Regent District 1
Children of the Light Barracks & Family
Quarters (91) 1
Residents. 1
Turanan Imports. 1
College of Transphysical Arcana. 1
Jeweller 2
Regents Keep (9) 2
Courtyard (12 Buildings) 3
Servants. 3
Servants of the Regentess. 3
Servant Inquisition. 4
Pinnacle Tower Room Description. 4
Dwarf Hold (beneath Regent Hill) 14. 9
Most of these
blocks is closer to motels than homes. The constant
turnover of Shield Knights, footman and servants means that no place is really
a "home" (10% turn over per month) Some knights travel with their
wives and children when they are garrisoned in the city and Selid-Din
makes this easy for them. There is a permanent crew of 50 servants who help
knights and their entourage settle in, get acquainted
with customs and the city and keep the knights comfortable and trouble free.
The Knights
are given a little more room and each block holds only 150 people. Each block
has a stable for personal steeds, a commissary and a private room for the
Knights. The Knights men share a common room and the servants a separate common
room. A blacksmith is also stationed in each block as well.
There are a few portions of the district with
more permanent, and affluent, residents.
Turanan
Imports
A new
merchant with a small fleet of ships including a
airship (non-elven) used to deliver goods across the central Oerth. Very successful, he lives in the Regent District and
houses his vessels in the Docks. Work for adventuruers
or passage may be bought. (Experts Book)
College of Transphysical Arcana
a Professor
Faust has opened a new, small office in North Suburbia which is a satellite of
a larger college in Greyhawk. The Professor is famous
in noble circles as he often confers with nobles and gives magical advice.It is said he was instrumental in some of the Great
Prophecies around the Dark Times. (Expert Book)
Jeweller
- Rene Cardiallac has
recently joined the rich and powerul of Selid-Din and makes his wealth by producing exquisite
pieces worn across Oerth. he
has a piece for Neferttiti (Queen of Nyrond) and
every major player desires his goods...originals can fetch huge $$$. He has
advertised at the Adventurers Guild looking for high end gems and metals for
his production. (Expert Book)
The Keep of the Regent is a
extremely bold and strong edifice that dominates the city of Selid-Din. While
the Temple is
clearly the tallest point, eyes are also drawn to the majesty the Keep itself
exudes.
At a glance, a paved road rises up Regent Blvd to the
top of the 75 ft regent Hill. The Hill itself is a green and lush hill, but all
grasses are kept low by the horses that graze ( and cutting, as needed ). The
road has sconces a tip stone poles with lanterns of continual flame. It is on
this approach that the pennant of every royal house currently with Knights
stationed in Selid-Din is flown proudly and lit well
by the many lanterns.
A layer of large, wild bushes grow among the base of
the Keep Walls. This is actually 50 Shambling Mounds placed here by the Druids
as guards for the Keep. No one climbs the walls.
The grey stone of the keep contrasts with the white
and red banners of the Shield Knights that line wall and tower. The highest
Tower, of the Keep itself, flies the flag of the Selid-Din.
Next to it is the Flag of Nyrond and the Flag of the Screaming Griffon
Fellowship. The walls are always well guarded as is the stone courtyard and
huge Tower of the Regent.
Gatehouse & Towers
- Knight
Captain Aldrash of Beer (Cav
6th lvl Paladin 2lvls) commands all Regent Keeps security forces. He lives
on the wall and commands ground/wall forces.
All Tower Guards sleep in the Towers. There are 100
Footmen and various lower level knights permanently stationed on the walls and
within the courtyard. They use dogs, the Griffon Riders above, falcons and the
Royal Wizier to insure security. As an aside, there
are normally various smaller fairies about that tend to watch the Keep closely
as well (invisible).
Steel Net
Finally, the Steel Net descends every night over the
keeps top. The net is a creation of
the Steel Lord and is a fine and flexible mesh of Steel that furls into the 6th
floor of the Pinnacle tower along 4 solid steel cables. The net is magical
metal +1 and immune to rust. Many hundreds of the links have been blessed with
a Daylight Spell (5th lvl) by Shammash
Priests so the tower seems to glow and the net is barely visible (Spot DC 15).
The Steel Net has been imbued with the Wall Enhancement Magic Warding, Improved
(Builders Guide – 50k total cost) which grants the entire keep a SR32
when dropped. This enchantment was actually placed on the winches so that the
nets could be remade if destroyed.
(Units
mentioned are from Builders Guide)
- Luxury
Courtyard – Grent the Valet Com1 Diplomacy
+5
- Bas saved Grent some
disgrace so Grent gives Bas info
- Grent is
watched by Maidservant of Regentess
- Stables
– Betrain Stablemaster
(Expert-6th lvl Handle animal +15)
- 20
Stable boys who sleep here as well (Com1 Handle animal +5)
- 18
Fancy Stable Units – 54k total – 88 steeds housed
- 2
Luxury Stable Units – 18k total – 12 Steeds housed of
Officers
- Royal
Blacksmith / Armorer - Delphius
(Expert 9th)
- 10
blacksmith assistants (Expert 2st)
- 10
Armory (Fancy) Units - 20k total
- 250
Solider capacity
- Royal
Kennels - Marley the Houndmaster (Peasant
5th)
- 30
Beasts total
- 2
Fancy Stable Units – 6k
- Royal
Falconer - Joley the Birdman (Sorcerer 3nd lvl - all animal spells) –
- (30
Birds) – many intelligent
- 1
Fancy Stable Unit – 3k total
- Barracks
(200 Men) - Personal forces do not rotate - are citizens
- All
good and trusted guards – best Shield Knights
- Do not
answer to anyone but Captain of Tower and Regent
- 20
Barracks Units (Fancy) – 8,000gp total
- Guest
Nobles Barracks / Storage when war (extra servants)
- Normal Barracks for Nobles entourages
when visiting
All servants at the Keep undergo a thorough
inspection by the Questionnaires but no torture. They are nearly all good and
hand picked from the finest people (not necessarily the most gifted). The
Regent and Regentess surround themselves with people the like and trust. Many
have been charmed or are currently charmed by the Regent and Regentess as they
tend to last a long period. The Royal Couple consider those working within the
Keep as family and protect them energetically.
The following servants and people come under Morgannas Leadership:
- Helen – Head Chambermaid
- 5th True Illusionist / 10th
Master of Ruse / 1st Aristocrat
- May cast Perfect Impersonation (2/day at 36th
level)
- Works only for 3 months before she must see Queen Neferttiti
again to recharge
- Uses Cass Power UNASSIABLE RUSE to make all saves fail
- SR does not apply / Spell does not allow True Sight or spells 8th lvl or less
- Ferrets out the Darkfriends and traitors, spies on guests (within reason)
- Her service a gift of Neferttiti
(Queen of Nyrond)
- Completely loyal to Perigons but…
- When she visits Queen, all her intel is
unknowingly downloaded when she recharges Perfect Impoersonation
- She remembers nothing of her past
- House Staff (all maids have
leadership)
- 9 total Chambermaids
- Lvls 6-13th (1 each – each has a lower level cohort)
- All Aristocrat levels and 1 level of commoner
- Many pts in interpersonal skills
- All members of household under Regentess
Leadership or one of her Chambermaids
- Regentess
Libraries and Work chambers ( 3 2st lvl Expert
Librarians)
- Servants
Quarters / Kitchens /
Storage (40 Servants)
All servants, approximately 1-2 per year, are removed from
their duties for a week or two period. During this time they are brought to the
Court Wizier Gradik and kept in
the extra dimensional apartments beneath the keep. Here they are fed and
treated very well, allowed to rest and reflect, but are kept in isolation. They
are told why…as their memories are modified when they leave to remember
nothing.
Meanwhile, the Chambermaids will assume their
role with the “perfect Impersonation” power and pretend they are
the servant. Should it be discovered the servant is a spy or traitor, the
evidence is gathered and their vacation becomes a prison. Charms are also used
to befriend the servants while imprisoned 9they are treated very well!) to
determine loyalty.
Walls
- Elemental
Earth Stone infused with Huge living elemental – 10k
- Exterior
wall embedded with Antimagic Sand
- Interior
walls / floors reinforced with Force Walls – 15k
- Surfaces
have vines/mushrooms growing upon surfaces to impede entry extra
dimensionally
Doors
- Wizard
Barr – reinforced Steel Lord Steel and Oak
- Sprinkled
with Anti-Magic glass
- Brownie
doorman at each door
Dungeon
Court Wizier
Gradik Kobael makes his home, and Sparhwaks
prisons, below the keep. There is no direct entrance and people must pass thru
10ft of solid stone to access the prison system. There are small cracks in the
that gone of for miles that do allow air to enter but they open only a crack.
Water flows thru cracks in the floor and passes back thru cracks supplying a
steady supply of water.
This area is 200ft x 200ft and used by Gradik
to great effect for Wizard preparations, summoning and imprisoning the people
he is commanded to by the Regent.
There are 50 10x10 cages here that people are transported
to via Gradiks sticks. He may also send them straight
to his mirrors.
First Floor – Main Hall Level
- Entry
Hall
- Acts
as Ambassador Chamber – 14k total
- DC14
Will or move 1 slot toward friendly
- Flags
of Nyrond, Seldi-Din and the Screaming Griffon
- Colors
of expected company hung in places of honor
- Servants - Com1 Diplomacy +5
- Room
fireproofed (DR 5)
- Luxury
Throne Room – 80k total
- 30 person occupancy this floor / 30
on upper decks
- +4
Diplomacy Checks for Rulers
- Protections
- Secure
Chamber (Mind Blank for all in area) – 60k
- PF
Evil (Room) 7.5k total
- PF Choas (Room)7.5 k total
- Devices
- Conflagirus -
Dragon Head – Red – Ancient
- Grants
+4 Intimidate
- Protection
from Breath Weapons 3x
- Banner
of Selid-Din
- Throne
may invoke Prismatic Sphere 1/month
- Behind/Between
Thrones
- Banner
of Rel-Mord (Regent side)
- Banner
of Greyhawk
City (Regentess
side)
- Banner
of Selid-Din
- Floor
Huge Tile Inlay Symbol of Nyrond Symbol
- “We
are all built upon the bedrock of Nyrond”
Second Floor – Upper Balcony
- Luxury
Throne Room from above – 30 person capacity
- Glass
Steel Stained Antimagic Glass Window
- Window
appears as Screaming Griffon
- Rising
Sun shines down image on floor
- Murder
Hole Room
- Greek
Fire (50 flasks) and igniters
- 50
Beads of Fire from Druids Keep
- 4
Gnomes (F-2nd) of Twiddlescrew Clan
Guard
- Use
Crossbows with Bolts that hold Beads
Third Floor – Guest Rooms and Holodeck
- Luxury
Guest Rooms (4 Units total) – 80k
- 8
Bedrooms Total – Regentesses Maidservants
caretakers
- Very
private and comfortable. -2 Listen Checks
- Visiting
nobility stay here
- Luxury
Bath (1 Unit – 20k)
- Maintaned by Lorlee (7th lvl Chambermaid)
- Holodeck
- Training
Area – Combat (1 unit) 1,000gp
- Permanent
Advanced Illusion Capability
- Detailed
notes on Screaming Griffon tactics
- Usually
2-20 Fey Creatures partying here when not in use
Fourth Floor – Knights Level
- Luxury
Private Rooms Barracks (2 units) – 20k total
- 50
Knights may be housed here in total
- All
Paladins in order have place here
- 10
Servants for this floor alone
- Court
Mage, Herald, Page and Bodyguards all live here
- More a
dorm room than barracks – where officers unwind
Fifth Floor – Royal Bedroom
- Luxury
Bedroom Suite ( 1 unit) 25k total
- Inscribed
PF Evil (7500gp)
- Inscribed PF Law (7.5k total)
- Hall
of Hope - +2 Morale bonus all rolls – 14k total
- Beside
bed is Decorated Chest
- Cannot
be broken or shattered no Break DC 100
- DC 60
lock DR 10/+5 antimagic inside the chest
- Kids
can hide in chest (not airtight) and release locks from within
- Woody
the Toy Golem (May Animate Toys at will)
- Luxury
Office (1.5 units) 15k total
- One
clerk (Charlie - Court Herald Bard 1st level)
- Behind
concealed door (DC25 Spot Check – DC21 Search)
- Mostly
used for non-sensitive day to day handling of affairs
- Luxury
Library ( 1 unit ) 15k total
- One
Librarian (Expert1 Profession – Librarian +7, Knowledge Illusion
+7)
- Books
on Illusions (3k +4 to Illusion Knowledge Checks) - 6k total
- ½
Research Time on Illusions
Sixth Floor – Net Level
- Net is
stored here with series of winches for retracting
- Similar
winch to pull down in each tower
Seventh Floor – Griffon Roost
- Luxury
Stables (4 Units) 32k total
- 20 Stables for Griffons
- Grinffons all Max Hp/HD for kind
- Griffons all awoken as per Druids Spell
- Permanent Leomund’s
Temperate Hut (7500gp)
- Withstands winds 75mph and keeps comfortable
- 10 Full time Shield Knights at all times (Cav Lvl 2)
- Incredibly comfortable and clean
Eighth Floor –
Tower Top
- Sun Cannon – Semi-Artifact device with 6
person Clerical/Engineer crew
o
Permanent
Leomund’s Temperate Hut (7500gp)
- Withstands winds 75mph and keeps comfortable
- Improved Magic Warding – SR 32 All on
roof (50k total) – covers chamber below as well
- Intelligent Hawk (+16 Spot wearing Eyes of
Eagle)
- Intelligent Dog (Scent and +5 Spot/Listen)
- Speaking Stone: a small platform in south east
corner of the roof is the Speaking Stone of Selid-Din.
Anyone speaking loudly will be heard across city. It is not that the speaker
is louder but all those in city hear him as yelling far away but they can
make out his words. Used for speeches by Regent and emergencies.
The Kingdom of Thain Depthowler!:
A temporary arrangement at best, the hill beneath
the Regents Keep is a maze of dwarf tunnels. Fashioned for living and mining
the caves also act as a deterrent for anything tunneling up or under the walls.
Traps and deadfalls await those who try and plenty of warning for the
defenders. Thain needs to fill in details.
A permanent Gate exists
betwixt here and the Halls of King Depthowler in the
northern Yatils
Mountains. The Gate runs
between the Fire Plane and then is a Teleport
Circle on the Fire Plane. Anyone using the portal
is one the Fire Plane for 1-3rds and must survive this to arrive. It is a two
way Gate from throne room to throne room.
* Dorin Oakneshield (Dwarven Male Cleric
8th) Priest of Moradin
in Church Row ( Company of the Bear )
* His champion
is Thorogar Oakenshield
(Ft-7, Dwarven Defender 6) who has a Belt of Str+10,
Tattoo of Str, Gauntlets of Str
+6 for a total of STR41.
* Has gigantic Cave Bear (HD
12 HP 80) as mount (thus, the Order of the Bear)