Master List of Poisons
Type
Effect Cost (dealer ) unc - 25%, r -10%A save or 1-4 1sp/ap (herbalist)
B save or 1-6 5sp/ap (herbalist)
C save or 1-8 1gp/ap (guild)
D save or 1-10 10gp/ap (guild)
E save or 1-12 20gp/ap (guild, uncommon)
F save or 1-20 30gp/ap (guild, uncommon)
AA 2-8 sv for 1-4 30gp/ap (guild)
BB 2-12 sv for 1-6 100gp/ap (guild)
CC 2-16 sv for 1-8 200gp/ap (guild)
DD 2-20 sv for 1-10 900gp/ap (assasin’s guild, unc)
EE 2-24 sv for 1-12 2000gp/ap (assasin’s guild, rare)
G sv or paralysis in 1-4 rounds, lasts 1-4 rounds 5gp/ap (herbalist)
G1 sv or paralysis in 1-4 rounds, lasts 2-12 rounds 10gp/ap (herbalist, rare)
G2 paralysis in 2 rnds, permanent, sv for slow 1-6 80gp/ap (evil guild, unc)
G3 sv or paralysis, instant, lasts 1-6+4 turns 60gp/ap (guild)
H no save, wound will not heal normally 5sp/ap (herbalist, rare)
HA-F as A-F, wound & poison does not heal normally as above, + 1gp per bottle (herb, rare)
IB-IG3 as above, injested only 1/2 price, (herbalist, as above)
IM sv -2, 50% miscast on spells, 5gp (herbalist - unc)
IM1 unable to cast spells, 2-8 hrs 10gp (herbalist - rare)
IJ injested, save or die 3gp (herbalist)
IJ2 injested, save -4 or die, 30gp/ap (assasin’s guild)
IS2 injested, save -2 or sleep 1-4 hours 5gp (herbalist - unc, guild)
IS4 injested, save -4 or sleep 1-2 days 10gp (herbalist - rare, guild -unc)
IS5 injested, no save, sleep 2-8 hours 30gp (herbalist & guild -rare)
J save or die, 1-4 rounds to effect 200gp/ap (guild - unc, assasins)
J1 save -1 or die, 1-4 rnds to effect 300gp/ap (guild - rare, assasins)
J2 save -2 or die, 1-2 rnds to effect 400gp/ap (guild - rare, assasins
J3 save -3 or die, inst 700gp/ap (assasins - unc)
J4 save -4 or die, inst 1500gp/ap (assasins - rare)
K sv at -2 or die, otherwise paralysis 1-4 rnds 3000gp/ap (assasins - rare)
L save -4, majic does not heal wounds for 3 days 1000gp/10aps (alch, assasins)
M save or 50% miscast on spells for 1-4 hrs 200gp/ap (alchemist - rare)
M1 sv -2, unable to cast spells 1-4 hours 400gp/ap (alchemist -vr, assasins -rare)
M5 2-8 hrs save vs poison -3 to cast a spell 400gp/ap (alchemist - vr, assasins -rare)
N save -3 or deleriurm for 1-4 turns, 50gp/ap (alchemist - rare, underdark)
O save or -1-8 on strength for 1-4 turns (goblins, gnomes) o -10gp/ap
P save or - 1-8 on dexterity for 1-4 turns (goblins, gnomes) other 10gp/ap
Q save or - 2-16 on chr (pixies)
R save or no psionics 1-4 hours (alchemist - rare, h -vr (desert))
S4 save-4 or sleep for 1-4 turns (Drow only)
S1-S3 save at 0 - -2 or sleep for 2-20 rounds diluted drow, (southlands -rare)
X no save, death in 1-4 rounds (demons, rare)
XX no save, death, instant (demons, very rare)
T sv vs poison every round for an action (pain) (demons)
specialty venoms:
affects only