Two handed blade five and 1/2 feet long with hiltguard with seven different gem projections The pommel itself is creased with dark gold. Clingor is wrapped on the pommel. The base of the sword has a large clear gem in which the color varies depending on the status of the dimension it is in. The sword itself is fashioned by Loric Vilesilencer, then combined with a soul sword of Haruchai make, then attuned to Lorocus. It is an Artifact in every sense of the word and so far indestructible.  

-          Blade becomes seething hot in combat. Cannot be withstood unless attuned to sword.

-          Causes wielder 2d6 points of Earhpower Damage / rd.

-          Draw blade from 10.5 feet away. Minor telekinesis. Acts as Fast Draw

-          Acts as Sword of Speed

-          Reduce AC when held by two.

-          Hit any being (even +10 or better) – no DR counts of any type

-          Base damage is 2d10 per strike.

-          Energy deflection as Energy Control with personal A. 0. E.

-          Summon light emanating from within 200 yds. causing demonic powers to cringe.They and the blade are the only things that do not reflect the earthlight.

-          Netherworldly beings damned irrevocably if slain via sword. Terrified of the sword as they are well aware of this.

 The following powers are gained by Lorocus after gaining Lord of the Land status.

 Ward Based Powers

 1st Healthsense      Given automatically when grasped, heightens existing powers

 2nd Forbidding        Instantaneous when needed, shape as desired, need not be conscious  (Can do so once a week or more with a strain )

 3rd Negate Power (any strength) I/week (Dagger allows block with dagger up to daggers range in distance)

 4th Flame Blade   Blue flame adds 1/2 Wisdom in hp per strike, lasts - 8 rounds, will deflame if Lorocus at -4) 7/week (-dagger flames when krill does, flame increased by +2 damage)

 5th Spell Storing (21 spell levels of attack spells) Dagger adds 7 levels of spells to the spell storing capability, these are stored in dagger

 6th Fire Lion Strength     x2 Dam w/Bonuses 1/day 1 rd/lvl

 7th Death Blow (20/20) 1/day (Dagger death blow can be delivered with dagger even when used as ranged weapon )

 

Krill Dagger

base damage 2d4, no bonuses to hit, acts as a free secondary soul weapon (may use even if already using another soul weapon) --------------------
- can do a silence spell on hit DC 10 + ½ chr level +chr bonus
- destroys forbidings, walls of force, forcecage and the missile weapon and force screen shells of a prismatic sphere: on character level + d20 vs (caster level + 10)
- any other barrier type protection magics, druidic, or psionic are dispelled on contact as per a dispel magic check at the characters soul sword wielder level (one check allowed per barrier) is successful, the range attack of the dagger is unimpeded
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- If character has heallthsense, it becomes enhanced gains +10 sense motive and know alignment on sight
- krill dager doesn't count DR
- immovable object when not in hand (still affected by gravity)
- may use many of the krill powers through the krill dagger
-forbidding, , - can put up the forbidding centered at wherever the dagger is
-block attack – may block with dagger up to daggers range in distance
-dagger flames when krill does, flame increased by +2 damage
-adds 7 levels of spells to the spell storing capability, these are stored in dagger
-death blow can be delivered with dagger even when used as ranged weapon

Krills Sharpness - When this old lord spell is cast on Krill, also affects dagger

Light of Krill - May throw Krill and cast on dagger (only 30ft emanation from dagger)