Psionic Powers Overview
Manifesting Powers
Choosing A Power
Concentration
Injury
Power
Grappling or Pinned
Vigorous Motion
Violent Motion
Violent Weather
Manifesting Powers on the Defensive
Entangled
Manifester Level
Power Failure
The Power’s Result
Special Power Effects
Attacks
Bonus Types
Bringing Back the Dead
Level Loss
Preventing Revivification
Revivification Against One’s Will
Combining Psionic And Magical Effects
Psionics-Magic Transparency
Multiple Effects
Stacking Effects
Different Bonus Types
Same Effect More than Once in Different Strengths
Same Effect with Differing Results
One Effect Makes Another Irrelevant
Multiple Mental Control Effects
Powers and Spells with Opposite Effects
Instantaneous Effects
Powers And Power Points
Basics
Daily Power Point Acquisition
Recent Manifesting Limit/Rest Interruptions
Peaceful Environment
Regaining Power Points
Death and Power Points
Adding Powers
Powers Gained at a New Level
Independent Research
Manifest an Unknown Power from Another’s Powers Known
Using Stored Power Points
A Single Source
Recharging
Special Abilities
Psi-Like Abilities (Ps)
Supernatural Abilities
Psionic Maladies
Ability Burn
Disease, Cascade Flu
Disease, Cerebral Parasites
Negative Levels
Power Descriptions
Name
Discipline (Subdiscipline)
Clairsentience
Scrying
Metacreativity
Creation
Psychokinesis
Psychometabolism
Healing
Psychoportation
Teleportation
Telepathy
Charm
Compulsion
[Descriptor]
Level
Display
Auditory
Material
Mental
Olfactory
Visual
Manifesting Time
Range
Personal
Touch
Close
Medium
Long
Range Expressed in Feet
Aiming A Power
Target or Targets
Effect
Ray
Spread
(S) Shapeable
Area
Burst, Emanation, or Spread
Cone, Line, or Sphere
Other
Line of Effect
Duration
Timed Durations
Instantaneous
Permanent
Concentration
Subjects, Effects, and Areas
Touch Powers and Holding the Charge
Discharge
(D) Dismissible
Saving Throw
Negates
Partial
Half
None
(object)
(harmless)
Saving Throw Difficulty Class
Succeeding on a Saving Throw
Failing a Saving Throw against Mind-Affecting Powers
Automatic Failures and Successes
Voluntarily Giving up a Saving Throw
Items Surviving after a Saving Throw
Power Resistance
Power Points
Power Point Limit
XP Cost (XP)
Descriptive Text
Augment