Bowery Block

Building 184, Selid Din

Name Origin - Bowery means a shady, leafy recess or arbor…A shady resting place in a garden or park, often made of rustic work or latticework on which plants, such as climbing shrubs or vines, are grown. The block was named as the soil was especially rich and the center block was surrounded by Trees on all sides which took quickly. It was named by Brian Estograd, as a offhanded comment during construction for these reasons, and the name stuck.

 

Appearance – Overall, the Bowery block conforms to the norms of the blocks in general. Some construction was done in the far northeast corner for the Tower of Cosby (the roof is 8ft over the rest of the roof).

 

Shield Knight Patrols -

As with all parts of the Selid-Din, the blocks are individually managed by the block Sheriff but have a liaison to the larger city. The liaison for the Bowery Block (and several surrounding blocks) has been assigned to Thaddeus Puresword. Thaddeus is actually of a minor noble family with a questionable reputation. While the truth is more complicated, it has caused much heartache with Thaddeus. He was sent to Selid-Din as a bit of a puishment but found his niche in life. Those he protects and serves no nothing of his far away family issues and he is seen as a more open Shield Knight as he does seek to keep peace and find answers. He is well known by those in his blocks and has a solid relationship with all the Sheriffs. The Minister f Defense would promote him except for his issues which is fine with Thaddeus anyway. Thaddeus has a girlfriend in the Little Avalon that carries his bastard son (Yr 19).

Sergeant Thaddeus Puresword - Shield Knight 9th Align Lawful Good  Manages 4 companies of Privates

Exterior Facing Walls - North

 

Main Entrance – In the center of the wall, a 12 ft high double gate (wooden and reinforced) that can be bolted from the inside and is at night. There is a smaller door with a sliding view portal. During the day the Sheriff is here. There are two light posts with colored scarves in case of trouble. Usually a beggar outside….drop her a few coppers or she beats on you!

Hellcat Annie - Hacdeshani Barbarian lvl 7                    Alcoholic and destitute              Align: Chaotic Neutral

 

 

Land Lord Station (West of Door) – Large and well documented bolted entrance. Has three rooms, entry area for waiting, a large office and small living area in back. The door has a lock and window.

Here is the Syd Cantor (Expert – Level 3) who is the manager of the block and a minor judge of internal matters to the block. Most often any problems with the block that are minor in nature are pled to the Land Lord and they determine the issue. While matters may be escalated to “official” authorities, the Magistrates prefer smaller matters be resolved internally to the city blocks.

Syd Cantor – Expert Level 3 (Barrister) HP 16  Align Neutral        See Expert Book pg 83 for court determinations and Barrister class

 

 

Shop: Riccardo Bonitelli, Attorney at Law (West of Land Lord Station)

Riccardo Bonitelli  - See Expert Book Page 95 but add 2 levels due to much use!

 

Sheriff Station (East of Door) – This is a stout door with a good lock and bar. Within are 4 rooms…the main entry area with a small desk and some files on the people who live here, and 3 bedrooms for the Sheriff and his two Deputies.

Sheriff Forrest Welnheim – Warrior 6th (LN)       Tough and non nonsense

 

Deputy Barnes – Warrior 3rd (LN) – Wife left him and he had an emotional episode

            Weapon Focus, Unarmed Combat (Brass Knickles), Dodge, Flying Kick (does d6+2)

            S14 I10 W9 D12 Cn 11 Ch 16    HP 20

 

Deputy Callan Half-Elf Warrior 3rd (NG)

            Like to umpire stick ball games – usually runs it and is fair   Kids like this guys best

Shop: Bowery Stables

Hassul Ibn Fassul (Animal Trainer Hacdeshani 2nd level NG) manages a small stable for the residents and is looking to work with the Shield Knights or Druids with Hippogriffs. Alas, his Hacdeshani status has made the Shield Knights question his skill with horses. Experts Page 94.

 

 

 

Exterior Facing Walls - South

Auxiliary Entrance

The auxiliary entrance leads to stairs going up to the living quarters. It is locked after dark (DC25) and barred from the inside (Strength check DC 20). A Alarm spell also wards it, alerting the Sheriff and Deputies. A deputy will unlock the door and disarm the Alarm spell at sunrise. During the day the entrance is unlocked but closed. Anyoe trying to enter will be seen by one or more residents (Spot Check +25). It is a minor crime to enter here if not invited or a resident.

 

Shop: Ancient Crap

This small slip is home to Henritta Lhistore (Archiologist 4th LN) Experts Page 94 who is seldom here but has lived here for years. She often travels with adventurers to ancient sites.

Alisia Lhistore – 6yr old daughter and saved by Bowery Boys from Mindflayer. Teddy Bear, +2 Ring , sworn to marriage to GC in year Year 25 (when she is 14). Worships and loves in awe of GC

 

Shop: Cosby's Consortium of Comical and Convenient Contrivances  (Formerly: Olympic Future Telling and Massage)

Formerly (slain by Bowery Boys):Olympia the Courtesan ( 5th level CE) lives here, a recent addition to the Block. She is insane and murderous and seeks only to better her position in society. Many of those who do not like Ishtar but want to receive her services come to see her. This is a small apartment with 2 rooms and a crawlspace filled with bodies as well as a Specter of a slain victim.   Flyer for Vlads Wonderous Items

 

Shop: Swenson the Tailors

The Swenson's - older family with no children. They are tailors and live with the Matron Lilly and her son Gordon (Gordo). They work with water proof cloth used by the alchemists.

 

Exterior Facing Walls - East

 

Shop: Apothecary and Elixirs

Crag Walgreen Expert – 5th lvl

 

Shop: The Barber / Dentist

This was actually the lair of a Mind Flayer named Corsooth El Segrun. He is the barber and dentist for the last few years here and comes from Riftcrag initially. He is a good looking older man and is here to gain info on the Screaming Griffon for hunters. The barber shop is shielded from psionics so he can use his powers freely here but any use outside the shop can attract Githyanki.

 

The Back Room (20x10 ft room) is used by the Bowery Boys as a clubhouse.

            Contans the Dollhouse of GC

            Alesha often playing here with huse

 

Corsooth El Segrun  (Expert 2 Barber/Dentisit)- Was slain by Mind Flayers and raised by Bowery.

 

Benjamin is 2nd lvl (see Protectori Prestige Class) with a +1 Amulet of Mighty Fists (Holy Symbol to Ishtar), Ring of Friends and the standard Protectori items.

Benjamin is from the Northern Burbs but a real good guy. He came in with some immigrants from new Evermore and is a Ishtarian. He fell from a roof as a young lad and was saved from death by a Woundhealer. This had a profound affect and he looks to help the city he loves by protecting the leaders and key citizens. Great guy. Currently protecting Alesha this year as well as seeing to security of

 

 

Shop: Schoomarms R Us

Gertrude Wise – Commoner 3rd and 5 other young women helpers (Commoner 1st)

 

Shop: AG’s Wondorous Foods

Andolyn and Gendrue - works occasionally with Prospero and makes Calzones…has opened up a small shop that is run by “Cookie” (Neutral old man, cooked for troops all his life  Profession-Soldier +10 and Cook +7). Lives on block

Exterior Facing Walls - West

 

Shop: Elixir Connundrum

This large portion of the outer and inner is dominated by the Alchemist Prospero and his labs. He was freed by King Aranath from the Leprechaun King when Propero unwisely dealt with him to learn the secrets of the Philosophers Stone. Alas, the Leprechaun King tricked Propsero and he was trapped for thousands of years. He is from another time and formerly served the High Queen of Britannia (wherever that is). King Aranath won him in a card game and freed him. Prospero does a good business with Elves but prefers to live with his own kind due to the bad effect of the faerie time he spent.

 

The shop is roughly designed after Page 39 of the Experts Book. A listing of the Alchemical offerings is also there for sale.

 

Master John Dee (Prospero) is on page 93 of the Experts Book. Alchemist 14/ Wizard 1  Align NG

He is very sad and a bit shy around fairies types yet very respectful. He does NOT want to be trapped again.

  • 25k in spell components as gift from Boys
  • 100k in cash to get him out of debt!

 

Violetta Spita (Half Orc Female Acrobat 4th CN) has taken up with Prospero. She likes him a lot and likes his wealth and success even more. However, she has already felt the urge to travel. Page 93 of Experts.

 

(20) Apprentice Alchemists (1st-2nd) – All live in factory

(10) Journeymen Alchemists (3rd-4th) – Have families in Bowery on East Wall

(5) Master Alchemists (5th x 3, 6th, 8th) – Live on top floor of East Wall with families

Interior Facing Walls - North

Residence: Khans Parents Suite

The entire 3 level interior wall is dedicated to the apartments of the Khan family. The NE section is dedicated to labs and the NW section is the private residence of the Khan elders.

Patri Familias and is approx 25th lvl and is a powerful Harulaan Mage from the Faerun Shadow, hiding here while he gathers his power.

Matre Familias supports him completely and they have as much love as LE can have for each other. King and Queen are their pet names for each other. Mother  is 18th and has a SHITLOAD of magic items. All slots filled. They are brutal couple and exacting and a challenge for any PCs  if they chose. But they are all about Mind Blanks and hiding while they experiment on their sons..

 

Experiments  - Their progreny is their test dummy. They actually don’t care for them much and they are a means to an end. They plan on using a series of Greater Simulcrae magics to clone their sons and daughters AFTER they max their stats with wishes and drugs/potions. But to achieve the right balance of potions they are using their oldest, Khan. Hisr brothers and sisters are all receiving top grade spells and defenses. Khan is the lab rat they test them on first.

 

DM Note:Your parents are WAAYYY to smart to get caught by the party for a LOOONG time. But your parents will have a shot at the Throne if they are allowed to continue. That’s for a high level Khan dungeon in the future. Lawful Evil. I am also figuring they are making a strong power play for the Halruiian Throne and are planning on using their brood (you may have a larger family than u think!) to create a super-race of Jordain who can counter the mages effectively. They come from Lawful Neutral backgrounds…they just both wanted power and quick. The taste of magic overwhelmed their better judgment. Now they want it all.

 

 

Interior Facing Walls - South

 

Tavern: Janiks Watering Hole

This small pub is located just inside the Auxiliary entrance and they serve only residents usually. Outsiders must have a friendly reaction or there will be some hard times. The bar is inset in the wall and has 3 small tables and a bar that can server patrons outside and inside (it can be boarded up) with no seats but enough room for 20 (or more in celebrations). Janik also supplies all the parties for Bowery block.

 

Janik is an Elf who is trying to learn some things from Cosby. He has a son, Es-Janik who is ½ elf. His mother died in the Dark Times. They don’t like Halflings much for some reason.

 

Janik (Elf Male – Wiz 3rd Hp 9)  Fairy Dragon Familiar

Es-Janik (1/2 Elf Male – Fighter/Wizard ½ level – Al’s Backup Character!)

Lenny Bushytoes (Halfling Bookie and Dishwasher) - Plant by Bas

 

Residence: General Apartments

The area above Janicks is the apartments for the poorer members of the community. The families here have to go outside the Bowery to work as laborers and such. 

(20) Families of Laborers - Most commoners 1st-2nd lvl - Average family 1-10 people for a total of 110 people living here.

 

 

Interior Facing Walls - East

 

Residence: Apartments Connumdrum – There are apartments here for the families of the Journeymen and higher levels who chose to stay on in the lab of Prospero. The entire interior East Facing is for Prospero's employees, families and has 2 guest apartments as well.  

(15) Families of Journeymen / Master - Most commoners 1st-2nd lvl - Average family 1-8 people for a total of 80 people plus the Journeymen / Masters! The families backgrounds vary

 

 

Interior Facing Walls - West

 

Residence: Elixir Connundrum – see above from Outer Wall. This has entrance for workers and is guarded by 2 private security guards at all times. This is also Prosperos living area

 

Residence: Cosby Family Tower

The Cosby Tower was a land grant by the First Citizen to one of his oldest and first servants. The Tower has a variety of protections (low level MU and high level Druid!) and spans all 3 floors as well as a private basement.

 

Central Area

 

Well

Pristine water that taps into the underground river that flows beneath Selid-Din. There is a community bucket as well as 2 permanent Unseen Servants to haul water for the elderly/children.

 

Gardens

The common area has several patches of vegetable gardens as well as Properos prize Rose Garden with the gardener Rosie. The Roses are fenced off and a Shambling Mound acts as the grass ("Keep off the grass!"). He will not attack (initially) but Bulls Rush anyone away from the flower.

 

Rosie the Flower (Druid 5th) - Rose is a awakened flower (rosebush) who has been taught the druidical arts. She was a gift to Cosby who in turn made it a gift to the Bowery. She has been granted the Gift of Tounges and all her spells are focused on plants/gardening. The Shambling Mound will follow her commands as her Animal Companion. She often gives advice on planting, gardening and lifes wisdom in general. She is a personal favorite of the First Citizen and he will be wroth with he who harms Rosie!

 

Druid 5th - S10 Cn17 Dx10 Int 12 Wis18  Ch22   HP55  Fort +12  Ref+4  Will +10      Languages: Druids Cant, Oerth, Sylvan, Treant, Elvish, Haq'Deshani    Wild Shape 1/day (only plants!)

Spells: May Summon Animals (Spontaneous Cast) 1st x5: Entangle, Goodberry x2, Cure Light Wounds, Obscuring Mist   2nd x4: Animal Messenger x2,  Lesser Restoration, Resist Energy   3rd x3: Meld into Stone, Remove Disease, Wind Wall

·        Low-light vision.                           Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).         Immunity to poison, sleep effects, paralysis, polymorph, and stunning.

·        Not subject to critical hits               Plants breathe and eat, but do not sleep.

 

 

 

Playground

There is 3 swings, a Merry-Go-Round and various toys scattered about the play area.Schoolmarms-R-Us keeps this area tidy.