Improved
Reflexes: +2
reflexes
Improved
Initiative: +4
initiative
Two
Weapon Fighting (usually dual reloading hand crossbows with
various types of bolts) he is always looking around for more
bolts.
Bonus Feats
Slippery Mind
(Ex)
This ability represents the
rogue's ability to wriggle free from magical effects that would
otherwise
control or compel her. If a rogue with slippery mind is affected by an
enchantment spell or effect and fails her saving throw, she can attempt it again 1 round
later at the
same DC. She gets only this one extra chance to succeed on her saving
throw.
Abberatant Insight
- Aaron adds his Intelligence bonus to all spellcaster level checks vs
SR and for his attempts to dispel magics of any creature with the
Abberant or
Elder Evil subtypes
Masters Will
"You will die last!" [Vile Feat]
- Aaron does NOT have the
prerequisites but has been granted this by Father Lymic due to
fantastic role
play. As an immediate action, Aaron may beeseech Father Lymic for aid.
Roll a
d20, iff odd, Aaron gains a +8 to one attack rooll, saving throw,
ability check
or skill check for one round. If the result is even, take 1 point of
damage per
level Aaron has. This also reduces his Charisma by 1 each time used
(may be
restored normally).
Training
with Darkaneon
Flemendon
If he would go
below 0 hit points from fire damage he instead gains a Darkaneon's
Flame (and is immune to the flames) otherwise he takes damage normally.
Insecure,
Afraid to Leave
Father (Disadvantage)
- when
without father, is shaken
Terrified
of Constructs (Disadvantage)
-
when in presence of a construct becomes shaken
Skirt-chaser
(Quirk)
+2
reaction towards women, -2 will saves vs women
Memorable
(Mandragoran)
- Remembered
by people interacted with.
- Gain +2
diplomacy conversations may be
remembered that drive life changing events
May
Call Upon the Fire Plane
for Aid (Mandrake’s Family)
for
the next 1,001 yrs - 20)
Word of Revelation (su) standard action word
---dispel magic, dispell checks against all illusions cast by
aberations 30ft radius centered on caster, d4 charisma save,
---will add on to spot checks (+ 3/lvl of ceruleanmage) in 30ft
---anyone who is charmed enchanted or any magics cast by aberations
will become visible
----will add cerulean level to any bard checks dealin g with aberation
Personality: Looks to mother
as moral guide (alignment), brother as best friend (demeanor), and
father as
teacher and source of strength (profession)
Spells: 3 x 0
6 x 1 5 x 2 3 x 3
0 lvl spells: (3) at
zero lvl
Arcane Mark (crossed hand
crossbows over a half elven face that has a leech on forehead)
Arcane Mark
Light
Spells: 6+3 (DC = 20 + Spell
level) (if in madrake’s aura, otherwise DC = 19 + Sp Lvl
(1)for Kyuss adventure: Expeditious
Retreat: Your speed increases by 30 ft. 1 min/lvl Normally: Scholars Touch (div) -
read one non magical book touched per round,
(1) Know Protections (div):
determine DR, spell resistance, energy resistances, and all
immunities
(1) Friendly Face (ill): +5
circumstance bonus to diplomacy and gather information -- used
(1) Feather fall .)
(1) Jump:
Subject gets bonus on Jump
checks. 1 min/lvl
(1) Instant
Search (div) – swift action to
cast, free action search
(1) Protection
from Evil:
+2 to AC and saves, counter mind control, hedge out elementals
and outsiders.
(Rary1) Arrow Mind (div)
- All squares
within rang are treated as threatened, allowing attacks of opportunity
with
bow, lasts 1 rnd/lvl,
immediate action to cast
(Rary1) True Strike (div) -
+20 insight bonus to hit
(Rary1) True Strike (div) -
+20 insight bonus to hit
(not currently memorized) Instant
locksmith –
disable device or open locks as free action, swift to cast
in spell book: Masters
Touch – use 1 touched weapon? Swift to cast, last 1 min/lvl,
(2nd) Flaming
Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
(2nd) Web:
Fills 20-ft.-radius spread with sticky spiderwebs.
(2nd) Web:
Fills 20-ft.-radius spread with sticky spiderwebs.
(2nd) Darkness:
20-ft. radius of supernatural shadow.
(2nd)
Spider Climb
(2nd) Misdirection:
Misleads divinations for one creature or object.
(3rd) Dispel
Magic (roll d20+5 vs spell
casters;
d20+15 vs aberrations)
(3rd) Protection
from Energy: Absorb 12 points/level of damage from one
kind of energy.
(3rd) Fly
(3rd) Haste
(4th) Mandrake's
Magical
Enhancer: (Dispell Magic)
Release a stored spell as an Immediate action.
(4th) Mnemonic
Enhancer F:
Wizard
only.
Prepares extra spells or retains one just cast.
(4th) Dimensional
Anchor: Bars extradimensional movement.
Permanency:
(mandrake’s xp’s)
Arcane Sight (1500)
Telepathic Bond (2500) w/
Mandrake
Items:
Leather belt
(mandrake has pieces of
belt affixed to non-magical ring for thaum purposes)
Thieves tools, 2x25ft nylon rope
attacked to winches on left and right sides of belt
2 pouches, vest with 2 pockets
Lute – 5,000gp learned to play from
lorocus, practiced with nuggent, used to have lvl in bard
In hand: carries: 2 hand
crossbows
Wand of Cats grace (43
charges, cl 6th), (inner coat)
Wand
of Eagles splendor (inside robes) (22
charges, cl 6th), leg
Wand of Stoneskin (22),
(leg)
Wand - Wall of Ice (11) (sleeve)
wand of bulls strength
(inner coat)
wand of magic missile 50
chars 9th lvl
potion of gaseous form
bracers +4 armour
cerulean sign - medalion, +1 namesless bonus on all will
saves
Gold
Dragon Pin
+5% luck (once) - USED, permanent unseen servant
+4 hand crossbows of
reloading. x2,
Bolts
fitted with beads of force x3 , bead
of stinking cloud x5, bead of fog cloud x5, bolt with sticky glue (in a
glass
vial) & cable attached to winch mounted on belt x10
minifeat
hide +5 when using elfstones
Ring Chains of Vlad
Up to 10 magical rings (5 for each hand) or on slim silver chains
tucked
against the wearers wrist. It prevents the rings from theft (+40
DC Pick
Pocket) as well as allow the switching of rings as free action once per
round
+5 ring
(saves) (on)
Ring of free action
(on)
Ring of Blinking
Ring of Spellstoring (10 levels)
Ring of fire pro,
(30) (ring
of chains) – fire pro 60 from ring of mandragorans automatic!
AntiAberation Ring +5 luck bonus to ac, level
checks for sr, saving throws, vs
aberations 4,000xp
Circlet
of Intellect (+5
enhancement bonus to int) -head
Cloak
of displacement, major
50% miss chance
Magic mouth as per mandrahe pouch
1
Blue elfstones of seeking from
starrider
pouch
5
levels of spell absorption from ion
stone head
Magical
dice: 2x 6 sided dice (can add to
any roll) each usable once (hidden up sleave)
Magic mouth (used) pouch 2
Clear elfstones of defense (wisx2
16 =32) pouch
dc 16 concentration, -
Vest
pouches (2)
(1)
thaumaturgical supplies and spell
components
(2) gaming dice, cards, gambling coins,
Boots of evasion (give away
to next low level person?)
Cube of force
It enables its possessor to
put up a special wall
of force 10 feet on a side around her person. This cubic screen
moves with
the character and is impervious to the attack forms mentioned on the
table
below. The cube has 36 charges, which are renewed each day. The
possessor
presses one face of the cube to activate a particular type of screen or
to
deactivate the device. Each effect costs a certain number of charges to
maintain for every minute (or portion of a minute) it is in operation.
Also,
when an effect is active, the possessor’s speed is limited to the
maximum value
given on the table.
When the cube of force is
active, attacks dealing more than 30 points of damage drain 1 charge
for every
10 points of damage beyond 30 that they deal. Spells that affect the
integrity
of the screen also drain extra charges. These spells (given in the list
below)
cannot be cast into or out of the cube:
36 charges
Cube
Face |
Charge
Cost
per Minute |
Maximum
Speed |
Effect
|
1
|
1
|
30
ft. |
Keeps
out gases, wind, etc. |
2
|
2
|
20
ft. |
Keeps
out nonliving matter |
3
|
3
|
15
ft. |
Keeps
out living matter |
4
|
4
|
10
ft. |
Keeps
out magic |
5
|
6
|
10
ft. |
Keeps
out all things |
6
|
0
|
As
normal |
Deactivates
|
Carpet of Flying (needs
repairing)
A carpet of flying can carry up to
double its
capacity, but doing so reduces its speed to 30 feet. It has average
maneuverability, but a carpet of flying can still hover. This means you
can
cover 64 miles in an eight-hour period of flight (or 48 miles at a
speed of 30
feet).
ruby necklace room 15 Urn
Size
|
Capacity
|
Speed
|
Weight
|
Market
Price |
5
ft. by 5 ft. |
200
lb. |
40
ft. |
8
lb. |
20,000
gp |
Jade coffer, 6 potions
of curing?? , 10 gems, map from room 18,
Scrolls
: 7 spells on scroll x 2nd
lvl
Special items:
Pair of Lockets (gift of
mother)
- each locket must
contain a picture of the other locket bearer
- (kotlun to paint masterpiece
on a small palete enlarged temporarily)
- Each takes up a
necklace/amulet slot on respective bearers
- A spell that
affects caster only can be cast into the locket and it affects the
locket
bearer instead of the caster. Acts as if always touching the other.
Eye Cusps of the Other (gift
of mother)
- two sets of eye
cusps that are magically joined,
- while worn, any
gaze attacks done by the wearer come out of the other’s eyes.
Likewise any gaze
attacks directed at bearer affects the other,
Aaron’s Mandragoran Ring
(ring decorated with mandragoran runes)
ring of spell storing, major
(ten levels of spells) with intelligence 14
- possible growth
item?? Ideas: 1 in 10 chance when you go
for a spell, its been eaten by the ring, when it has eaten X lvls of
spells it
gains 1 in spellcraft and can hold a new one?? What happens if it
becomes a
signature item? Eventually to become ITS own character or his familiar??
- Levitate
-2nd if ring is intelligent, feather fall if not
- Wings
of Cover 2nd x3
- Rope
trick – 2nd
Aarons
pouches: Fire Protection and Acid Protection 412 cast at 40th lvl.
Magic mouths similar to fathers.
Talisman of sphere (pouch)
scrolls (pouch)
25 x 1000 gp diamonds
8 x 3000 gp rubies
1 x 15000 amethyst
Skills:
Rogue: Skill points: (8+6)
x4 1st lvl = 56 +14x3= 98;
max 7 points in any thief skill
MU skill points (2+6)x5=30;
max 8 points in MU skill
128 total –
skill points spent
(synergy/feats) does not include stat bonus
|
Skill points
|
Stat bonus
|
Other bonuses
|
total
|
Appraise
|
|
+10
|
|
+10
|
Diplomacy: |
|
+5 |
+2 man +2 elf |
+9 |
Balance |
2 |
+10 |
|
|
Bluff: |
7 |
+5 |
|
+12 |
Sense Motive |
3 |
+2 |
|
+5 |
Gather information:
|
6 |
+5 |
+2 elf |
+13 |
Intimidate: |
3 |
|
|
+ |
Sleight of hand:
|
7 |
+5 |
+1 nat |
+13 |
Open Locks: |
1 |
+5 |
|
+6 |
Disable Device: |
7 |
+10 |
|
+17 |
Use magic device: |
7 |
+5 |
|
+12 |
Escape Artist |
4 |
+5 |
|
+9 |
Hide: |
13 |
+5 |
|
+14 |
Jump
|
|
4 |
|
+2 |
|
|
|
|
|
Decipher script: |
5 |
+10 |
|
+11 |
Disguise |
4 |
+5 |
+2 mom |
+11 |
Search: |
7 |
+10 |
+1 elf |
+18 |
Spot: |
5 |
+2 |
+1 elf |
+8 |
Tumble: |
6 |
+5 |
|
+11 |
Swim: |
4 |
|
|
|
Listen |
|
+2 |
+1 elf |
+3 |
Move silently
|
6 |
+5 |
|
+4 synergy |
Concentration: |
8 |
+3 |
|
+12 |
Spellcraft mu |
7 |
+10 |
|
+17 |
Knowledge water 3 bonus
|
3 |
+10 |
|
+13 |
Knowledge harnic cities (partied a lot)
|
7 |
+10 |
|
+17 |
Thaumaturgical craft:
|
6 |
+10 |
|
+16 |
Craft Illusions (sorcery craft):
|
4 |
+10 |
|
+14 |
Knowledge planes |
1 |
+10 |
|
+11 |
Knowledge religion
|
1 |
+10 |
|
+11 |
Knowledge arcane |
8 |
+10 |
|
+13 |
Knowledge dungeonearing |
|
|
|
|
Knowledge mandragorans
|
1 |
+10 |
|
+11 |
Knowledge aberrations
(4
bonus) |
4 |
+10 |
|
+14 |
Dance |
4 |
+5 |
+4 mom |
+13 |
Desert survival |
3 |
+2 |
|
|
Timing- 4 bonus ranks |
|
4 |
|
+5 |
|
|
|
9 |
|
Gambling: |
4 |
|
|
|
Total
+4 inherent bonus on any check
with nautilus |
128
|
|
|
|
· +1 racial bonus
on Listen, Search, and Spot checks.
· +2 racial bonus
on Diplomacy
and Gather
Information checks.
· +2 Mandragoran
bonus on Diplomacy
· +10 competence
bonus on Search
checks and Spot
checks
(robes of eyes)[mom took]
+4 Dance, +2 Disguise and a storng hatred for Balors
slight of hand, +1 natural
Racial Abilities (Ex):
Half-elf
base land speed is 30 feet.
Immunity
to sleep
spells and similar
magical effects, and a +2 racial bonus on saving
throws against enchantment spells or effects.
Low-Light
Vision: A half-elf can see twice as far as a human in starlight,
moonlight,
torchlight, and similar conditions of poor illumination. She retains
the
ability to distinguish color and detail under these conditions.
+1 racial
bonus on Listen,
Search, and Spot checks.
+2 racial
bonus on Diplomacy
and Gather
Information checks.
Elven
Blood: For all effects related to race,
a half-elf is considered an elf.
Languages: elvish, harnian,
oerthian, ketian, drow, dwarvish,
For Kyuss Battle:
Rockhard (cast special),
prep 1: Eagles splendor, cats
grace, bulls strength, stoneskin,
prep 2: flaming
sphere travels with him for thaumaturgy, summon several 10x10 walls of
ice (wand) each 8 inches
thick move by thaumaturgy (energy from sphere or pyrokinesis)
As a readied
attack: telekinetically move the wall to reflect rays, if have to
telekinetically throw, Range touch attack against rays, can telekinese
200 lbs of ice
Have dice close at hand, will be betting
on Randolf
ranged
touch attack with wall off ice: +13 (5 BAB +7 Dex (cats
grace) +1 haste) Thaumaturgical
Craft: +23 (7 Ranks +10 int +6 skill checks)
+40 jump (20
from spell, 12 from incr move, +4 ranks +2 str +2 tumble ) ie roll a 5
to jump 45ft, need 4 for 11ft high jump, 16 for 14ft high
+30ft move, attacks of opp with
handcrossbows, +1 attack & reflex save (haste)
ranged
touch attack with handcrossbow: +17 (5 BAB +7 Dex (cats
grace) +1 haste +4
handcrossbows of reloading) +37 with True Strike
----Bead of Force---
Rary’s mneumaonic enhancer
Contingency- 6th –
wall of force in sphere if he raises hands and says “relax”
(mandrake outs contingency in ring, Aaron casts it)
Spells stored in Ring of Spell
Storing (10 lvls) for adventures:
- Levitate
-2nd if ring is intelligent, feather fall if not
- Wings
of Cover 2nd x3
- Rope
trick – 2nd
The Leech Power ():
Powered by the blood of the
Mandragorins and supported by the very structure of the Harnian
Dimension, the
Leech poweris granted unto Aaron Mandragorin Krestor. it allows Aaron
to draw
experience points to fuel his magic will. Thus, Aaron is able to draw
100xp per
level he has per round from anyone who is aware of Aaron. This means
visual,
audial, tactile or any other sense that makes the person aware of
Aarons
presense (regardless of distance) makes the person subject to this
draining of
experince (no save, no SR). It is not subject to Spell Turning or
Anti-Magic
areas (though the resulting spells he creates are normal in all
respects).
Draining is a Swift Action. It may be spread out amongst all thoe aware
of
Aarona nd the draining of experince is not readily apparent (Wisdom
check base
DC25 - 1 per 100xp drained to notice). There is no noticebale outward
signs of
the draining but a Detect Magic can note the effect.
Aaron can pool the XP and
channel the energy into spells. It is 100xp per level of spell cast and
is cast
at Aarons level or the minimum level to cast the spell (whatever is
greater).
If Aaron would like he can draw for several rounds to get enough XP to
cast
higher level spells but loses 10% of his pool every round he does
notuse them
or draw from others (thus he cannot hold or bank XPs for very long).
Aaron can
create Epic spell affects with this but Epic Spells cost 100xp per Spellcraft DC.
Aaron can use this to
simulate any Wizard or Sorcerer spell he knows of or can reasonably
envision.
While on Golden Draco: (
when on alert)
Covered by Aura of Evasion
(cast by glimmer)
Mass Bear’s Endurance (cast
by glimmer)
+2 all rolls (Kothlun
protections)
Nautilus +80 swim
shock screen usable once
every 10 minutes, lasts for 10 rounds, 20d6 electrical no save for
those in
area or grasping
Feat progression: tentative,
Character
level |
Class lvl
gained |
Class feat
|
Character
lvl feat |
Notes
|
1st
|
Rogue
1 |
Trapfinding,
sneak attack |
None
|
|
2nd
|
Rogue
2 |
Evasion
|
None
|
|
3rd
|
Rougue
3 |
Trap
sense +1
Sneak attack 2d6
|
Dive
For Cover |
|
4th
|
Thaumaturgy
1 |
½
levitate |
None
|
|
5th
|
Thaumaturgy
2 |
levitate
|
None
|
|
6th
|
Thaumaturgy
3 |
½
telekinesis |
Reactive
counterspell |
|
7th
|
Rogue
4 |
Slippery
mind |
None
|
+1+4+1, [3]
|
8th
|
Sorcery
1 |
Augury
|
None
|
+1+1+4 [2]
4/3/2 |
9th
|
Magic 1
|
Craft Ring
(enhance?) |
Signature
item |
|
10th
|
|
|
None
|
|
11th
|
Magic 2
|
Brew Medium
Potion |
None
|
|
|
Alchemy 2
|
Brew potion
|
Skill focus:
pick pock. or parliamentarian |
|
13th
|
Sorcery 2
|
Clairaudience
|
None
|
|
14th
|
Wizard 1
(Archmagist I) |
TOW, leech
spell ability |
None
|
|
15th
|
Rogue 3
|
|
|
|
16th
|
Rogue 4
|
Uncanny dodge
|
None
|
|
17th
|
Magic 3
(Archmagist 2) |
Craft WI,
leech item |
None
|
|
18th
|
Magic 4
(Archmagist 3) |
Craft Rod,
steel spell |
Wild touch
or Imp spell |
|
19th
|
Alchemy 4
(Archmagist 4) |
Leech
psionic power |
None
|
|
20th
|
Arcane
Trickster? |
|
None
|
|
21st
|
|
|
Spell of Opportunity |
|
Ideas for Mandrake spells to
cast on him:
Personal History:
Aaron,
born first child to Alexia Krestor and Mandrake Mandragoran in the
ketian Lands
of Oerth, is the Last of the Mangragorans and the final bearer of its
legacy.
As a half elf, his life has been long, and he has experienced much.
While only
alive for 105 years (human equivalent of 26) he has traveled
extensively
throughout Harn and Oerth – having lived in ket, maldev, caladan,
ridow, the
golden draco, melderyn, and always seeking fun and recreation, and
through the
use of his Mandragoran powers, his life has been one of excess,
carelessness,
and debauchery. Until his latest experience, Aaron has always drawn on
others
for his needs – using and consuming their experience, money, and
station to
live towards his own childish ends. While not malevolent, he had
embraced the
carefree, thrill seeking, and fun loving elvish side with little
thought to the
cost it might bear on others. He has run with bards, bedded women, and
lived
luxuriously off of the dime of others (usually after charming them
using their
own experience). While his experiences may have been many, they amount
to
naught but a life of hedonism and enjoyment. He has seen life from the
seedier
side and the more rough and tumble commoner side. When on the outs he
has slept
in barns, brothels, and in the beds of wayward wives and princesses
alike. His
most recent experience however was a life changing event.
Through
the machinations of the Black Robes of the Melderynni Parliament, Aaron
found
himself alone and facing a pseudo army of constructs. With no being to
draw
experience from he was forced to draw his own. The young Mandragoran
survived
only by cannibalizing all of his experience and even then he would not
have
survived saved for the efforts of Steven Sagely who came to his rescue.
The
experience left him totally drained not only of the experiences (and
skills) of
his thief profession but also of his own self confidence.
Once faced with the reality of the experience
draining effects of his leach-like powers he was forced to confront its
toll
not only on himself but on others. Whatever his deeds during his
travels, Aaron
was still raised by his mother Alexia, and his father Mandrake (when
around).
His heart was good and Aaron recoiled in moral shock at the real costs
of his
level draining effects. Mortified at what his own actions have cost
others and
the realization that he was never as powerful as he thought himself to
be,
Aaron is in a state of soul searching – afraid at his own
weakness and purely
determined not to drain experiences from others without their knowledge
or
will. It was at this crux in his life that his father Mandrake returned
to his
life. His father, ever the teacher, helped crystallize Aarons
understanding
that what he faced was a realization that the true path to self
confidence and
moral power comes from self discipline and building your own skill
sets. Power
given is misunderstood, power earned is appreciated, and power attained
must
always be met with an equal amount of moral discipline. But power,
Mandrake
said, is not a worthy objective. As his heart led him as a child, our
nature is
to explore and experience the universe and our goal is a self
expression which
harms none and helps many. Mandrake instilled in Aaron a sense that
through
ones own creativity they find a sense of themselves, selfconfidence,
knowing that
they are
not limited nor bound by anyone or even the very laws of the universe
– only
through creativity is one free of the need to accumulate raw power and
WITH
creativity, any power accrued can be spent in ways of self expression
and
benevolence that is limited ONLY by ones creativity. It is that path
that
Mandrake offers to show Aaron. That path, and the chance to be by his
sons side
and be the father that is no longer absent.
[Allen Partin Comments] Make his
revised Psi points 94 (as there is no Attack or Dfense anymore)
[Allen Partin Comments] If he decides
to take a level in Thief...due to his mental connections with aliens
raxces and
this dungeon...he may take Slippry Mind as a class ability instead of
Uncanny
Didge
412 temp
kyussworld
1 to 1000 time ratio
current osition not in known universe - orbiting an event horizon
of a singularity
at 4/4
has bab +5
spells 4/5/4
save base +2+5+5
True strike on nautilus attack
cats grace (+4 enhancement dex)
(wand charges -1) lasts 5 mins DOWN
Mirror Image DOWN
Mind Blank
Illusionary light cast on
Aarons ring by mandrake 120 min
Stoneskin (wand chrgs: -2)
lasts 70min
8PM AARON GETS MIND BLANK
greater invis DISPELLED
in clear elfstones, req con
check dc 10 to do
HP 97
-35
heal
-12
-28
-- -mass heal starrider
psi 94
-1
aspirin