Lod
Ruler: Known only as the Suzrein
Religious Ruler: Known as only as the Black
Cardinal.
City Spell: Shroud of Secrecy - cannot
reveal
through action or inaction anything that is known about the city of
Exports: Chocolate, Coffee, items of
luxury
Imports: weapons, everything except
food.
Description
City
looks like
a normal low walled city. Central part of city has eight block long
buildings
that are four stories tall. Each houses a hundred families in
apartments.
Similar buildings in smaller numbers act as hubs of other districts. Usuually sourounded by several
houses of smaller size.
Districts:
the
city is divided into secret districts. Each district is
‘managed’ by a Hierarch
who is responsible for managing the secret goings on of that district.
Each
district has their own temple and their own secret goings on –
whether they be rituals or other dark
secrets.
A
major role of
the city is to promote trade that will benefit the causes of evil
throughout Oerth. Weapons traffic is
common, as is the humanoid slave
trade (whether they realize they are slaves or not), as well as the
spread of
arcane knowledge and magical evil items that might be used to enact
more
destruction and evil throughout the world. Thus, Lod
is a bargaining place for traders dealing in illicit or devilish goods.
Many
come here to keep their transactions shrouded in secrecy.
Coins
All
trasactions within the city must be done in
Loddish coins. Loddish
coins are
minted as per the Mardukian rituals and
the coins
have the following effects: all transactions made with exchange of at
least 50
coins are secret. Coppers and silvers are the most common Loddish
coins. Entrance into the city requires the petitioner to sell all of
their food
and drink (liquor excluded) to the city. (there
are
sellers of old nearly rotten food outside the gates – with
exorbitant prices!).
Guards will be sure the petitioner recieves
at least
50 Loddish coins in the transactions.
Customs:
All must
observe religious
services. A
beholder is
often released that will float about the city while services transpire.
There
are grave punishments for any whom do not
come out and
kneel and pay homage during services.
Any entering city are required to wear robes or facial
coverings.
All distinguishing marks or items must
be hidden or covered.
All
non-citizens are
required to wear coverings when in public.
All
transactions within
city can only be made with Loddish coins.
Upon entrance
to the city,
travelers must sell all of their food to the city at the city gates.
They are paid
in Loddish
coins. If travelers have no food, they must sell something
to the city. The reimbursement is usually far below the
worth of the item(s) and always paid in Loddish
coinage.
The
as
a human sacrifice.
Rewards include spells that can be placed in spell books (from any school ),
scrolls, drinking from a cup that
can raise a
physical stat, a magical item,
or even drinking from the
central fountain which will raise a
character by one level.
Sappatu
Only seen on Sappatu
during services, a giant Beholder fills the sky and mass terror is
caused. All
within the city are forced to attend and kneel. Any who do not are
attacked.
The services held at
Members
of the
Cult of the Hand and the Eye – clerics of the dark one, part of
the forsaken
church. All have either a hand or an eye missing – in hopes that
they will one
day find, and bear, one of the Dark Ones appendages.
All
posts in
the city are manned by men warped by the powers of the Dark One - given
dark
powers and wholly evil.
Places/Attractions
Sewers - spider eyed goblin –
pets, also
roaming freeundead ooze –
Graveyard
in Lod **Memory eaters – loked in ad
dying to get out through the fences
Nightshade’s
Wizards Chessboard
– Played
in the park with life size pieces. There are always several wealthy and
bejeweled magical looking items sitting on the opposite side of the
chessboard.
Play against an unknown robed figure. you
stand in the
place of the king and anyone who wants
to get to the other side must be in the place of a piece. If the piece
dies,
the person dies. If the other king dies, pieces may move unfettered and
cross
the board. Kings have telepathy with all of their pieces (granted by
the
crown). The sole goal of the dark figure is to kill off people and not
necessarily to win the game. If you get to the other side you get the
items
sitting there - usually the possessions of those good people sacrificed.
Wall of the
Unwanted
names and faces of people whom the
Dark One
considers pallpable enemies. includes
the Lord Soothra, Archbishop Al'vere,
all of the Champions of Sophora.
The
Great &
Grand Druid, Kothlun,
Slarecian Library
–protected by slarecian gargoyles, slarecians hidden from rest of world here
Open Air Market
Due
to Mardukian miracles cast at market,
characters must
make will saves at DC 17 or spend 10% of their wealth on hand.
Unusual
Items
sold:
Bottle imps
Nightsingers p142 (
Serpent root
Devils Food
Cake: must make
will save DC 16 or become addicted to the cake. eating
the cake makes one lethargic for 1 day.
Devil's Latte:
increases
intelligence by 1 for 1d6 hrs (to max of +3), for each dose taken in a
day,
will lose 4 hours of rest.
Black market
babies
Underground
Market
Items
sold:?
-
Inns –
Staying in an Inn
incures a 10% chance of encountering an Inn
Wight
The Dark Lords
Hostel
Fleshharrower's Den
Kremhalan's Traders Guild Tavern
Lion's Gate Inn
& tavern